

Heroes of Book & Paper
Lagartija Software · June 18, 2023 · RPG, Roguelite, 2D, Adventure, Indie
Buy Heroes of Book & Paper from Steam at $6.99 — the cheapest of 1 store we compare.
Where to buy Heroes of Book & Paper — official stores
Heroes of Book & Paper price by region
Heroes of Book & Paper costs $4.69 in Georgia (USD), £5.19 in the United Kingdom, €5.69 in Europe (EUR), $6.99 in the United States, CA$7.99 in Canada, NZ$8.89 in New Zealand, A$9.95 in Australia, R$14.49 in Brazil and zł25.49 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $4.69 | $4.69 | — | 1 | |
| £5.19 | £5.19 | — | 1 | |
| €5.69 | €5.69 | — | 1 | |
| $6.99 | $6.99 | — | 1 | |
| CA$7.99 | CA$7.99 | — | 1 | |
| NZ$8.89 | NZ$8.89 | — | 1 | |
| A$9.95 | A$9.95 | — | 1 | |
| R$14.49 | R$14.49 | — | 1 | |
| zł25.49 | zł25.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Heroes of Book & Paper
HB&P is an old-school RPG inspired by gamebooks and conversational adventures. Your decisions will determine how each adventure ends. Every story includes different and random elements, which means the stories will vary every time you play.
Heroes of Book & Paper — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Heroes of Book & Paper captures the charm of classic Choose Your Own Adventure gamebooks with branching stories, multiple endings, and good replayability that appeals to both tabletop and casual gamers. Players praise the frequent updates, quick adventures, and cross-story item interactions, though common complaints center on technical issues like display scaling problems on higher resolutions, a clunky interface, and restrictive inventory management that some feel limits strategic depth.
Pretty fun game for DnD fans - more content than i had anticipated and good replayability. Good to support an indie game!3 found this helpful
The interface is clunky - there's no easy way to get a display other than ~720p at the center of your screen. Fullscreen gives a black border which is the majority of my 1440p display, and attempting to go Windowed with Lossless Scaling as a workaround breaks the interface. I also found that the framerate felt more steady with G-Sync disabled. There's also little details like not always being able to return to the main menu, like during character selection, and volume settings not saving between launches. Still, I get how difficult getting these details right as a solo dev is, so at this price point I'll tolerate it. There is music and SFX, but they're being oversold here. Nice that they exist, but you're not missing much if you mute in favor of a secondary activity. Negatives out of the way, what you see is what you get - short adventures that have interconnected consequences, a lot of outcomes determined by d21-1 vs [Relevant stat or lower] checks, and a small amount of action variation so that there's no immediately obvious "right" way to play. It does feel like the combat-focused classes do better, since it doesn't always feel like the alternative of avoiding combat is possib…2 found this helpful
I noticed that this game is still being updated. That's amazing, thank you for this. Something like this feels like it was made for me and I really want to re-visit it now that so much more content has been released since. My internet went out once during a stormy day and this was what I played that day. Turned what should have been an absolute bummer day into a real treat now that I look back on it.2 found this helpful
A good game to play with kids or even adults.1 found this helpful
This is a cool concept for a game. It's a series of miniature gamebook-like adventures that you can play in any order. I like that each story is replayable with multiple endings and randomized sections that are different each time. It's also cool that items you collect in one story might offer a surprising benefit in a different story. Managing your limited inventory is very important. The writing of the stories is very simple. There is not much descriptive language, and the grammar is weird. But they read quickly and keep the focus on the danger and adventure. Each story builds out the sword-and-sorcery world more and more.
A nice reminder of the old 'Choose your own adventure' or 'Fighting Fantasy' gamebooks that I grew up with. The adventures are nice and quick, and the mechanics are simple to understand. I just have two minor issues. First, I would love more ways to heal my character during an adventure. Second, I feel the inventory is too limited. Most of the gamebooks would have a weapon and armor counted as equipment instead of taking up an inventory slot, same with special quest items. And they'd have smaller sections for food and money, instead of having them take up inventory space. Definitely a good amount of replay value here though, trying to see all the different permutations and events in the adventures. And seeing how much easier it'll be coming back to the first ones with a high level character.
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