

HAAK
Blingame · August 25, 2022 · Puzzle Platformer, Metroidvania, Pixel Graphics, Post-apocalyptic, Platformer
Buy the HAAK key for Steam from Driffle INC at $2.09 — the cheapest of 8 stores we compare.
Where to buy HAAK — official stores
Cheapest HAAK keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
HAAK price by region
HAAK costs £1.58 in the United Kingdom, €1.89 in Europe (EUR), $2.09 in the United States, $2.09 in Georgia (USD), zł8.32 in Poland, R$11.78 in Brazil, CA$20.49 in Canada, NZ$22.79 in New Zealand and A$24.99 in Australia right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £1.58 −89% | £13.99 | £1.58 | 6 | |
| €1.89 −87% | €14.99 | €1.89 | 7 | |
| $2.09 −88% | $17.99 | $2.09 | 8 | |
| $2.09 −74% | $8.09 | $2.09 | 8 | |
| zł8.32 −87% | zł64.99 | zł8.32 | 4 | |
| R$11.78 −66% | R$34.99 | R$11.78 | 4 | |
| CA$20.49 | CA$20.49 | — | 3 | |
| NZ$22.79 | NZ$22.79 | — | 3 | |
| A$24.99 | A$24.99 | — | 3 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About HAAK
Haak is a hand-drawn pixel Metroidvania where you explore a post-apocalyptic wasteland as a traveler wielding hooks, dashes, and charged slashes to battle mutants and uncover secrets. Its retro-futuristic aesthetic, multiple endings based on your choices, and adjustable difficulty let you experience a stylish action-platformer on your own terms.

Pixel Graphics x Metroidvania x Wasteland
Rise, Haak the brave! Become the light that repels the darkness!

Story
The game takes place in a world ravaged by disaster. The once glorious city has been reduced to ruins, and the survivors struggle for survival. In the south, a land called Sanho has mostly remained unaffected by the calamity due to its unique geographical environment and has grown into something of a sanctuary. The protagonist, Haak, is a traveler from a small northern town. He chose to leave his home and ventured south to survive.

Haak is an explorative game combining action-platformer gameplay with Metroidvania. Traverse the land with your hook, dash, and charged slash.

Fully hand-drawn graphics with unique and interesting characters. A retro & futuristic pixel world for a comic-esque feel.

Find the multitude of secrets and hidden rooms scattered across the land. Use any tool at your disposal to master mechanics and solve the multitude of puzzles.

Creative difficulty changes so that even those who are all thumbs can beat the hardest of bosses. Choose your own path and decide the fates of the game's characters with several possible endings.
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HAAK — game info
- Platforms
- Windows
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
HAAK is a fun Metroidvania that draws praise for its engaging gameplay, secrets, and exploration opportunities, though some players feel it leans too heavily into linear, story-driven design with frequent checkpoints that limit the freedom to explore at your own pace. Most players recommend it as a worthwhile experience for genre fans, with several calling it a hidden gem worth playing.
A pretty mid metroidvania / action platformer. Combat is very simple, not too challenging. Platforming trials are not very challenging. Puzzles - more cumbersome than any with sprawling multi room puzzles that while not complicated, just don't respect your time. Way too many hidden passageways and rooms, just a tedious bore honestly. You don't get challenged, you just get bored and roll your eyes. Overall, it didn't bring anything to the table that was interesting, its a rehash of things already done.
+
Excellent game! I hope this studio comes back to this genre because this was a very competently put together Metroidvania. I enjoyed the exploration and story very much. If you like Hollow Knight give it a try.
I had some especially high hopes going into Haak as i'm a big fan of Metroidvania's and Puzzle Solving so you would think tis would be a slam-dunk of a game for me to play, and the video trailers and the screenshots definitely showcase all the good aspects of the game. All of them. As in that's all there is to it. They also appear to have latched onto certain aspects of what makes a good Metroidvania and done them to a nauseating degree. In Metroid or Castlevania when you find a Hidden Wall it's a big event, like "oooh I never knew this was here" but with Haak these secret walls are mandatory for story progression. That's another thing as well - Story Progression. The Developers clearly had the barebone skeletal structure of what makes a Metroidvania, they knew what they were doing and they decided to add some QoL. However the QoL they added was ... Linear Story Progression? I'm not going to harp on about bad translation though because the Devs mother tongue clearly isn't English and frankly the effort alone to translate it is worthy enough, and although i've read a few patch notes talking about improvements, if it's been improved in the 4yrs since it's been out... yikes…
This game is competent, but lacks drip. The art is clean and well-done, the animations are smooth, the music (ambient as it is for the vast majority of the game) sets a mood. The platforming challenges are fun, the few bosses that made me actually try felt good to overcome. By all accounts, I should be recommending this. But after getting familiar with the moveset, every addition was just...something I already had. A longer chain, another direction I'm allowed to heavy attack, a larger hitbox. By the end, I didn't care about the story, or any of the characters (such as they are, at all, characters), there were no moments that made me go "Aw, yeah! Sick!" the way that many of its contemporaries feature prominently. I think that's really the thing. In such an oversaturated genre as this, you can't afford to lack personality - and just about everything within this game started to fade into the background of my experience before I was even done playing it. The sad exception is the DLC, which is far too well-hidden - and far too late-game - to be the most interesting part.
Rewarding and surprisingly solid gameplay and art. Puzzles and hidden objects are hinted well thus logical and not random.
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