

Evospace
Quantum Rivet · February 14, 2019 · Early Access, Simulation, Crafting, Indie, Adventure
Buy the Evospace key for Steam from Kinguin at $5.02 — the cheapest of 2 stores we compare.
Where to buy Evospace — official stores
Cheapest Evospace keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Evospace price by region
Evospace costs $5.02 in the United States, $5.02 in Georgia (USD), £11.39 in the United Kingdom, €12.49 in Europe (EUR), CA$17.49 in Canada, NZ$18.49 in New Zealand, A$21.50 in Australia, R$28.99 in Brazil and zł53.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $5.02 −67% | $14.99 | $5.02 | 2 | |
| $5.02 −41% | $8.49 | $5.02 | 2 | |
| £11.39 | £11.39 | — | 1 | |
| €12.49 | €12.49 | — | 1 | |
| CA$17.49 | CA$17.49 | — | 1 | |
| NZ$18.49 | NZ$18.49 | — | 1 | |
| A$21.50 | A$21.50 | — | 1 | |
| R$28.99 | R$28.99 | — | 1 | |
| zł53.99 | zł53.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Evospace
Fully Modifiable World
In Evospace, you are free to shape the world however you like. Dig, build, terraform — every block can be moved, and every inch of the world is under your control.Safe, but Not Easy
There are no enemies or deadly threats — just you and endless possibilities for building. But the path to a highly efficient factory is full of engineering challenges and logistical puzzles.Deep Automation
Design complex production chains with hundreds of machines and technologies. Manage the flow of items, fluids, electricity, heat, and kinetic energy. Build logic circuits, configure blocks with controllers, create intelligent networks, and integrate everything into one cohesive factory system.Chemistry, Metallurgy, and Fuel
Master raw material processing — from basic ores to refined metals and advanced alloys. Use chemical processes to produce fuels, acids, solvents, and components for complex recipes. Control production chains with attention to pressure, temperature, and chemical reactions.Energy: From Coal to Uranium
Choose the right energy sources for your factory — coal burners, bioreactors, solar panels, steam turbines, or nuclear reactors. Proper energy distribution is key to maintaining a stable and efficient system.Circuits and High-Tech
Progress from mechanical machines to electronics, digital logic, fusion reactors, and teleportation technology. Create microchips, computers, and automated controllers. Unlock increasingly powerful automation tools.Hundreds of Technologies
Unlock hundreds of technologies through the research tree. New resources, machines, materials, and upgrades will become available step by step as your factory evolves.Evospace — game info
- Platforms
- Windows, macOS
- Steam Deck
- Playable
- Player modes
- Single-player, Online co-op, Cross-platform multiplayer
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players appreciate Evospace's impressive visuals, freedom to experiment, and solid foundation as an automation game, with a welcoming community and active developer support. However, the game struggles with a poor new player experience due to lack of proper tutorials and documentation, a confusing and daunting tech tree that requires significant time to navigate, and unclear progression systems that can feel unrewarding, making it accessible mainly to veterans of factory-building games.
I really wanted to love this game. At first I was really excited, thinking this was gonna be my next 200+ hour game. I was impressed with the environment and the visuals and it seemed like it had all the ingredients for a great automation game. No tutorial? OK, I can live with that, I don't usually do them anyway. But as I struggled to get a foothold, I found the "how to get started" text explanation. Not great, but got me over the first hurdle. So it doesn't have ZERO tutorial, it has some early pointers, which are helpful. But getting started felt janky. Now I'm finally moving on research and I'm thinking I'm finally rolling. Well the research tree is just... well it's lame. I won't give too many spoilers but usually there's some thought or reward for effort that goes into research trees. This is basically just do the same thing and prepare to wait, a lot. Janky? Definitely milquetoast. Then after fighting through a lot of confusion about resource names and what makes what and finally getting to the point of being able to make something just slightly more complex than basic parts, I was ready to actually get into some automation and moving resources. That's when the real jank…3 found this helpful
This review was written for version 0.21.0 RC Evospace feels like a Unreal Engine modded Minecraft with a tech tree from Factorio. graphicly it feels on par for what to expect for an unreal game. The UI needs a little work since there are so many machines that are needed to represent for each material level. As a result of each machine needing research for each material level, the tech tree felt a little daunting to look at and took about an hour or two to prioritize its research order. New player experience is pretty poor. If you already have many hours under your belt from the factory genre or modded Minecraft, you should be able to parse its complexity with no problem. But if you haven't, expect little help starting out and no documentation in the mid game to late game. So you will have to rely on the community for filling in the extra details of what you should be doing. I'm having a hard time judging the value and its audience for this game. While playing, I tried so hard to judge this game on its own, but there are so many elements and feelings from the many factory mods I've played in Minecraft. Modded Minecraft (with the frustration of debugging mods) can have the sa…3 found this helpful
It says I've played 12 hours, but I don't recognise it at all. I'll recommend it as there's been a recent update. *Edit after booting it up just now. World generator lags like crazy - you'd think the game froze. It spawned me on a platform on the water, despite the shore being right there. The water is just a shader without effects, splashes, or boyancy. It was a swish sound when you walk. There's no tutorial, you spawn with 999 platform and 99 stone. All the items have a description, but there's no tech tree and you can see everything that will be available eventually. Evospace has been on Steam for 7 years and it's barely a demo, for $15 usd. The map is barren like Daggerfall, incredibly short draw distance with pop-in, trees growing in the water, and if you fall into an underwater hole, there's no swimming. I must have fallen asleep with the game running to get 12 hours of play time.1 found this helpful
**Evospace is absolutely amazing.** It’s not easy, but it’s incredibly rewarding and fun. The game doesn’t hold your hand — you have to explore, experiment, and figure things out yourself. You’ll dismantle machines, rebuild them, optimize them, and constantly improve your setups. The freedom to play the way you want is fantastic. Yes, you might occasionally check the wiki to progress, but that’s part of the experience. It really encourages problem-solving and creativity. I understand why some players mention the lack of a tutorial — that criticism isn’t entirely unfair. However, if you apply some common sense and take your time to experiment, you can get very far on your own. The Discord community is helpful and welcoming, and the developer is continuously working on bug fixes and improvements, offering quick and direct support when needed. You can easily sink endless hours into this game. I find myself playing a few hours every day. Highly recommended.1 found this helpful
its a gooooooood game but the nodes run out faster then i make stuff LOL hope they fixs that but the game nice. i hope they add more to the tree and keep going. and more blocks. :DDDDD
It still needs some polish, but so far it is a pretty solid base for a game the likes of Factorio or Satisfactory. I like the style and the Dev is a pretty smart person I really respect.
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