

Elliot's Show Time
Ruisu Design · May 21, 2025 · Casual, Rhythm, 2D, Singleplayer, Music
Buy Elliot's Show Time from Steam at $0.99 — the cheapest of 1 store we compare.
Where to buy Elliot's Show Time — official stores
Elliot's Show Time price by region
Elliot's Show Time costs £0.89 in the United Kingdom, $0.90 in Georgia (USD), $0.99 in the United States, €0.99 in Europe (EUR), CA$1.29 in Canada, NZ$1.49 in New Zealand, A$1.50 in Australia, R$3.49 in Brazil and zł4.49 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.89 | £0.89 | — | 1 | |
| $0.90 | $0.90 | — | 1 | |
| $0.99 | $0.99 | — | 1 | |
| €0.99 | €0.99 | — | 1 | |
| CA$1.29 | CA$1.29 | — | 1 | |
| NZ$1.49 | NZ$1.49 | — | 1 | |
| A$1.50 | A$1.50 | — | 1 | |
| R$3.49 | R$3.49 | — | 1 | |
| zł4.49 | zł4.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Elliot's Show Time
Elliot's Show Time puts you in control of a guitarist performing live with a magical instrument across 10 original tracks. Navigate rhythm challenges and stage obstacles to keep the show rolling despite unexpected disruptions.
Elliot's Show Time — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise the game's charming artwork and colorful visuals, but have significant concerns about its rhythm game functionality. The main complaint is the lack of calibration/audio offset adjustment, which causes timing inconsistencies that make it nearly impossible to achieve perfect scores and frustrate players familiar with other rhythm games. Additional issues include hard-to-read notes, unclear judgment feedback, and a lack of customization options for gameplay elements.
It is really cute. Though the story, while I know not the main event, feels incomplete and is really oddly written. What even are Heavy Light objects? LOL The songs are nice. The visuals are nice, I really like the colorful look. But has its flaws too as readability can be a bit hard. Also, as the other reviewer mentioned too: there's no calibrate option. It really kind of ruins the game. For a rhythm game timing is everything, it's essential. So when it's off kilter, it's a bad time. In this game, I noticed for me, I need to press normal notes too late, but I need to release hold notes too early. A very confusing mix that makes it nigh impossible to 100% a song, and I am not inclined to try and mess up my whole internal calibration for rhythm games. That said, even if I could calibrate, this difference between hold and regular notes would remain an issue, I'd imagine, so that'd need fixing too. I could certainly have had worse for this price, and I've had worse for sure. But, I really hope that the dev will fix the timing and add a way for us to calibrate (preferably auto calibrate so we don't spend eons setting it up right.) As it stands, as much as I like what IS good abo…3 found this helpful
First off, the artwork is beautiful—very well drawn. I’d definitely consider purchasing an art book if one were released. I especially liked the design drafted for the pause menu; it's adorable, and I hope it gets implemented soon. Visuals & Menus: - The menus are visually stunning and very pleasing to look at. - There’s no menu music or sound, which makes the interface feel a bit empty. Adding some audio feedback would really improve the experience. Gameplay: - The rhythm game mechanics need some polish. - Judgements are hard to follow and easy to miss, which can be frustrating. - Notes are also a bit difficult to read. It would be great to have customization options like changing note colors, speed, and size. Audio Settings: - There’s no way to adjust audio offset, which is a major drawback for a rhythm game. - Only a master volume control is available—no separate sliders for music and note sounds, which limits flexibility. Controls: - Native guitar support is lacking, although it can work with some tinkering. - Key mapping is limited: you can only bind one key per input, which isn’t ideal. Multiple mapping slots would be a big improvement. Overall: I’d recommend th…2 found this helpful
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