

Rogue Tower
Die of Death Games · January 28, 2022 · Tower Defense, Strategy, Roguelike, Casual, Procedural Generation
Buy Rogue Tower from Steam at $14.99 — the cheapest of 2 stores we compare. The cheapest Rogue Tower key from a keyshop is $16.67 at CJS CD Keys.
Where to buy Rogue Tower — official stores
Cheapest Rogue Tower keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Rogue Tower price by region
Rogue Tower costs $8.49 in Georgia (USD), £11.39 in the United Kingdom, €12.49 in Europe (EUR), $14.99 in the United States, CA$17.49 in Canada, NZ$18.49 in New Zealand, A$21.50 in Australia, R$28.99 in Brazil and zł53.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $8.49 | $8.49 | $16.67 | 2 | |
| £11.39 | £11.39 | £12.40 | 2 | |
| €12.49 | €12.49 | — | 1 | |
| $14.99 | $14.99 | $16.67 | 2 | |
| CA$17.49 | CA$17.49 | — | 1 | |
| NZ$18.49 | NZ$18.49 | — | 1 | |
| A$21.50 | A$21.50 | — | 1 | |
| R$28.99 | R$28.99 | — | 1 | |
| zł53.99 | zł53.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Trailers & screenshots
About Rogue Tower
Build towers strategically on elevated terrain and shape an ever-expanding enemy path to defend your tower in this roguelike tower defense game where placement is everything. Unlock over 400 unique cards and upgrades across runs to counter diverse enemy types, with permanent progression between games creating endless replayability.
Where you build your towers is the most important aspect to any tower defense game. In rogue tower, the path the enemies must travel continuously extends and grows to much greater lengths than your average tower defense game making tower placement even more important in this game. Not only do you need to carefully consider what kind of coverage they will have, but towers also get a bonus to damage based on their elevation. This means that there are spots which are better than others, but they are limited; which towers do you place on these spots? do you save them for a tower you haven't unlocked yet? or do you put everything you have there now? are the good spots even in a good location or are they too far off the path? These are all strategical questions you will have to answer every game.
Every level of the game you must choose a direction to expand the path. The path will randomly twist turn and split often. Wrangle what control you can over it to influence the shape of the level and how far enemies must travel down each path to get to the tower. Do you want enemies from all the paths to come one at a time as to not over saturate your defenses? Or do you want all of the enemies to merge together for your AOE damaging towers?
During each game you will be able to choose random upgrade and unlock cards. These cards will let you build new towers or upgrade existing towers giving them better damage, range or new abilities.After each game you will gain experience which can be used to unlock further towers and upgrades to appear in game. You can also unlock permanent upgrades which will persist through every game you play giving you a small boost to the start of your next game.
With over 400 unique cards and upgrades there is nearly endless replayability!
Your tower will be attacked by several different types of monsters. As the game progresses you will encounter more complex and dangerous enemies. They can heal, sprint, launch attacks or even spawn more enemies themselves. Many of the abilities that monsters have will apply to nearby monsters making enemies dangerous in large packs depending on the enemies you are facing; even a weak monster can buff up a stronger one to dangerous levels.Each tower deals with certain types of enemies better than others. So every game you may have to consider whether to build up defenses in advance or to wait for the new threats to emerge and adapt on the fly.
Join the Die of Death community to stay up to date with any new development, give feedback and suggestions or just chill with us in our memery.Discord: https://discord.gg/2brzHhh6k9
Twitter: https://twitter.com/DieOfDeathGames
Rogue Tower — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Oogie wants Mango
its so much fun, would only buy on sale tho, kinda hard to understand and get into and progress is kinda random.
it good
It's OK. The game is extremely unpolished, seeming to take more pride in a meme status than actual gameplay additions. Gameplay is placing towers and slowly expanding a map, as waves become more and more intense. Standard stuff. The main gimmic of it being a roguelike adds a level of randomness and unpredictability. Every level you pick from a set of choices which include new towers, upgrades to existing towers or other specials. These are unlocked via meta progression in the main menu. All unlocks appear during a run after unlocking, which does bloat your options if you are looking to specialise for the later levels - which is necessary. At later levels the enemy type is chosen from a set of 3 that specialises in a particular type of gimmic - think rts races or unit types - that arent revealed until you encounter them. This wouldn't be a problem if you were able to see the statistics of units during a run. You cannot. These units often spawn other specialised units and quicky end a run in a single round if you do not prepare in advance. In terms of quality-of-life stuff, there is only a statistics tree that blocks half the info on the map when used. No pause option, mid run sa…
good games
love this game, I have played hours on here without mods. I hope that one day I can get passed level 51 on a solo lane.>u<
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