Vector Velocity

Vector Velocity

David Mulder · November 23, 2017 · Action, Casual, VR, Shooter, 3D Platformer

Buy the Vector Velocity key for Steam from Gameseal at $0.20 — the cheapest of 4 stores we compare.

PC
Mixed59% · 22 📈 Making a comeback 67%
Best price 81 Lowest tracked
$0.20-91%
⭐ lowest tracked
Gameseal Buy at Gameseal

Prices last checked

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Where to buy Vector Velocity — official stores

Steam
Steam
Standard Edition · Steam
-91%
$0.89
$9.99
Buy

Cheapest Vector Velocity keys — keyshops

Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.

Gameseal
Standard Edition · Steam
$0.20
Buy
Eneba
Standard Edition · Steam
$0.42
Buy
Kinguin
Standard Edition · Steam
$0.50
Buy

Vector Velocity price by region

Vector Velocity costs £0.14 in the United Kingdom, €0.16 in Europe (EUR), $0.20 in the United States, $0.20 in Georgia (USD), zł0.90 in Poland, CA$1.16 in Canada, A$1.30 in Australia, NZ$1.32 in New Zealand and R$2.96 in Brazil right now.

Cheapest Vector Velocity offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £0.14 −91% £0.76 £0.14 2
Europe (EUR) €0.16 −91% €0.87 €0.16 4
United Statesyour region $0.20 −91% $0.89 $0.20 4
Georgia (USD) $0.20 −97% $6.29 $0.20 4
Poland zł0.90 −78% zł4.13 zł0.90 2
Canada CA$1.16 −91% CA$1.16 — 1
Australia A$1.30 −91% A$1.30 — 1
New Zealand NZ$1.32 −91% NZ$1.32 — 1
Brazil R$2.96 −91% R$2.96 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Vector Velocity

Tired of being limited to a stationary virtual position in VR? Ready to stretch your legs?

In Vector Velocity movement is the name of the game.
  • Run
  • Jump
  • Slide
  • Climb
  • Grind
  • Skid
  • Zipline

Race your way from point A to B as fast as you can. Levels are interesting and unique, each offering its own challenge.

Run by moving your hands up and down as if you were running in real life. Move your hands up swiftly to jump and down swiftly to slide. Grab onto walls and climb to the top. Control your direction with your hands while skidding down a slope. Feel the surfaces as you grind against walls or hold onto a zipline.

Vector Velocity offers an immersive experience that will physically challenge you. Can you keep up with this parkour inspired game?

This game has been reviewed by VR Health Institutehttps://vrhealth.institute/portfolio/vector-velocity/

Vector Velocity — game info

Platforms
Windows
Player modes
Single-player
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Players report significant control and usability issues, particularly with unintuitive button mapping and gesture recognition that confuses jump and slide inputs, along with missing tutorials and inaccessible menus that hurt the onboarding experience. While some appreciate the core concept of physical, gesture-based VR parkour movement, the execution is criticized as lazy and underdeveloped, with minimalist graphics and a high price point that make it feel like unfinished shovelware compared to similar non-VR games. The game's VR exclusivity is viewed by detractors as an attempt to avoid direc

Not recommended Jul 13, 2022
This is literally unplayable. FR you need to press a button to get in the main menu and these buttons don't work
7 found this helpful
Not recommended Jan 17, 2021
nah
4 found this helpful
Not recommended Aug 23, 2021
Vector Velocity is a lazy, 3D minimalist VR only platformer/parkour game. Like Mirror's Edge, but really bad, with lazy graphics, and it costs more. This seems to have been made a VR exclusive to prevent any comparison with non-VR 3D games, a comparison that this game would fail very badly at. Developers must learn that while VR is great, if the only thing that makes your game great is the VR, then your game isn't great at all. Imagine knowing your game is so bad that you make it a VR exclusive in the hopes it will prevent people playing it and comparing it to professionally developed games. There's a ridiculous $18 USD price tag on this minimalist shovelware. Avoid at all costs.
3 found this helpful
Recommended Feb 11, 2026
Vector Velocity is a virtual reality parkour platformer developed by David Mulder and published by Volens Nolens Games, built around one central idea: movement should feel physical, immediate, and embodied. Rather than relying on traditional button-based locomotion, the game translates real-world gestures into in-game actions, turning the player’s body into the primary control interface. The result is a VR experience that attempts to blur the line between avatar and player, placing full-body motion at the heart of its design. It is less about navigating menus or mastering complex systems and more about physically engaging with the act of running, jumping, sliding, and climbing through digital space. At its core, Vector Velocity is a time-trial style traversal challenge. Each level tasks players with reaching an endpoint as quickly and fluidly as possible, navigating a series of obstacles and environmental elements that demand precise timing and efficient movement. Instead of pressing a button to sprint, players pump their arms to simulate running. Jumping requires an upward motion, sliding involves a downward sweep, and various gestures trigger different parkour maneuvers. This di…
1 found this helpful
Recommended Feb 26, 2023
In Vector Velocity movement is the name of the game. Run, Jump, Slide, Climb, Grind, Skid, Zipline and ultimately race your way from point A to B as fast as you can.
1 found this helpful
Recommended Jul 5, 2021
I can't find the tutorial or any help to show me how to play. I take some time to figure out how to jump and slide. The jump and slide really easy to mix up because when you want to jump, you usually lower your body to jump which will make the system think that you want to slide, the opposite also happen to slide become jump. Especially if you want to do a jump then slide immediately, it will mess up. Quite difficult to control.

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