

A Valley Without Wind 2
Arcen Games · 2013 · Action, Indie, Strategy, Adventure, Platformer
PC
Mixed48% · 11268Metacritic
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About A Valley Without Wind 2
✦ AI summary
Lead a magical uprising against an immortal demon lord by alternating between fast-paced platforming combat and turn-based strategy, commanding troops across a procedurally generated world while unlocking 50 mage classes and 200 spells. This indie gem blends old-school action with deep tactical customization and supports co-op for up to 8 players, offering hundreds of hours of replayability across diverse biomes and challenge modes.
A modern take on the 16-bit era, A Valley Without Wind 2 blends a variety of mechanics across multiple genres, seamlessly bringing together the best qualities of old-school platform-shooters and turn-based strategy games. You choose how and where to explore via the world map, how to upgrade your character via mage classes, feats, and perks that you unlock, and how to battle the forces of evil every step of the way.
Your character is a mage who has infiltrated the inner circle of the evil Demonaica, and you now share the power of immortality that he uses to terrorize the land. Using this power against him, it's time to lead an uprising and ultimately bring him and his henchmen back to mortality so that they can be dispatched.
Gameplay alternates between two modes that complement each other: brief, tightly-designed platforming segments where your character customization and equipment can be tuned to meet the tactical needs of the current stage; and quick strategic turns on the world map where you order your troops to fight, scavenge, build, recruit, farm, and use special powers. Demonaica and his armies pursue your forces directly on the world map, while his five henchmen have been sent to recapture you in the platforming segments.
Your immortality came at great personal cost, but it makes you the one last hope of saving the world from darkness.
Your character is a mage who has infiltrated the inner circle of the evil Demonaica, and you now share the power of immortality that he uses to terrorize the land. Using this power against him, it's time to lead an uprising and ultimately bring him and his henchmen back to mortality so that they can be dispatched.
Gameplay alternates between two modes that complement each other: brief, tightly-designed platforming segments where your character customization and equipment can be tuned to meet the tactical needs of the current stage; and quick strategic turns on the world map where you order your troops to fight, scavenge, build, recruit, farm, and use special powers. Demonaica and his armies pursue your forces directly on the world map, while his five henchmen have been sent to recapture you in the platforming segments.
Your immortality came at great personal cost, but it makes you the one last hope of saving the world from darkness.
Key Features:
- Platforming and Turn-Based Strategy Coupled Together:
Flip back and forth between your own adventure, and the progress of the resistance you're in charge of. Freely adjust difficulty levels for both to tailor the experience to your own personal playstyle. Both sides of the game can be quite easy or incredibly hard. - More Tactile Combat:
The physics of movement and attacks have been completely redone from the first title, with more traditional gamepad and keyboard support. Spells have mass and can block each other, leading to many interesting tactical situations in the platforming segments. - Vastly Improved Visuals:
Fully redone artwork by Heavy Cat Studios, including 125 all-new monsters, 200 spells, and lots more. - Focused Gameplay Arc:
Unlike the endless sandbox-style first game, this complete re-imagining has a distinct beginning, middle, and end. - Procedurally Generated Worlds:
Each world is a unique challenge, leading to excellent replay value once you do beat the game! - Co-Op Multiplayer:
Bring along as many friends as you like on your journey, depending on your connection speed. 2-8 players recommended on most Internet connections; many more on LAN. - See Just How Deep An Arcen-style Rabbit-Hole Goes:
After dozens of hours you still haven't seen it all: 50 mage classes in 5 tiers, 200 spells, 125 enemies, 14 biomes, 100+ types of world map tiles, 64 character customization perks, 100ks of procedural equipment possibilities. - Extra Challenges For Expert Players:
String together flawless kills to earn "concentration" and become even stronger. Beat the game on harder difficulties to earn rare achievements. - Get The Original Game For Free!
The original game was unique and experimental, and it comes included absolutely free when you buy the sequel.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
It's been forever since I played this game. I was one of the folks that bought AVWW the first and got this one for free because Arcen realized that the original was too inconsistent to be worth completing. I remember the side-scroller of the first one being more fun than the rebuilt one, and liked the strategic exploration of this one better, but the side scroller parts being pretty terrible. I ultimately decided Arcen's games runs on good vibes, but their actual gameplay is godawful. Anyway, I mostly decided to write this review because I was trawling through my hidden games to see if any were worth salvaging, and those vibes pulled me back to the store page to read reviews. They reminded me that Against the Storm managed to pull off the formula it seemed like this was trying for. The inner game is a Settlers-style resource manager w/ quest elements. The outer is a choose-your-own-adventure style fog of war. The whole thing is wrapped up in a rogue-lite, which makes it a nice thing to pick up, win or lose, and keep going. That's a lot of the charm of games that try to make the formula work--and what I think was missing in both AVWW 1 and 2.5 found this helpful
I never gave part 1 a try because skippity skippity skip skip , just because I don't want to and no one said to play sequel before prequel, because its 2025 and I am playing a 2012 game (Which seems like if it were just yesterday but bleh,. and so what, its not like its 1912) So, yeah for a good reason I never cared for part 1 because it doesn't seem to be like Harry Potter-ish synchronous storyline (Maybe some more buttons, visually intense and appealing sandbox and procedurally generated infinite world littered with chests, 6-7 achievements just for opening each chest , 6-7 achievements just for killing a bad guy, 6-7 achievements just for making a leg move, which is like Soooooo devilishly, head scratchingly, scooby dooby doodly fun, ) So I kept playing . And I enjoyed like tons. And it cured my prolonged depression permanently. Better than therapy. Cheaper than therapy. Funnier than therapy. (Although my therapist is now jealous and won’t return my calls.) Trust me, It’s like the game has a PhD in instant gratification and a minor in giving your brain a dopamine bath. So, at the end, I will be left wondering How the part 1 would have been like and what made this one different…4 found this helpful
Don't bother. First game is trippy and an experience itself into what can be achieved when you disconnect your game design from normal conventions. Even though it was a 'infinite sand box' it had a much better base game loop than this one. The way you could just waste away your time there doing infinite looking dungeons. At least you got useful stuff to bring forward the day when you met the Overlord. This one? For me this is the first true fail for Arcen even if i am a fan of their work. This one was a attempt at organizing the chaos they created in the first one and it didn't work. Managing survivors on the map where they are being hunted while you do relatively annoying runs through levels to get x or kill off a storm mill gets old quick. Talking story characters and named boss fights don't help as much as you would expect. I suppose it's worth a spin after playing the first one but unless the game loop activity interests you then it wont carry itself far. Achievements are not worth much either these days so unless this one is in your library from a bundle then i would pass this one. First one is still worth it for the 'weird everything' thing going on. This one just does…4 found this helpful
A Valley Without Wind 2 is an unconventional hybrid of action platforming and strategic gameplay developed and published by Arcen Games. Released in 2013, the game was designed as a complete reimagining of its predecessor rather than a traditional sequel. While the original A Valley Without Wind leaned heavily into procedural exploration and sandbox-style mechanics, the second installment rebuilds the concept around a clearer structure and a more focused campaign. The result is a game that blends multiple genres together, combining turn-based strategic management with real-time side-scrolling combat in a fantasy setting filled with magical battles and tactical decision-making. The story centers on a powerful tyrant named Demonaica, a nearly immortal ruler who has conquered the world and established an oppressive regime that dominates every remaining civilization. Players take on the role of a mage who infiltrates Demonaica’s ranks and manages to obtain the same immortality that protects the villain. With this newfound power, the protagonist becomes one of the few individuals capable of challenging Demonaica’s reign. The player then leads a growing resistance movement dedicated to …2 found this helpful
Nah, i dont know the artstyle is just BAD. The gameplay feels cheap nothing i can recommend at all.
Yoikes. Not sure if this game is good or not because the font is tiny - particularly on high res - and I already have enough eye strain! So that's a not recommended then.
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