

Rogue Tactics
Petushock Production · 2025 · Turn-Based Tactics, Roguelite, Turn-Based Strategy, Strategy RPG, Roguelike
PC
Positive97% · 29
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About Rogue Tactics
The end of the universe. Humanity has disappeared, and the stars have gone out. However, humanity was able to leave something behind.
The World of Ideas.
Everything is relative in this world, and in the great void, ideas begin to materialize. As one of the self-aware ideas, you strive for the ultimate materialization of the world of ideas, but the battle for it will not be easy.
Rogue Tactics is a turn-based tactical roguelike inspired by games like Kings Bounty and Into the Breach. Features:
The World of Ideas.
Everything is relative in this world, and in the great void, ideas begin to materialize. As one of the self-aware ideas, you strive for the ultimate materialization of the world of ideas, but the battle for it will not be easy.
Rogue Tactics is a turn-based tactical roguelike inspired by games like Kings Bounty and Into the Breach. Features:
- Collect a unique squad of creatures with their own strengths and weaknesses.
- Fight in deep tactical battles with the impact of landscape on combat.
- Combine creatures to create stronger ones.
- Collect a variety of spells that can turn the tide of battle.
- Find "Ideas" with their unique effects.
- Replayability - procedural generation and a vast amount of content (Over 200 creatures, 120+ spells, and around 300 "Ideas") make each run unique.
- Lots of unlockable content.
- Twitch integration, allowing interaction with the chat.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Tactical combat is pretty fun and heavily inspired by the Heroes of Might and Magic series: Focus is on positioning and making good use of terrain and limited skills (max use per battle and cooldown). Unit diversity is pretty crazy and goofy: While you can easily spot tanks, support or summoners, there's also a ton of hybrids and unique units with their own playstyles. Three copies of the same unit can be merged into a stronger version which may or may not play out the same way. Just like in Heroes of Might and Magic, your commander doesn't directly take part into battles but can cast a single spell each turn, ranging from direct damage spells, to heals or terraforming. Between battles you have to pick rewards (spells, units, relics...) and then manage your coins. That part is kind of deep as well since you have a ton of options: Buying units, spells and relics, healing or fusing units or even expanding your active party or spell book. With limited coins, that part of the playloop is quiet impacting but it doesn't take long as almost all you need to know is on screen. Once a run ends, you also get unlocks (units, spells, relics) and new commanders, offering different tactical op…2 found this helpful
This game kinda rules. Wish it had more replayability but can't argue with the price.
Love this game
Good game
Good game
The game is fun. I enjoy all the different commanders. It's a little overwhelming at the start with all the units and abilities but you get used to it. It's a fun little title!
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