

Home (2012)
BancyCo · August 31, 2012 · Indie, Adventure, Horror, Pixel Graphics, Short
Buy the Home key for Steam from Kinguin at $0.33 — the cheapest of 7 stores we compare.
Where to buy Home — official stores
Cheapest Home keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
Home price by region
Home costs £0.25 in the United Kingdom, €0.29 in Europe (EUR), $0.33 in the United States, $0.33 in Georgia (USD), zł1.62 in Poland, R$3.80 in Brazil, CA$5.99 in Canada, A$6.99 in Australia and NZ$6.99 in New Zealand right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.25 −94% | £4.29 | £0.25 | 5 | |
| €0.29 −94% | €4.99 | €0.29 | 6 | |
| $0.33 −93% | $4.99 | $0.33 | 7 | |
| $0.33 −90% | $3.29 | $0.33 | 7 | |
| zł1.62 −93% | zł21.84 | zł1.62 | 4 | |
| R$3.80 −78% | R$16.99 | R$3.80 | 3 | |
| CA$5.99 | CA$5.99 | — | 2 | |
| A$6.99 | A$6.99 | — | 2 | |
| NZ$6.99 | NZ$6.99 | — | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Home
Solve a murder mystery in a haunting pixel-art house where every choice you make warps the game's reality to match your perspective. Uncover what happened through exploration and decision-making in a horror experience that shifts and changes based on what you believe, making each playthrough uniquely yours.
Awakened by an oncoming storm, you open your eyes to discover yourself in a strange, dark room—tucked away in a house that’s not yours.
As you play the game, it changes—subtly, almost imperceptibly—to reflect your perspective. It's a horror game unlike any other, and as you'll discover, its truths are entirely subjective.
Home — game info
- Platforms
- Windows, macOS
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Home is a short atmospheric psychological horror game that prioritizes dread and mystery over traditional scares, using minimalist pixel-art visuals, silence, and unsettling ambiguity to create an intimate and deeply uncomfortable experience. Players praise its effective sound design, compelling narrative mystery about a protagonist searching for his wife amid disturbing discoveries, and the way it trades jump scares for psychological tension, though some find the story's conclusions deliberately unclear and frustrating.
I can't remember when was the last time game had me check its manual to find a code, beyond MGS1's Codec frequency, but Home now has that dubious honor if you want an optional achievement + note bringing some narrative clarity. Game itself is perhaps a bit too simple, but that may be of P&C charms if you boil them down. You barely even need puzzles these days if you can make due with atmosphere. Our protagonist wakes up dazed in a house he doesn't recognize. At first blaming it on sleepwalking he then goes along with the flow as mystery compounds. Going through some kind of industrial plant, one where he seems to have worked at, and even finds his way through the local park while making a horrible discovery seemingly unrelated to his own motivation - get home to Rachel. All set against the backdrop of an impending storm looking to shake up more than just local weather. That summary above is meatier exposition than Home provides, but that's more because this a slow burn. Every new location reveals clues, direct or otherwise, both you and protagonist are piecing together. I especially found the game's insistence on asking you "do you want to pick up X?" whenever you came acros…5 found this helpful
Home is a psychological horror adventure that relies almost entirely on atmosphere, uncertainty, and player interpretation rather than traditional scares or complex gameplay systems. Using minimalist pixel-art visuals and subtle storytelling, the game creates a deeply unsettling mystery that slowly unfolds through exploration and observation. Instead of overwhelming players with monsters or constant jump scares, Home builds tension through silence, isolation, and the disturbing possibility that the truth may never become completely clear. The result is a horror experience that feels intimate, personal, and psychologically uncomfortable long after it ends. The story begins with the protagonist waking up inside a strange building during a heavy storm with no memory of how he arrived there. Injured and confused, he slowly explores the surrounding areas searching for answers while uncovering signs of violence, disappearances, and possible murder. As players move through abandoned houses, underground tunnels, forests, and isolated locations, they discover notes, bloodstains, and environmental clues that gradually form an incomplete picture of what may have happened. However, the game n…1 found this helpful
DO NOT PLAY AT 3AM!! (COPS CALLED) (GONE WRONG) I thought it would just be a cozy 2d game, but it turns out I was going through a massive mental breakdown where its all a lie. One minute you're looking for your wife, the next, you're questioning whether you or anything else exists. I lost the plot Good game 9/101 found this helpful
Recommended. A pixel-art horror mystery told through silence and second-person narration, trading monsters and answers for mounting dread about its own narrator, and the trade pays off. Sound design does the heavy lifting: no music, only ambient hiss and footsteps, shattered by sudden loud stingers that make every quiet corridor feel dangerous. The questioning choice system frames each interaction as complicity (take the gun, free the mouse, close the eyes of the departed), and the clue trail (a sewer torture chamber, missing-women lists, a forest campsite) circles toward a devastating implication. Simple puzzles (water valves, a security-tape VCR, a hairpin lockpick) gate progress without obstructing it. Backtracking fogs the forest exits with lookalike paths and a key that opens nothing, the eight-digit safe code has no discoverable solution, and the ending withholds all confirmation in favour of interpretation. Judge it as a deduction rather than a reveal and it holds up completely.
Short but nicely atmospheric horror game. I had a decent enough time with it. Just be aware I have 100%'ed the game in my 4hr playtime though, so if you are looking for a longer horror game, this may not be for you.
Decent game. The ending is really only determined by choices that you make on the very last level. Until that point, the game is pretty linear. The game autosaves your progress, so you can't go back to the start of the last level and change your ending choices to get different endings, meaning you have to play through the entire game to see the different ends. This unfortunately makes seeing the other endings pretty tedious unless you just look them up online. That said, it's still worth a playthrough, especially at the cheap price. It's not super scary, more atmospheric and creepy, and I enjoyed it for that. The mystery is intriguing enough to keep you going, and the main game itself is short enough that it doesn't overstay its welcome, but long enough to still leave an impression. It leaves a lot up for interpretation, but not in a lazy or unfinished way; it's done very deliberately and makes you think about the possibilities.
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