TTV3

TTV3

Walter Machado · July 18, 2019 · Indie, Action, Casual, Arcade, Pixel Graphics

Buy TTV3 from Steam at $0.49 — the cheapest of 2 stores we compare.

PC
Very Positive86% · 161
Best price 29 Fair price
$0.49-51%
$0.99lowest tracked $0.27
Steam Buy at Steam

Prices last checked

More games under $5 →More Steam deals →

Where to buy TTV3 — official stores

Steam
Steam
Standard Edition · Steam
-51%
$0.49
$0.99
Buy
GreenManGaming
Standard Edition · Steam
$0.99
Buy

Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.

TTV3 price by region

TTV3 costs £0.44 in the United Kingdom, $0.49 in the United States, €0.49 in Europe (EUR), CA$0.64 in Canada, NZ$0.74 in New Zealand, A$0.75 in Australia, $0.90 in Georgia (USD), R$1.74 in Brazil and zł2.24 in Poland right now.

Cheapest TTV3 offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £0.44 −51% £0.44 £0.81 3
United Statesyour region $0.49 −51% $0.49 — 2
Europe (EUR) €0.49 −51% €0.49 €0.92 3
Canada CA$0.64 −50% CA$0.64 — 2
New Zealand NZ$0.74 −50% NZ$0.74 — 2
Australia A$0.75 −50% A$0.75 — 2
Georgia (USD) $0.90 $0.90 — 2
Brazil R$1.74 −50% R$1.74 — 2
Poland zł2.24 zł2.24 zł5.09 3

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About TTV3

TTV3 is the third volume of the retro hardcore maze wanderer minigame series Trip to Vinelands
Exit the screen avoiding vines, blades, and spikes.
Made by the same developer of the arcade series UBERMOSH, TTV3 brings a reflex-based challenge with original audio and art.

TTV3 — game info

Platforms
Windows
Player modes
Single-player
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Jul 28, 2026
It's just fine, more of the same previous games :p
1 found this helpful
Recommended Feb 23, 2026
TTV3 is a minimalist, reflex-driven arcade title developed and published by Walter Machado, continuing the fast-paced design philosophy seen throughout the Trip to Vinelands series. Built around tight maze navigation and unforgiving obstacle placement, the game embraces a stripped-down approach to action, focusing entirely on speed, precision, and repeated mastery rather than narrative development or mechanical complexity. It positions itself firmly within the tradition of retro arcade challenges where success is earned through repetition, pattern recognition, and sharp reaction times. From the moment gameplay begins, TTV3 establishes its identity as a high-tempo maze escape experience. Players guide a small character through confined labyrinths filled with hazards such as swinging vines, spinning blades, spikes, and moving environmental traps. The objective is simple: reach the exit without dying. Yet the simplicity of the goal contrasts sharply with the intensity of execution. The levels are designed to test reflexes, often requiring split-second timing and careful movement through narrow corridors. The pace feels deliberately accelerated compared to earlier entries in the serie…
1 found this helpful
Recommended Sep 21, 2026
Escape the screen, dodge the spikes, repeat until your reflexes file a complaint. The frantic pace, unpredictable hazards, and intense soundtrack make this tiny arcade challenge surprisingly addictive. One wrong move sends you back to the beginning, so patience is definitely not optional!
Not recommended Jun 5, 2026
Third in the series of conceptually sound, reflex-testing obstacle gauntlet games, with just the laziest and most unintuitive execution imaginable, largely relying on brute-force muscle memory across a dozen or two randomly repeating, poorly designed levels. Justifying separate release just for adding colors is certainly a choice. 2.0/10
Recommended May 11, 2026
ㅤ
Not recommended Mar 19, 2026
https://youtu.be/C3-3CyPG5os There isn't much game here or any other connective elements to align the design intent with the player experience.

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