

A Bit of Tactics
KreamLand · 2023 · Turn-Based Tactics, Roguelike, Inventory Management, Turn-Based Combat, Loot
PC
Positive83% · 23
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About A Bit of Tactics
Your heart has a hole for tactics, fill it up.
A Bit of Tactics is a turn-based/grid-based strategy roguelite, primarily focused on skill-based gameplay. On each playthrough fight through a set of increasingly more challenging encounters and receive increasingly more valuable rewards such as new gear, spells and potions.

When strategy is the only language your enemy understands, you have no choice, but to get on their level
- Tactics: Every encounter is a new puzzle for you to solve. Don't let your fighters die, if you don't want to restart.
- Strategy: Choose proper gear for your fighters. The right combination is key.
- 200+ Loot: Helmets, armor, weapons, potions, scrolls and books. 6 tiers of items to collect.
- 100+ Enemies: Orcs, undead, vegetables, demons and more. All factions with their own roguelite campaign containing unique rule sets, fighters and bosses.
- 15+ Boss Fights: The real challenge or each run is the boss at the end. These will test whether you have mastered this game.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
It's a simple tactics game as advertised with some variety due to random equipment and weapons that you can pick up. It's cheap, so no big worries there, but you can probably find more engaging titles to spend your time upon.2 found this helpful
Repetitive in boring way1 found this helpful
fun little game if you like tactics but GOD DAYUM are the steam achievements so difficult to get
A Bit of Tactics is a compact yet surprisingly deep turn-based strategy roguelite that showcases how focused design and clear mechanical intent can carry a game without the need for excessive complexity or spectacle. Developed and published by KreamLand, the game drops players into a whimsical fantasy setting where tactical combat is treated as a series of tightly designed puzzles rather than sprawling battles of attrition. From the outset, it makes clear that success will come not from grinding or brute force, but from thoughtful positioning, careful planning, and an understanding of how small advantages can snowball into victory. Each run is structured around a sequence of grid-based encounters that steadily increase in difficulty, encouraging players to learn from failure and adapt their strategies over time. Battles are turn-based and deliberately paced, giving players the opportunity to analyze enemy behavior, terrain, and available actions before committing to a move. Positioning and turn order matter greatly, and even a single misstep can lead to cascading consequences. This design gives every encounter a puzzle-like quality, where reading the battlefield correctly often ma…
rough but can be fun
Simple and Fun, kinda hard and rng heavy.
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