

GetsuFumaDen: Undying Moon
KONAMI · February 17, 2022 · Roguelike, Hack and Slash, Atmospheric, Difficult, Action Roguelike
Buy the GetsuFumaDen: Undying Moon key for Steam from Kinguin at $4.76 — the cheapest of 15 stores we compare.
Where to buy GetsuFumaDen: Undying Moon — official stores
Cheapest GetsuFumaDen: Undying Moon keys — keyshops
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GetsuFumaDen: Undying Moon price by region
GetsuFumaDen: Undying Moon costs £3.78 in the United Kingdom, €4.49 in Europe (EUR), $4.76 in the United States, $4.76 in Georgia (USD), CA$15.01 in Canada, zł25.89 in Poland, A$29.23 in Australia, NZ$30.99 in New Zealand and R$38.29 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £3.78 −58% | £9.09 | £3.78 | 15 | |
| €4.49 −61% | €11.37 | €4.49 | 18 | |
| $4.76 −58% | $11.37 | $4.76 | 15 | |
| $4.76 −62% | $12.49 | $4.76 | 13 | |
| CA$15.01 −55% | CA$15.01 | CA$25.03 | 10 | |
| zł25.89 −67% | zł79.25 | zł25.89 | 14 | |
| A$29.23 −20% | A$29.23 | A$40.56 | 8 | |
| NZ$30.99 −20% | NZ$30.99 | NZ$49.81 | 9 | |
| R$38.29 −19% | R$47.49 | R$38.29 | 9 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About GetsuFumaDen: Undying Moon
GetsuFumaDen: Undying Moon is a roguelike hack-and-slash action game where you descend through Hell wielding the Getsu clan's otherworldly weapons to defeat massive yokai and demons across procedurally changing levels. Its striking hand-drawn aesthetic inspired by traditional Japanese ukiyo-e art combined with martial arts-influenced combat and deep weapon crafting systems sets it apart from typical action roguelikes.
Death is not the end: defeat infernal foes until you die and carry on the fight with your eternal soul and memories in a new body!
GetsuFumaDen: Undying Moon — game info
- Platforms
- Windows
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
GetsuFumaDen: Undying Moon impresses players with its gorgeous ukiyo-e-inspired art style and engaging moment-to-moment combat that rewards focus and adaptability, though it suffers from repetitive runs, weapon-dependent combat variety, and a slow progression system for unlocking skills. The difficulty is polarizing, with some finding it appropriately challenging and others wanting more difficulty options, while the core roguelike loop of grinding upgrades between attempts divides opinion on whether the investment feels worthwhile.
This game is too easy, l would expect other difficulties3 found this helpful
GetsuFumaDen: Undying Moon is one of the worst Roguelike i have ever played it's one of the slow is games to unlock skills and some of the skills are random drops and the skills upgrade cost are higher then they should be.2 found this helpful
Surprisingly compelling take on Dead Cells. It suffers from all the things that ultimately bugged me about Dead Cells (runs can take a long time, exploring every inch of every level can be tedious, the combat feeling somewhat limited in terms of movesets), but there's just something about Getsufumaden that I keep coming back to. Some of it is the aesthetics, with graphics and music that go hand-in-hand in terms of creating a mystical ukiyo-e demon world, but the moment-to-moment combat is what really does it. Every fight requires focus as you figure out how to squeeze your limited moveset into killing stuff that tends to have some combination of better positioning and some dominating abilities that force different approaches. Throw that into mixed mobs and the fights end up feeling fairly tactical. On top of that, the difficulty scaling is done well, where higher difficulties add new levels with new enemies, and new moves to old enemies, forcing new approaches. The net result is that I actually look forward to unlocking higher difficulties because they refresh old content in ways that aren't just dodge skill checks.2 found this helpful
I wanna make things very clear, im not a fan of most rogue likes in general just for the nature of having to replay the entire game again. Has to be absurdly unique and doesnt severely punish you with a hard reset for me to thoroughly like and finish it. From what I played, this game is good. Made it to the 2nd boss with 1 hit. This is a difficult game and taking major damage comes easily. This could be a great game for those that are interested in this type of game.1 found this helpful
Art is gorgeous combat is weapon dependent, there are parries and backstabs, but it can get very repetitive depending on weapon, some enemies just force you into a specific playstyle according to what you are using, you have 2 main weapon slots so probs not an issue but that makes half weapons not interesting for me. I have not heard much about this game at all, didnt even know it was a roguelike (dont remember why I even have this). the loop is split in "do I think I can beat the game or do I have to go back to not lose all the materials I got" which at the start probably means beating 3-4 levels and going back as you are focused on improving skills and what not. Easy difficulty makes it easier to grind but you cant get the ending with it overall, was fine, not sure I would complete it though, I dont think there is much else to see for me besides the last boss which eh.1 found this helpful
As a roguelike game, this game is not bad. But as a direct sequel to Getsufumaden for fans who have been anticipating one for 35 years, this game is a major disappointment. The visual artwork and animation are uniquely amazing. They can be acclaimed as pioneering examples of this kind of archaic Japanese game artwork in modern times. The story is very light. There is not much explanation of the nature of the existing situation, while there are still far too many things that require proper clarification. Not to mention the cliffhanger ending. Even though it was released almost four decades ago, the original 1987 NES title is still far better in terms of its story of a great adventure compared to this one. The gameplay, excluding all repetitive content, is very short. Just a set of stages and bosses, a protagonist with an identical name and similar appearance to his predecessor, archaic Japanese demons and environments, the returning iconic Ryukotsuki boss, a few remixed iconic pieces of background music, and Konami could call this game a Getsufumaden sequel. There are several hints indicating that the game is still far from the initial complete development plan. There are un…
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