

Artificer: Science of Magic
Psilocybe Games · September 10, 2020 · RPG, Fantasy, Adventure, Exploration, Crafting
Buy the Artificer: Science of Magic key for Steam from Kinguin at $1.77 — the cheapest of 11 stores we compare.
Where to buy Artificer: Science of Magic — official stores
Cheapest Artificer: Science of Magic keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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Artificer: Science of Magic price by region
Artificer: Science of Magic costs £1.30 in the United Kingdom, €1.59 in Europe (EUR), $1.77 in the United States, $1.77 in Georgia (USD), A$2.62 in Australia, CA$2.81 in Canada, NZ$3.21 in New Zealand, zł7.91 in Poland and R$11.01 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £1.30 −82% | £1.30 | £1.38 | 9 | |
| €1.59 −82% | €1.80 | €1.59 | 11 | |
| $1.77 −82% | $1.80 | $1.77 | 11 | |
| $1.77 −82% | $1.80 | $1.77 | 11 | |
| A$2.62 −82% | A$2.62 | A$14.50 | 10 | |
| CA$2.81 −80% | CA$2.81 | CA$2.83 | 11 | |
| NZ$3.21 −82% | NZ$3.21 | — | 9 | |
| zł7.91 −82% | zł7.91 | zł8.88 | 10 | |
| R$11.01 −80% | R$11.01 | R$55.06 | 9 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Artificer: Science of Magic
Artificer: Science of Magic is a single-player survival RPG where you play as a marooned science officer on a hostile alien planet, using research and experimentation to master arcane magic and craft powerful artifacts. Blend alchemy, thaumaturgy, and divination while exploring dangerous ruins, learning alien languages, and dissecting creatures to unlock the secrets of Alcor's mystical forces.
Your exploration ship crashlands on a mysterious planet where apparently magic is real. Learn how to survive in this hostile territory by applying your technical abilities to the arcane. Discover how to cast spells and craft elixirs. Uncover the planet's secrets to find your way out.
Artificer: Science of Magic — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise the game's compelling world-building, unique alien ecosystem, and atmospheric art style, with comparisons to Don't Starve Together's survival exploration appeal. However, they consistently criticize unclear progression mechanics, unexplained combat systems, poor tutorials that lead to trial-and-error gameplay, and the risk of softlocking yourself out of required pathways, alongside bugs and an unfinished feel that suggests the developer may have run out of resources partway through.
Artificer: Science of Magic est un titre qui a su se rendre séduisant, surtout grâce à son univers et son lore très captivant, mais également à sa saveur proche de ce que l’on trouve dans Don’t Starve Together et son ambiance de survie dans un monde particulier. Le problème, c’est qu’il y a beaucoup de mécaniques sont mal expliquées et l’on peut souvent patauger. Il y a également des bugs et des collisions parfois foireuses qui contribuent à casser l’immersion. Fort heureusement, il est finalement très beau graphiquement et propose une vraie atmosphère et un style graphique d’une certaine expérience. Donc en somme, un titre original, beau, mystérieux mais quelque peu brut et pas toujours finalisé sur certain point. (jeu reçu gratuitement après avoir fini un de leurs jeux "Balthazar's Dream" à 100%)1 found this helpful
I really wanted to like this game. It has a great premise, set-up, and intro sequence, a fascinating alien ecosystem to explore, and a (mostly) believable magic system. Literally everything I could ask for. But none of that means much when the gameplay and story are so disappointing. In my opinion, the lackluster gameplay would be mostly forgivable if it was my only complaint. The main problems are obscure progression requirements, unexplained combat mechanics, and a seemingly unintentional cheese for the "boss fight". The two biggest failures in the gameplay are how easy it seems to be to softlock yourself out of a required progression pathway (which I managed to do twice), and how frustratingly slow progression is. Admittedly, I've chosen to interpret the latter as intentional to give the player a "realistic" impression of actually struggling to survive on a completely unknown alien planet. It was still annoying to deal with. It's the abysmal story that has me not recommending this game. There's a lot of setup with absolutely no payoff. Simultaneously, there's a big climatic ending sequence with no buildup [spoiler] in which the main character ascends to become [i] a god of mag…1 found this helpful
Genuinely a pretty neat game, which i would like to say is only marred by some needlessly confusing sections. Unfortunately, it is also bugged in numerous ways. I myself am currently softlocked from progression, and it seems many others have also softlocked the game in other ways. A bit sad, as i like the vibes and the ideas present.
this was my first survival game that i played from start to finish. I tried terraria some time ago and was overwhelmed by its sheer size, mechanics, secrets, possibilities enemies, biomes and other stuff. This one is much simpler/ more friendly to newcomers of the genre but still interesting and challenging. I really liked setting up camp, that you have a global mission and you need to discover all those little steps towards it, how they are hidden (tho I used a guide once for one specific research, and discussions say im not alone in exactly this issue, but to be fair - usual cycle of crafting everything available and experimenting, researching what you craft and using it (if not directly mentioned not to) opens pretty much everything. Skyrim alchemy+smithing loop also kinda works here (like - you can create blacksmith tools and then create a better set of tools with basic ones, and even better with those you created previoulsy, etc). But after some time, the mechanics started to feel too shallow for the game's potential. The map is not that big, biomes are rather close to each other, so after you know how map is generated you know where to go and what objects you will find the…
"Research magic and discover mystical secrets" and it's actually nanomachines. Like, c'mon, would it have killed them to make the magic real in some fashion? Are fakeouts like that exciting for people? I'm not down voting it for that reason, though it for annoy me. Found the game tedious and unpleasant to look at.
This game *is* unrefined, but I find the mechanics really beautiful. It doesn't hold your hand, by which i mean you will probably waste alot of time figuring out what random item solves a specific problem, but I like how it encourages experimentation and the mcgyver feeling around it all. I haven't finished the game, I'm stuck on ritual circles lol, but it is a cool game that you should give a try!
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