

ARB: Alien Races Battle
Raphael Tremblay · June 1, 2026 · Auto Battler, Turn-Based Tactics, Tower Defense, Aliens, Simulation
Buy ARB: Alien Races Battle from Steam at $10.00 — the cheapest of 1 store we compare.
Where to buy ARB: Alien Races Battle — official stores
ARB: Alien Races Battle price by region
ARB: Alien Races Battle costs £0.83 in the United Kingdom, €0.95 in Europe (EUR), zł5.31 in Poland, $6.09 in Georgia (USD), $10.00 in the United States, CA$11.82 in Canada, A$14.11 in Australia, NZ$15.92 in New Zealand and R$37.30 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.83 −91% | £9.00 | £0.83 | 2 | |
| €0.95 −91% | €10.24 | €0.95 | 2 | |
| zł5.31 −87% | zł42.31 | zł5.31 | 2 | |
| $6.09 | $6.09 | — | 1 | |
| $10.00 | $10.00 | — | 1 | |
| CA$11.82 | CA$11.82 | — | 1 | |
| A$14.11 | A$14.11 | — | 1 | |
| NZ$15.92 | NZ$15.92 | — | 1 | |
| R$37.30 | R$37.30 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About ARB: Alien Races Battle
ARB: Alien Races Battle is a lane-based auto-battler where you build economies, unlock technologies, and position 62 alien races across 5 factions to destroy your opponent's base without direct unit control. Victory comes from mastering resource management, counter-composition strategy, and adaptation as your armies clash in automated combat every fifteen seconds.
Build Your Army. Control The Lane. Destroy The Enemy Base.
ARB: Alien Races Battle is a lane-based alien auto-battler where strategy, economy, positioning, and army composition determine victory. Choose from 5 unique factions, command 62 alien races, unlock powerful upgrades and faction doctrines, and overwhelm your opponents through superior planning, battlefield control, and adaptation.Unlike traditional RTS games, units are not directly controlled once combat begins. Instead, you focus on building your economy, unlocking stronger technologies, countering enemy compositions, and positioning your army for success before each wave enters battle. Zero micro. Decisions only.Whether you're competing against friends in multiplayer, experimenting with unpredictable modifiers in Social Mode, or standing together against The Swarm in Survival Mode, every match presents new challenges and new opportunities to master.Every player begins the match with Mana — the primary resource used to purchase units, generators, upgrades, and technological advancements.Generators increase your Mana Per Second (MPS), letting you field larger armies and unlock stronger units as the match progresses. Deciding when to invest in economy versus military strength is one of the most important calls you'll make all game.Both sides deploy a new wave roughly every 15 seconds. Those armies march toward the center of the battlefield, where they collide in large-scale automated combat. The team that controls the center earns additional Mana, creating constant pressure to maintain momentum and deny resources to your opponent.Expand too aggressively and risk being overrun. Build military strength too early and fall behind economically. Every decision has consequences.Victory in ARB comes from understanding matchups, counters, timing, and positioning.As the game progresses, you upgrade your base through multiple technology tiers, unlocking increasingly powerful units, abilities, faction doctrines, and strategic options. Higher-tier units feature more complex mechanics, unique transformations, specialized roles, and devastating battlefield effects.Different units possess different armor types, attack types, and combat roles, creating a dynamic counter system that rewards adaptation and battlefield awareness. A unit that dominates one matchup may struggle completely against another, pushing you to constantly adjust your strategy as the battle evolves.The strongest army is not always the most expensive one.ARB currently features 5 unique factions, 62 alien races, and 98 abilities, each designed with distinct strengths, weaknesses, upgrades, and play styles.Some factions excel through overwhelming numbers. Others rely on elite armies, powerful abilities, economic advantages, or unique faction mechanics. Every race contributes something different to its faction, creating countless army compositions and strategic combinations to explore.Rather than simply creating larger versions of existing units, ARB focuses on making races memorable. Unique abilities, transformations, upgrades, synergies, and faction-specific mechanics ensure that every race brings its own identity to the battlefield.Five factions, grouped not by species but by agenda — what each race wants from Earth.THE DRACO — Harvest. Reptilian bloodline. Shape-shifters. The deepest infiltrators ever documented. Telepaths who co-founded the Illuminati and, the dossiers claim, run most of your government. Faction mechanic: Blood Frenzy. "Picking them is either brave or foolish. I have not decided which."THE MAITRE — Harvest. A parasite alliance of predators and abductors. The Council of 5 has blocked them from conquering Earth for 60,000 years. Faction mechanic: Parasitic Bloom. "Play them and you will feel powerful. You will also feel unclean."THE ANUNNAKI — Return. The returning gods — ancient creators and pantheon seeders. Samael and Lilith ruled as king and queen. Their planet Nibiru rides a 4,000-year orbit, and it is approaching. Faction mechanic: Nibiru Approach. "They made us from primates. When it approaches — and it is — they come with it."THE COUNCIL — Council of 5. Peacemakers and protectors who have sheltered humanity for as long as alien records exist. Faction mechanic: Council Verdict. "Play them right and humanity survives. That is the bet."THE UNSEEN — Void / Study. The observers and enigmas — the Invisibles only dogs notice, the Magell who refuse to be watched, the Killimat-Arr who crossed thirteen billion light years to deliver a single message. Faction mechanic: Veil of the Unseen. "I know the least about them. That should worry you. Or excite you. Or both."For players looking for a more unpredictable experience, Social Mode introduces a constantly changing battlefield through a system of randomized modifiers.Every match rolls three modifiers — one each from Economy, Combat, and Timing — drawn from a pool of 18, for 216 possible combinations. Some dramatically increase income; others slash cooldowns, alter wave behavior, boost march speed, or change how armies enter combat.The goal is not random chaos, but controlled variety. Modifiers are designed to stay balanced across different match sizes and team compositions while creating entirely new strategic situations every game.No two Social Mode matches are exactly alike.Not every battle is fought against another player.In Survival Mode, you face The Swarm — an endless invasion that never truly stops coming.Play solo or team up with friends as you fight through eleven escalating rounds of increasingly dangerous enemies. Each round introduces new threats, unique encounters, and specialized enemy compositions designed to test every aspect of your strategy.Unlike standard multiplayer matches, The Swarm does not operate on predictable wave timers. Enemies arrive in streams, surges, and coordinated assaults that continuously pressure your defenses.Every sixty seconds a new round begins. Every round becomes more dangerous. And after Round 11, the assault escalates far beyond what most armies can handle.Players who endure long enough may earn APEX Trophies, recognizing those who survive the chaos beyond the intended limits of the battlefield.ARB supports a range of competitive and cooperative experiences with deterministic, cross-platform play.Compete in:- 1v1
- 2v2
- 3v3
- Uneven team compositions
- Social Mode
- Survival Mode
- Windows
- Mac
- Linux
- Steam Deck
- 31 Steam Achievements across six categories, from First Contact to Apex Hunter.
- Steam Trading Cards — Series 1: The Translators, with badges, emoticons, and profile backgrounds.
- An original soundtrack scoring the war for Earth.
- An in-game Codex — full faction lore, the Codex of Races, a Star Map, an Earth Log, and the transmissions of Dante Santori.
ARB: Alien Races Battle — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Player modes
- Single-player, Online PvP, Online co-op, LAN, Cross-platform multiplayer
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
ARB: Alien Races Battle suffers from significant optimization issues and balancing problems that detract from the experience, with players citing poor performance, overpowered or frustrating units like the Annunaki Moovianthan that can create unwinnable scenarios, and a lack of matchmaking for PvP modes. The core gameplay concept has some appeal for those who enjoy strategic battles, though the AI is reportedly too easy and survival mode difficulty spikes are problematic. Players suggest picking it up only when heavily discounted rather than at full price.
I've never left a review before but this game was very poorly optomized. My friend and I love bad games but this was a little too bad. I only leave this review to save others from our fate.6 found this helpful
slop but the bad kind3 found this helpful
Really enjoy the game, deff worth picking up when on sale for $1. However I do have some major complaints. Firstly, the standard mode against AI is too easy. I am winning by the time I place my 4th unit. There is no matchmaking. If you want to play pvp, you have to assemble all 6 people yourselves. Survival mode ramps too quickly. Its hard to get anywhere or really feel like you get into the meat of the mode. Lastly, the worst part of the entire game is the Annunaki Moovianthan(Sniper). This unit will stall the wave and make it impossible to win. It won't even make you lose, it will just make the game an eternal stalemate. Whether you play them, a buddy does, or the AI partner, they will make the game take over an hour. This unit should absolutely be changed to allow units to pass through them and be adjusted accordingly. PS. A personal complaint; I despise mirror matchups and only making 5 factions for a 3v3 game is criminal.1 found this helpful
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