

Armoured Commander II
Gregory Adam Scott · September 4, 2021 · Tanks, World War II, Roguelike, Historical, Strategy
Buy Armoured Commander II from Steam at $9.99 — the cheapest of 1 store we compare.
Where to buy Armoured Commander II — official stores
Armoured Commander II price by region
Armoured Commander II costs $6.29 in Georgia (USD), £8.50 in the United Kingdom, €9.75 in Europe (EUR), $9.99 in the United States, CA$12.99 in Canada, A$14.50 in Australia, NZ$14.75 in New Zealand, R$32.99 in Brazil and zł45.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $6.29 | $6.29 | — | 1 | |
| £8.50 | £8.50 | — | 1 | |
| €9.75 | €9.75 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| CA$12.99 | CA$12.99 | — | 1 | |
| A$14.50 | A$14.50 | — | 1 | |
| NZ$14.75 | NZ$14.75 | — | 1 | |
| R$32.99 | R$32.99 | — | 1 | |
| zł45.99 | zł45.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Armoured Commander II
Armoured Commander II puts you in command of a WWII tank crew across procedurally generated campaigns from 1939-1945, where survival against overwhelming odds matters more than pure firepower as your soldiers gain experience, suffer injuries, and can permanently fall in battle. With over 50 campaigns, 1300+ unit types, and constantly shifting terrain and weather, each playthrough delivers unique tactical challenges across multiple historical theaters from Poland to the Pacific.
Gameplay
ArmCom2 is a game of survival rather than destruction. You will frequently find yourself outnumbered and outgunned. Your success in a campaign will depend on your ability to deal with a variety of challenges, and to make best use of all the tactics and tools that you have at your disposal. Different tanks, historical eras, and regions of the world will produce a very different play experiences, from the initial armoured clashes in Asia and Poland in 1939, to the final drive on Berlin and the Pacific Islands of the Japanese Empire in 1945.The gameplay is turn-based, so you can pause and consider your options at any point in the game. You can choose to take on the role of your Commander, meaning that if your Commander is killed in the game your campaign ends (Permadeath), or you can continue playing through an entire campaign, replacing your tank and crew as needed. Once a campaign ends, you can choose to continue with your crew in a new campaign.
Different campaigns are designed to include historically-based vehicles for you to command, friendly support units, enemy units, and different types of missions. Some campaigns will be easier than others, and historical battles such as Kursk or Operation Overlord are included. The weather, terrain, and length of combat day will vary based on your location in the world and the date in the calendar.
Mods are supported: an extension for the Vortex mod manager is available, or mods can be manually installed by the player.No DRM is used in the game and it will run without Steam connectivity if required (although achievements will not be recorded). The source code (excluding assets such as portraits, campaign and unit definitions) is open source and included with the game.No generative AI was used in creating this game.
Armoured Commander II — game info
- Platforms
- Windows
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Armoured Commander II is a deep turn-based tactical tank roguelike that prioritizes complex, emergent gameplay over flashy presentation, with players praising its intricate crew management, psychological warfare mechanics, and compelling WW2 simulation despite the austere interface. The main complaint centers on the dated, hard-to-read visuals and hex-based maps that lack clear visual feedback, making it difficult to understand tactical positioning without significant learning.
One of the more outstanding turn-based tactical games that came out in the twenties. [i]AC II[/i] somehow marries the unmarriable. It is simultaneously: [h2]1. A deep part-wargame, part-RPG roguelike (true roguelike).[/h2] Factors that you will have to consider to play this game truly well: [list] [*]Your crew stats [*]Your vehicle stats [*]Ground quality [*]Terrain [*]Weather [*]Morale [*]Ammo availability [*]Support availability [*]Reinforcement availability [*]Odds of sniper fire for purposes of opening the hatch for easier battlefield assessment [*]How deep into the current offensive operation you are [*]A specific model of a hostile unit (be it a vehice or an AT gun). Because you have to know when to run [/list] [h2]2. A coffee-break game.[/h2] Because: [list] [*]None of the above is neccessary to play the game casually. You will learn it all naturally and quite quickly. [*]Controls are simple to the point of being simplistic. Especially by true roguelike standards - those like to take advantage of your entire keyboard. An hour or two in you'll start hammering in commands at the speed of [url=https://en.wikipedia…5 found this helpful
get over the 2" tall obstacle of the UI and graphics and this is one of the most engrossing WW2 sims I've ever played. The emergent storytelling the game creates is fantastic, being hunkered down in a copse of trees picking off enemy tanks in the rain, desperately beating a retreat because your gunner was stunned by a glancing shell, pouring fire into a bogged down enemy unit, or bailing out and praying you make it to cover in time. All done without fancy visuals but deep and engaging gameplay. I do wish that the visual representation of the combat maps had SOMETHING to look at or represent what's going on. It can be frustrating to just look at a jumble of hexes without visual indication of why you don't have line of sight on your enemy, and it can feel very disconnected from the overworld map. It would be nice to actually see forests, buildings, marshes and rivers, and other landscape features. Still, for just a few dollars this is an excellent and oddly addicting little roguelike with a depth of gameplay you really wouldn't expect from its older than dirt visuals.2 found this helpful
Nethack for tanks. I wish I could buy a physical version of this game that comes with a printed manual so I could read all the tips and tricks. A great roguelike that goes all the way back to the actual source; Rogue.1 found this helpful
a ww2 tactical tank sim rogue like. peak.
9.75/10. Hot DOG did I not expect how much this game would suck me in! Other reviews will corroborate that ArmCom 2 is a game that places function well above form, and I would argue that it is one of the best tank sims when it comes to crew management and, truthfully, one of the best tank sims period. The number of variables and stats capture the many, many factors in tank warfare; namely, the psychological ones. Crew can become stunned by non-penetrating hits and traumatized by seeing another tank in your squad get destroyed. Friendly dive bombers can mistake you for the enemy and hit you instead. Crew fatigue can affect combat performance and so there are consequences to pushing your vehicle and its occupants too hard. You can also nickname your crew, assign them stats and perks, and cross-train them if another is incapacitated. You don’t get bios or even a story to go off of, but you have just enough personalization to get attached and feel that kind of faux devastation if one is killed or put in the hospital. On that, there are physical limitations to your tank: breakdowns, getting stuck in mud and marshes, etc. Some of this can be avoided by being selective about where you …
Pretty awesome game!
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