

SGS Pacific D-Day
Strategy Game Studio · April 28, 2022 · Strategy, Simulation, War, Turn-Based Strategy, Historical
Buy SGS Pacific D-Day from Fanatical at $22.46 — the cheapest of 3 stores we compare.
Where to buy SGS Pacific D-Day — official stores
SGS Pacific D-Day price by region
SGS Pacific D-Day costs £4.50 in the United Kingdom, €5.04 in Europe (EUR), $22.46 in the United States, CA$25.45 in Canada, $26.99 in Georgia (USD), zł27.87 in Poland, A$32.16 in Australia, NZ$36.99 in New Zealand and R$57.99 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £4.50 −75% | £17.81 | £4.50 | 4 | |
| €5.04 −73% | €18.71 | €5.04 | 4 | |
| $22.46 −25% | $22.46 | — | 3 | |
| CA$25.45 −25% | CA$25.45 | — | 3 | |
| $26.99 −10% | $26.99 | — | 2 | |
| zł27.87 −71% | zł97.19 | zł27.87 | 3 | |
| A$32.16 −25% | A$32.16 | — | 3 | |
| NZ$36.99 −10% | NZ$36.99 | — | 2 | |
| R$57.99 | R$57.99 | — | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About SGS Pacific D-Day
It is a most common knowledge that the battles conducted by the Americans in the Pacific islands against the Japanese during World Ward II had been extremely tough and savage. This operational strategy game purpose is to let players discover five of the most emblematic ones, in a period going from end 1943 to early 1945. Both sides are playable, and you have at your disposal different units, from mobile infantry, tanks and planes to static defenses like bunkers, trenches, tunnels and mines. Your careful play and balance of units mix, plus clever usage of cards (which you receive every turn to assist your strategy) allow you to reach the victory goals: either capture the island without too many losses (on the US side) or hold it till the end while inflicting large casualties to the attacker (when playing Japanese).Pacific D-Day
Pacific D-Day
It is a most common knowledge that the battles conducted by the Americans in the Pacific islands against the Japanese during World Ward II had been extremely tough and savage. This operational strategy game purpose is to let players discover five of the most emblematic ones, in a period going from end 1943 to early 1945. Both sides are playable, and you have at your disposal different units, from mobile infantry, tanks and planes to static defenses like bunkers, trenches, tunnels and mines. Your careful play and balance of units mix, plus clever usage of cards (which you receive every turn to assist your strategy) allow you to reach the victory goals: either capture the island without too many losses (on the US side) or hold it till the end while inflicting large casualties to the attacker (when playing Japanese).

In this game you will fight 5 of the fiercest battles of the United States Marines Corps during the Pacific War between 1943 and 1945. Each of the following key American operations is recreated in this challenging game, allowing you to play both sides:
• Operation Galvanic: the Battle of Tarawa, 20 to 23 November, 1943.
• Operation Forager : Part 1, the Battle of Saipan, 15 June to 9 July, 1944.
• Operation Forager : Part 2, The Battle of Tinian, 24July to 1 August, 1944.
• Operation Stalemate II : the Battle of Peleliu, September 15 to November 27, 1944.
• Operation Detachment : the Battle of Iwo Jima, 19 February to 26 March 1945.
In all those battles, the death toll was incredible and the fighting extremely tense, till the end.
Can you do better than history and, as the American commander, take your key objectives in the fastest of time and with minimum loss of men ? Or, as the Imperial Japanese commander, can you fight those doomed battles at a cost that will be intolerable for the enemy? These battles are handled at Battalion or Company scale on both sides (Battalion unit size units for Saipan, Tinian and Tarawa and Company size for Iwo Jima and Peleliu). The air units are usually equivalent to the usual CV air component (two units for CVs, one for CVLs). Fixed units such as bunkers, trenches or mines represent a few assets or buildings.
Scenarios vary in length, for 20 to 40 turns, each representing usually between 6 hours (only in the Tarawa scenario) and a day (for all other scenarios). The game will offer you various starting options (more troops, more replacements, more air support, different at start positions) that may alter the historical setup and offer vast replayability potential. Each scenario tells a different story pertaining to the historical battle it covers, but in general players will get the following common points among all scenarios:
- The Japanese have few mobile troops, armor, artillery and almost no planes, but their fixed defenses are well organized and incredibly tough to break, as they account always for the difficult nature of the various island terrains. Their playing cards and events reflect this, plus the fierce nature of their defense.
- The American forces are well equipped, backed by a strong air force and impressive naval gunfire support, but their timeline and objectives are always very tight to meet and bound to be set off balance by the various traps and plans of the enemy. Those external constraints, but also various other assets, are covered by the diversity of the cards they have in hands.
To be clear, as in history, the final outcome of each battle is inevitable: US forces will eventually clear each island of Japanese forces. But at what price? This is the challenge faced by the player, to make those D-Days much less bloody than they were historically.

This game is dedicated to all United States Marines past, present and future. Thank you for your service.
Estimated Playtime: 20h00+.
Favored Side: none.
Hardest to Play: USA.

Other games of the SGS collection with similar gameplay
https://store.steampowered.com/app/1663730/SGS_Afrika_Korps_Tunisia/
https://store.steampowered.com/app/1266640/SGS_Afrika_Korps/
https://store.steampowered.com/app/1849350/SGS_Glory_Recalled/
https://store.steampowered.com/app/1802080/SGS_Operation_Hawaii/
https://store.steampowered.com/app/1180900/SGS_Winter_War/
https://store.steampowered.com/app/1747580/SGS_Fall_Weiss/
https://store.steampowered.com/app/1933830/SGS_Spain_at_War/
https://store.steampowered.com/app/1519050/SGS_Heia_Safari/
https://store.steampowered.com/app/1519070/SGS_Halls_of_Montezuma/
SGS Pacific D-Day — game info
- Platforms
- Windows, macOS
- Player modes
- Single-player, Online PvP, Split screen
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Just remember: You are not fighting to beat the enemy. You are fighting to win more VP than them. This is the lesson a SGS game teaches me. I really love these games, and this one is a great deal of fun. It's actually five games (ten if you play both sides) and each has its unique features. I have only played Tarawa so far. Lost on VPs but played to the bitter end. In my timeline, FDR would have fired a bunch of USMC brass after my performance!8 found this helpful
Once "you get it", the game play and depth of this game and others in the series really shines. So much play value due to card play and the vagaries of the dice. It is difficult to attack in the battles depicted herein due to the depth and determination of Japanese defenders. Challenge is good and these island battles are indeed challenging.1 found this helpful
An excellent game. It demonstrates just how hard fought these battles were. The limitations of terrain restrict overwhelming strength from being applied easily, particularly in harsh terrain like Peleliu, Saipan and Iwo Jima, Tinian is probably the "easiest" battle. Tarawa is a race against time. In all battles the loss rate for the marines dictates the pace of operations, and the VP loss for destroyed marine units means that you have to be very careful with their lives. The problem is that they have a lot to do to achieve victory, and you can't win this game without paying for it in blood. The Japanese in all these battles are basically doomed and it is for them to make the US player pay a grisly price. The card system adds a lot of flexibility and local colour to the game. Recommended. The downside is generally minor. Some translation issues, some units represented with the wrong icon, like machine gun units resented by AT guns/artillery. This should have been picked up in the beta test, but maybe it will be addressed in a future patch. SGS is often pretty good on patching issues. The game did CTD on a few occasions, but not frequently. In any event the worst case scenario was …
Its a challenge but I learned how to edit JSON files to make it better. But it cheats to high heaven. Dare you to play Tarawa as USMC and get a win. Japanese units get regenerated...bogus question mark counter for units to soak up your airpower (they show up late in the game). I counted at least 5 Japanese SLF counters. You pound the crap out of them....even when they sneak in the surf. They come back from the dead! Don't get me started on Japanese fighters and bombers showing up from the airfield in Tarawa. I edited that out of the Unit JSON file along with tons of other stuff. Most of my time in game is to check edits I made.
Great scenarios
Fun and easy to get into. A nice change of pace to play a war game set in the Pacific theater. I love the board game aesthetics.
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