

Times and Galaxy
Copychaser Games · June 21, 2024 · Visual Novel, Detective, Point & Click, Sci-fi, Story Rich
Buy the Times and Galaxy key for Steam from Kinguin at $7.17 — the cheapest of 7 stores we compare.
Where to buy Times and Galaxy — official stores
Cheapest Times and Galaxy keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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Times and Galaxy price by region
Times and Galaxy costs $7.17 in the United States, $7.17 in Georgia (USD), £10.22 in the United Kingdom, €11.78 in Europe (EUR), CA$25.99 in Canada, NZ$28.99 in New Zealand, A$29.50 in Australia, zł54.92 in Poland and R$59.99 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $7.17 −64% | $19.99 | $7.17 | 7 | |
| $7.17 −32% | $10.49 | $7.17 | 7 | |
| £10.22 −39% | £16.75 | £10.22 | 7 | |
| €11.78 −40% | €19.50 | €11.78 | 6 | |
| CA$25.99 | CA$25.99 | — | 4 | |
| NZ$28.99 | NZ$28.99 | — | 4 | |
| A$29.50 | A$29.50 | — | 4 | |
| zł54.92 −36% | zł86.06 | zł54.92 | 6 | |
| R$59.99 | R$59.99 | R$77.74 | 5 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Times and Galaxy
There’s never been a robo reporter before so don’t waste this (unpaid) opportunity. All the greats started as interns and you’ve only got seventeen cycles to prove that you belong in the newsroom.
We’re assigning you stories that put the hyper in hyper-local news! On any given cycle choose to cover shuttle crashes, intersolar cat shows, even space ghost funerals. It’s up to you!
Once you’ve chosen your assignment, head to the shuttle bay and blast off for intern adventures!! That means interviewing sources, digging up clues and investigating the scene. We hope your conversational circuits are well oiled as you earn or betray the trust of more than 100 characters and ask a lot of questions.
There’s always more than meets the eye, and the more information you can gather, the more equipped you'll be.
At the end of each assignment, it’s time to file your story.
Use the Build-a-Story™ tool to construct your article using all that info you gathered. Depending on who you interviewed, the choices you made and how deep you dug, you’ll have different options to work with for your story—you were a diligent reporterbot and managed to get ALL the info, weren’t you?
Your choices impact the quality and tone of the story and how both your editors and readers will react to it. Over time, the choices in each story start to shape the reputation and popularity of a holopaper. So hey, no pressure!
Designed and written by former journalists, this is almost exactly how real journalism is done. Except with aliens.
The staff at Times & Galaxy all live and work together on the Scanner, a sprawling, spacebound newsroom.
Between assignments, you’ll have the chance to get to explore the Scanner and get to know a diverse and colorful crew of more than twenty crewmates including your fellow reporters, the editorial staff, pilots and ship’s crew.
The staff come from all over the system, where you’ll find Humans, Augers, Verge, Xeel and of course, Robos.
Everyone has their own thing going on and they’ve always got something to say. They’ll react to you in all sorts of expected, and unexpected, ways depending on your choices.
The Scanner is more than just a newsroom. It’s where you sleep, eat, work and relax.
After recharging your literal batteries in your bunk you might take a moment to recharge your emotional ones in the Garden, home to many species of plants from all over the system. Or at least it used to be. Find seeds to restore the green space to its former glory!
As well as selecting your chassis and paint job before you arrive at the Scanner, you’ll be able to requisition upgrades from the ship’s Shuttlebots. Just watch out for the mouth on some of them. “Beep” has never sounded so aggressive.
Writers at Copychaser spent years working as journalists before entering the games industry and have a deep love of local journalism and the connections it creates in communities around the world.
While working on the writing teams of games like Mass Effect 3 and Dragon Age: Inquisition, they saw how players loved the relationships between characters as much as, or even more than the combat and adventure.
And so Times & Galaxy was born. We’re excited to bring you this truly unique adventure game where you can step into the metal boots of the first-ever robo reporter. Chase down leads, break system-rocking news, get quotes, make friends (or enemies), eat a dirt pie! It’s your solar system to explore, your story to tell and your job on the line, intern.
ABOUT THE DEVELOPER
Alberta-based indie studio Copychaser Games Inc. was founded in 2017 by Ben Gelinas, a former newspaper reporter who has spent the past decade working in AAA and indie game development.Copychaser’s specialty is unique, inclusive games with branching narratives and memorable characters. Every Copychaser game puts the player at the center of an eccentric and immersive story unlike any they’ve ever played.
In 2018, Copychaser released the death-positive, wholesome horror game Speed Dating for Ghosts (SDFG) to wide acclaim. Since then they’ve been working hard on Times & Galaxy, bringing together a bigger team of collaborators and gaining support from the Canadian Media Fund and indie label, Fellow Traveller.
Times and Galaxy — game info
- Platforms
- Windows
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Times and Galaxy is praised for its charming characters, creative world-building across alien planets, and engaging journalism mechanics that let players craft stories with meaningful choices and consequences. However, players are divided on pacing—some find the cozy, slow-burn atmosphere delightful while others find it tedious—and some report unresolved narrative threads and a somewhat disjointed ending that undercuts the buildup.
Great writing, interesting characters, and a strong hook that really captures the spirit of reporting make Times and Galaxy an excellent play. If you enjoy the idea of journalism, or of capturing stories, or you just like colourful characters and intriguing settings, you should give Times & Galaxy a shot!2 found this helpful
(Haven't finished this game, but I'm more than halfway through it. I intend finishing the title, and will alter my review if my opinions on it change later) This gets a positive overall review because there aren't enough games about journalism out there, and this one is fairly thorough about the nuts and bolts of the profession. But good lord. Good lord, it's *boring*. If you like games like American Truck Simulator or Microsoft Flight Simulator or other games that attempt to replicate a mundane occupation without any kind of drama or excitement or intrigue, and if 'cozy' is the key quality you're seeking for a game about journalism, then... congrats, Times and Galaxy is exactly the game for you. Times and Galaxy (T&G) combines a solid, interesting model of journalism (where you must balance the interest of the public with the public interest - while staying solvent) with a delightful 2D/3D visual style and the most brain-meltingly dull assignments and stories this side of the Dorp star system. Nobody lies, obfuscates or dissembles! No facts need to be checked. Everybody seems to be worthy, or they're at least forthright about their opinions. I think the closest I've got to a…2 found this helpful
I got this game for free from a gaming magazine and it was a surprisingly adorable narrative walking simulator/visual novel. The characters are original and funny, the world building with different planets and species was creative and entertaining. Very queer friendly game also, by the way. You do have the choice to wander around the ship every single day and talk to everybody, or go straight to the writing assignment. The level of detail is astounding - click on a simple poster every day, and every day there will be a different internal dialogue about the poster. Don't forget to check out the lunch menu on the cafeteria every time, it's hilarious! On the gameplay side, there is more to do as in a typical visual novel as you walk around, altho the influence of your dialogue choices or choices you make about writing an article are mainly on achievements, but not really on the game itself. You may flirt or "date" characters, but there is no gameplay related to that. You can't do anything wrong writing an article - you can just have a better or worse reputation as a reporter. As others have said before, the ending feels unsatisfying, but I assume there is some personal influence from …
Genuinely, such an underappreciated game; not enough people have played this, and I really enjoyed my time interacting with all the fun characters! The achievement side of things was a bit of a slog, as you need to play the main story at least 3 times if you want them all because of the achievements that focus on the amount of coverage you have at the end of your internship. But that's a minor nitpick at best and doesn't affect the overall gameplay. I'd highly recommend it if anyone likes fun and wacky characters in visual novels; you will absolutely love this game.
First and foremost, I loved Times & Galaxy. There's a ton of charm in the characters and the writing, and they really managed to capture a lot of the highs and lows of daily reporting. I was really impressed by the system for crafting stories by selecting from ledes, nut grafs, quotes and more — though I found little reason to venture outside of the options that gave me the most readership and quality points. A bug halted my progression for more than a year, which was a major bummer, but I was excited to belatedly jump back in once it finally got patched. I was disappointed by the game's disjointedness — major threads like the end of the internship are built up without a conclusion, and major decisions like taking the ethical road and backstabbing Richard Gravity in a late-game story have absolutely no consequences (and wasn't even mentioned again by any character including Gravity himself). All that said, I really enjoyed my time with Times & Galaxy and would love to see more takes on this universe and format.
This is one of my favorite games. The humor and whimsy continuously delighted me. The characters, even the kind of annoying-at-times characters, were so charming, I couldn't help but fall in love with everyone. They all had such heart! The ability to write the articles with different slants was so fun and original I think. All the lore you can uncover through reading through the others' articles made the game feel immersive, like you were actually in the newsroom with colleagues. It felt like you had a lot of impact on the direction of the story and i absolutely loved that. I am a "choices matter" fiend and this game did that really well. There's so much to love here that I know I will come back to this game again and again.
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