Prixel

Prixel

Grytis · November 1, 2018 · Indie, Early Access, Casual, Action, Adventure

Buy Prixel from Steam at $2.99 — the cheapest of 1 store we compare.

PC
8 user reviews63% · 8
Best price
$2.99
lowest tracked $0.89
Steam Buy at Steam

Prices last checked

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Where to buy Prixel — official stores

Steam
Steam
Standard Edition · Steam
$2.99
Buy

Prixel price by region

Prixel costs $2.19 in Georgia (USD), £2.49 in the United Kingdom, $2.99 in the United States, €2.99 in Europe (EUR), CA$3.89 in Canada, NZ$4.49 in New Zealand, A$4.50 in Australia, R$10.49 in Brazil and zł13.49 in Poland right now.

Cheapest Prixel offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Georgia (USD) $2.19 $2.19 — 1
United Kingdom £2.49 £2.49 — 1
United Statesyour region $2.99 $2.99 — 1
Europe (EUR) €2.99 €2.99 — 1
Canada CA$3.89 CA$3.89 — 1
New Zealand NZ$4.49 NZ$4.49 — 1
Australia A$4.50 A$4.50 — 1
Brazil R$10.49 R$10.49 — 1
Poland zł13.49 zł13.49 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Prixel

Prixel is an old-school pixel style 2D platformer.It's designed for speed runners, but ordinary people can play it too .

Prixel — game info

Platforms
Windows
Player modes
Single-player, Split screen
Controller
Full controller support
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Nov 26, 2018
The biggest issues in the game are level desing combined with the zoom. There are many places where you won't know where you will end up after a jump or drop, or what traps and enemies there are, often leading to deaths until you've memorised the level. Dying in this manner won't improve the player's skill and is just frustrating. The "Easy mode" option makes it more fun to play, but nobody wants to play a lower difficulty in a game where difficulty is supposed to be one of the main attractions. No way to customise controls or sounds is a little annoying also. The music and pixel graphics for the most part are nice, though walls and terrain could use more detail. Combat is decent as long as you weren't caught off guard after a blind drop, and the couple boss fights I've had were nice. The platforming would be more enjoyable if you could see more of the level at once. Wall climbing and wall jumps feel a little finicky, I think sometimes you get an air jump instead of wall jump. Looking forward to future updates of the game.
8 found this helpful
Recommended Nov 7, 2018
Alright so after a couple of hours plus into this I can definitely say that since the recent patch that this game is way more playable, as the hitbox collision was quite a bit off. That being said I will say that the input during gameplay is very responsive and gets the job done. Sometimes you may need to double back a movement or two with quick reflex and there are no restrictions when it comes to that which is good, because in some cases you need to run and not every battle is easily fought, especially if you've reached an area that you haven't been to. Now there is one issue that happened quite a bit since the patch though, and that was that sometimes after slashing you tend to freeze animation frame literally to the point where you can't attack like the image index gets stuck. It happened every now and then however I'm sure that kink will get ironed out. Once you get the hang of the physics and realize what you can and can't do, the game is actually pretty fun. Music is decent, game is fluent (besides the workable issue stated above), definitely fast-paced, very addictive once you find your niche in the angle you approach the level design. I look forward to future updates and I…
3 found this helpful
Recommended Dec 9, 2018
First about the normal game as casual game: The movement with the pixel swordman feels pretty good and fast. The game is hard if you play it for the first time. The maps are good designed and you find many new paths. There's a nasty death system in Prixel :) You have three lives, if you die three times you will be reseted one level before. The music is good but the sfx will annoy a few people. Speedrunning aspects: I am the first runner for that game, so, first time pathing is fun. The skillcap is not that high like other titles but its high, because the actual game should represent just the first chapter. And there will come more powerups. After a bit of practice you will be able to do the levels without much fails, but one little mistake and you are death, and dying is a big timeloss. The endboss is currently by far the hardest thing in the run. I needed overall 13 hours gametime to do a run with a time of 3:43rta (3:20gt). There are issues in the game, espacially as a runner, (IGT, soundsettings, controlsettings, restarting for new run, little bugs) Here is my run, but you should not watch this if you want to play the game. (spoiler) https://www.youtube.com/watch?v=CzBLYRyJO…
2 found this helpful
Recommended Nov 14, 2018
For more Details check out the Video Review https://youtu.be/9AFiMPKIJnI
2 found this helpful
Recommended Apr 5, 2025
can be a very good game but rn it is just not doing it for me
1 found this helpful

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