

King Crab
Chris Hawkes · May 14, 2026 · Sandbox, Simulation, Physics, Survival, Adventure
Buy King Crab from Steam at $4.99 — the cheapest of 1 store we compare.
Where to buy King Crab — official stores
King Crab price by region
King Crab costs $4.99 in the United States, $6.29 in Georgia (USD), £9.09 in the United Kingdom, €10.25 in Europe (EUR), CA$11.99 in Canada, A$13.95 in Australia, NZ$15.75 in New Zealand, R$37.49 in Brazil and zł42.49 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $4.99 | $4.99 | — | 1 | |
| $6.29 | $6.29 | — | 1 | |
| £9.09 | £9.09 | — | 1 | |
| €10.25 | €10.25 | — | 1 | |
| CA$11.99 | CA$11.99 | — | 1 | |
| A$13.95 | A$13.95 | — | 1 | |
| NZ$15.75 | NZ$15.75 | — | 1 | |
| R$37.49 | R$37.49 | — | 1 | |
| zł42.49 | zł42.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About King Crab
Features
- Reshape the beach by digging trenches and building sand walls
- Redirect waves, storms, and floodwater away from your crab’s castle
- Protect the crab across multiple beach levels with different layouts, music, and hazards
- Explore between waves to find hidden tools, items, and surprises
- Ride boats, surf, swim, and mess around with physics objects
- Encounter fish, sharks, squid, crabs, humans, and other beach chaos
- Play on PC or in VR with one purchase
- Face unpredictable waves where no round plays exactly the same
King Crab — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
King Crab is a physics-based sand castle defense game that players praise for its charming concept and nostalgic appeal, though opinions vary on execution. Common criticisms include awkward building and digging mechanics, difficulty that spikes sharply and becomes unbeatable, and a lack of depth or progression system—with some feeling the game appears abandoned. Players interested in the core idea might try the free demo first, though several note it's best approached as an early or experimental title rather than a complete experience.
[h1]Experienced on the Meta Quest 3[/h1] You can view my VR gameplay & early impressions here: https://youtu.be/oToc0YelgvA The VR support here is just too plain. You point & click to dig trenches or build a sand wall to protect the Crab castle. It's just not fun in VR to do that. It doesn't help that the visuals are also kind of basic. The ocean waves in particular look bad. So the gameplay is not immersive in VR and the visuals are dull. There's a free demo if you want to check it out. There's a similar game that's much cheaper and also more fun to play called Wet VR. The visuals there are also not the best, as the art-style there is an acquired taste, but the gameplay is a lot better. [b]Rate 4/10.[/b] [quote]Please note: I received a free Steam key through the Steam Curator Connect program. If you enjoyed my review, please consider joining my Steam Curator group [url=https://steamcommunity.com/groups/Oculus_WMR]Oculus Rift Reviews.[/url][/quote]10 found this helpful
Fun simple game, gets hard to unbeatable very fast. The digging and building are a little quirky but overall it is a very neat idea, would love to see it fleshed out more! Suggested Features: -I like that "a storm is coming" feels ominous. Maybe additional events like "the ocean calms" to show a more relaxed period to build, "the beach is quiet" to indicate less animals and people will attack your fort, and maybe a timer in the top right for each event to show how long you have for relaxed building or holding out for the storm? -Upgrades would be cool, right now the gameplay loop is pretty much the same for each level, except more frantic until it becomes impossible. Being able to build or dig larger areas at once to hold out longer, even being able to jump higher so I can scale my fort more easily. Maybe with the previous suggestion for more events, when the ocean calms and the beach is quiet is kind of the "shop phase" to get upgrades? -Endless and creative modes. The 5-6 minute levels prevents me from building as big and cool as I want. Maybe having a "survival completed!" at 5-6 minutes, then I can choose to go to the next level whenever I want, or continue to hold out as the …2 found this helpful
I liked the game, some of the levels are difficult. Building seems to work better than digging trenches, but at least one level I have to do both since I can't stop one of the waves from getting to the castle. I hope the developers add onto the game.2 found this helpful
This game is a blast to play and brings me back to playing in the sand at the beach with my brother on vacations growing up. Highly recommend if youre looking for a fun physics based game!1 found this helpful
I love the idea of this game! But unfortunately the execution is very poor at the moment. Most of the challenge is in wrangling the voxel building system, followed closely by and related to the trouble you'll have just navigating your own creation. I would love to see a more forgiving movement system, and build/dig speed scaling up the further you are from the Crab King. At the moment it's difficult to try more complex structures as well. The water doesn't behave much like water on smaller scales, and the sand doesn't behave like sand at all. I'm sure those would be major to change, but at the moment the game simply is not thoroughly simulating the sandcastle building experience to any reasonable degree. I have high hopes for the future of this game! I really do enjoy the vibe and the vision!
This game had a bunch of potential but now seems to be an abandoned game. It's pretty much impossible to beat level 3, so there isn't much content, even if it is cheap.
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