

Voidspace
Universe Projects Inc. · July 10, 2020 · Massively Multiplayer, Indie, Casual, RPG, Simulation
Buy Voidspace from Eneba at $3.28 — the cheapest of 2 stores we compare.
Where to buy Voidspace — official stores
Cheapest Voidspace keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Voidspace price by region
Voidspace costs £2.29 in the United Kingdom, €2.57 in Europe (EUR), $3.28 in the United States, $12.99 in Georgia (USD), zł14.22 in Poland, CA$14.49 in Canada, NZ$16.49 in New Zealand, A$18.50 in Australia and R$26.89 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £2.29 −78% | £10.29 | £2.29 | 2 | |
| €2.57 −76% | €10.79 | €2.57 | 3 | |
| $3.28 −75% | $12.99 | $3.28 | 2 | |
| $12.99 | $12.99 | — | 1 | |
| zł14.22 −70% | zł46.99 | zł14.22 | 2 | |
| CA$14.49 | CA$14.49 | — | 1 | |
| NZ$16.49 | NZ$16.49 | — | 1 | |
| A$18.50 | A$18.50 | — | 1 | |
| R$26.89 | R$26.89 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Voidspace
The crafting/invention system is central to the game. Players can prototype a new version of a weapon or piece of equipment in the hopes of getting a better version that they can use or sell to other players. Once a new item is prototyped, the player can repeat the skill to make that item as much as they want as long as they have the required materials. The skill can then be taught to other players, charging a fee or otherwise.
Free to play (soon!)
While the game is in Early Access, we have to charge a fee allow players to gain access to the test. This is to limit the number of players we have in the test while we are scaling the servers and polishing the client. We plan on making the game entirely free-to-play monetizing on a premium membership and on cosmetics (no pay to win). If you wish to donate to help support our development efforts, we also offer a series of Kickstarter-like perks with details on our website.
Effectively infinite, completely seamless game world
TWITCH-BASED GAMEPLAY
Voidspace aims to finally bring a limitless multiplayer experience. No "zones" or seams of any kind, just one enormous game world; everyone is playing together in the same server. Discover other player outposts and possibly join another group in order to maintain your own security. Find ancient abandoned player-made civilizations that you can research and study, acquire, or disassemble and recycle.
For those who would rather have a more solo/singleplayer experience, the game world is effectively infinite so you will be able to choose to spawn "in the middle of nowhere" in order to limit the possibility of seeing anyone.
The centerpiece: Invention and Crafting
As players go about regular activities in the game, their character will come up with an "idea" for a new skill or invention. This will happen at random along with a number of other influential factors such as:
- The character's intelligence
- A need that the character has been tagged with internally
- The availability of the materials required for the skill or invention, or the character's knowledge and experience with these materials
- Other skills or inventions that the character has available to him
However for the most part, the best ideas come from more focused research which the character can engage in using a lab or research facility. Generalized experimentation with materials is the first step, and once the character has a certain level of understanding of various materials, he will start to get ideas for actual working inventions that use those materials. Once a character has an idea, he can use the lab to try to create a prototype.
The prototype stage is the stage in which the character is trying to turn an idea into a reproducible invention or skill. It may take many tries to get something working, and the difficulty of coming up with a working invention will depend on the following factors:
- the character's intelligence
- the knowledge level of the category the invention falls within
- the level of knowledge the character has of the materials being used
- the general complexity of the skill
Once the character has successfully produced a skill or invention, he will be able to create or perform it at will. For objects or skills that are executed by the character himself (not by some completely automated, mechanical process) the result of the skill or invention will vary somewhat, and the character will get better at producing better and more consistent results through practice. For example, if a character is hacking a certain type of equipment, he will get faster and more accurate, and have fewer failures as he continues to perform that particular skill.
The player can then choose to create another prototype in order to get a better end product, by going through the very same process and hoping for a better result. For the most part, the resulting attributes of a skill or invention are random, but they will also be influenced by the 4 factors listed previously.
Ideas, skills, and inventions can all be shared freely or sold between characters.
In addition to skills and inventions, characters will be able to research concepts in order to open up to them more skills and inventions to be discovered. For example, The Void is a place where physics are different from the natural universe. Characters can use a lab in a research facility to concentrate their research on The Void itself in order to unlock certain concepts that allow for inventions that make use the discoveries made.
Generally everything is made by players
Since there are no NPCs, there is also no supporting infrastructure in Voidspace. Players will need to create their own infrastructure in order to facilitate their own growth and progression in the game. Players will be able to build and manufacture their own buildings, outposts, bases, cities, ships, ship upgrades and equipment, and even ammunition.
Certain large scale projects will also require multiple characters contributing to it's construction. There is no centralized auction house which means the might a player possesses is really relative to his local area. One area might be lacking in ammunition production, so a player can take advantage of that and create the factories required to meet that local need. The alternative would be to have players trade ammunition brought in from the nearest manufacturing plant, which would raise the price of that commodity in the area.
Gamers are used to things like "manufacturing plant" being an item/building you can build. However in Voidspace these concepts don't exist explicitly. Instead a player can build a structure, put the required equipment inside the structure, give it some way of generating or acquiring power, and then use the structure's inventory space to build things. The game gives tools to the player, but what the player does with those tools is up to them.
We, the developers, aren't explicitly making "carriers" or "businesses" for the player, instead we're giving the player a generic set of tools (like the ability to create objects, the ability to share ideas...etc) and it is up to them to create a business out of it.
Due to this, there are so many businesses that can be created, so here are some examples to spur your imagination:
- Allow players to rent your infrastructure to build their inventions.
- Sell your services as a defence contractor.
- Act as a maintenance crew for a base/outpost while players are away.
- Give other players rides from one place to another if they're without a ship or if you can offer a safer passage.
- Ferry smaller ships inside of larger carriers for a fee.
- Store offline players, their ships, and/or their equipment in protected facilities for peace of mind while they're offline.
- Offer your services as a guard or patrol.
- Offer your service as an intelligence agent and spy for weaknesses in other players bases.
- Start a package delivery service that delivers sealed containers with goods.
- Start a telecom company that delivers messages over a network of long distance communication nodes.
- Start a bank that secures in-game currencies.
- Provide loans and credit with interest.
- Offer insurance for aspects within the game.
Voidspace will allow for all of these types of businesses, and many many more.
Voidspace — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Player modes
- Online PvP, Cross-platform multiplayer
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
dead game dont buy9 found this helpful
Game is advertised as an MMO Sandbox but the developers have abandoned it. Their official website, formerly located here, https://www.voidspacegame.com/?s=cnp.pin has been taken down and their official discord server has been deleted. As the servers are no longer online the game is completely unplayable. The games developer has made 0 statements regarding the deletion of the official website, discord, or why the servers are down.7 found this helpful
Voidspace is a mobile app that's been dumped on Steam as a greedy, sinister cash grab. But worse than most mobile apps, this one had aspirations. It's an attempt at an MMORPG using gameplay like SpaceWar! from 1962. Like Asteroids meets EvE Online, but worse than both by a huge margin. As usual, we see the basic operation of Steam Early Access here. Intended to be a way for games to get more funding so they can be completed, unethical and shady devs instead use it to gouge cash from an incomplete product, take the money and run for the hills, as Universe Projects Inc have done here. Also, the developers require you to surrender your email address for data harvesting and basic user spying and privacy invasion. Completely unacceptable. Of course this is free on mobile, but the developers need you to pay them $13 USD so they can spy on you and sell your private user data. Avoid this cancer. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote] The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they delib…7 found this helpful
Don't bother. The UI is unbearable. Severe bugs that prevent completion of the tutorial. Very little (any?) progress made in the months since release. It has some nice ideas, but execution is atrocious.5 found this helpful
This game is basically a dead-body simulator. A couple of interesting bits, but disappointing overall.4 found this helpful
i like it
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