

Alchemy: Origins
Error 300 · March 8, 2024 · Puzzle, Logic, Casual, Solitaire, Crafting
Buy Alchemy: Origins from Steam at $2.79 — the cheapest of 1 store we compare.
Where to buy Alchemy: Origins — official stores
Alchemy: Origins price by region
Alchemy: Origins costs $1.88 in Georgia (USD), £2.37 in the United Kingdom, $2.79 in the United States, €2.79 in Europe (EUR), CA$3.49 in Canada, A$4.16 in Australia, NZ$4.19 in New Zealand, R$9.65 in Brazil and zł12.59 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $1.88 −30% | $1.88 | — | 1 | |
| £2.37 −30% | £2.37 | — | 1 | |
| $2.79 −30% | $2.79 | — | 1 | |
| €2.79 −30% | €2.79 | — | 1 | |
| CA$3.49 −30% | CA$3.49 | — | 1 | |
| A$4.16 −30% | A$4.16 | — | 1 | |
| NZ$4.19 −30% | NZ$4.19 | — | 1 | |
| R$9.65 −30% | R$9.65 | — | 1 | |
| zł12.59 −7% | zł12.59 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Alchemy: Origins

With intuitive gameplay and a simple interface, this game encourages creativity and logical thinking as you experiment with different combinations. Whether you're new to alchemy or a seasoned pro, Alchemy Origins offers a satisfying challenge for all puzzle enthusiasts.

Key Features:
- Combine 4 basic elements to create 400+ unique items
- Intuitive, easy-to-learn gameplay
- Explore increasingly complex puzzles
Create your path to alchemical mastery in Alchemy Origins!
Alchemy: Origins — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Alchemy: Origins is a straightforward element-matching game where players combine four basic elements to create over 400 items across various categories, with most combinations following logical or humorous reasoning. Players praise the relaxing gameplay, helpful features like element locking and hints, and charming artwork, though some criticize the lack of story, missing search function, and the tedious trial-and-error process required to discover all combinations.
[b]alchemy: origins[/b] is a very basic matching game, exactly like [b]doodle god[/b] and the rest but less mobiley in nature. that franchise (and developer) doesn't exactly set a high bar anyway. you start with 4 elements (you are captain planet!), gotta create [b]400+ items[/b] in all sorts of categories by pairing them up. air + air = wind, water + salt = sea, bird + corpse = vulture, bread + hole = bagel, etc. categories include plants, animals, people, food, tools, and so on, and of course can be filtered as such, but a [b]search function wouldn't hurt[/b]. matches mostly make sense if you think about it (livestock + cloud = sheep), though getting grape from wine was a bit weird. maybe I could've reached grape first via a different combinatory route, as many things have multiple pairs of origin. an [b]optional and replayable tutorial[/b] explains the basics, tooltips on mouseover help identify icons. if you get stuck, up to 3 [b]hints[/b] are available, then you have to wait for more (it starts recharging as soon as one is used). further handy features are a [b]history of found matches[/b] and one that turns up after finding every combination of a certain item. after that yo…12 found this helpful
Combine elements, producing other elements. Basically try every combination. You start with four elements (air, earth, fire & water), which you can combine into other things, such as fire + water = steam. Out of these four elements 400+ results will come out. Some combinations are logical, some are funny, some strange... It's a process to discover all. The problem however is if you want every result you have to try every combination, which is a rather laborious task... The game caters for this by making it possible to keep one of the elements locked. The gameplay is very similar to Doodle God, but the developer pointed out in the comments below that this type of game far predates DG. So therefore I have to amend my review, leaving the original text in strikethrough. The possibility of discovery is not enough for me to recommend it. The gameplay doesn't offer enough other than just trying everything. [strike] When I was playing this game I noticed that I already played this game, it's called [url=https://steamcommunity.com/id/TNTFTB/recommended/348360]Doodle God[/url]. When I was about thirty discoveries in, I looked up a list of combinations, swamp+life=bacteria, tried…10 found this helpful
[url=https://store.steampowered.com/curator/38888018-United-Critics/] Please follow [b]United Critics[/b] for quality reviews[/url] [h1]Story[/h1] There is no story. It is just a typical alchemy game – most of them have no story and only some of them inform you that you are some kind of god or powerful being tasked with something. Because there is no story there is also no real ending to the game and I think injecting some story at the start of the game and creating some kind of ending would help this game a lot. It would also make players feel more rewarded for creating all the possible objects. [h1]Gameplay[/h1] You start the game by having only 4 elements – air, earth, fire, water and you have to combine them with themselves and with each other to create more complex objects. And then you combine more complex objects with the elements and other more complex objects and you will do it many times as the task of the game is to create all the 409 possible objects. The good thing I noticed is that for some objects there can be a few combinations that will lead you to the same object. It feels good to find a few different combinations for the same object by yourself especially wh…2 found this helpful
Create new things by combining two componenets. You've undoubtedly seen something similar before, but if not, there's no need to learn sophisticated techniques because the game is quite basic. Anyone can play. All it takes is clicking on icons that symbolize various things. The fun is about experimenting. You only start with four basic elements that ultimately lead to over four hundred different "inventions". They are organized into many tabs for ease of management. There's nature, plants, animals, and a whole lot more. Combining two things creates something new. You never know when anything will work, and you can even try combining the same two things. Although certain outcomes may appear implausible, there is always a logical explanation. Although the game already has ample content, it improves the experience with useful quality-of-life elements. The first feature is the ability to lock one item in place. This is really useful for quickly trying out new combinations. The other is a hint that adds one component and requires some time to recharge but can be used indefinitely. The third part is that items that do not lead to a new idea can be grayed out or removed. This saves…2 found this helpful
very fun and challenging, i can wait for future updates, id love to see some magical elements in a future update.
I love alchemy matching games and this one has some great features that make the experience relaxing and fun. My favorite feature is being able to lock an element in place to try it with more than one pairing. Other awesome features include hiding elements that don't have more matches, being able to see prior matches, and sorting elements by category. There are hints if you get stuck which is also nice for getting an idea of which element to try next. Also I love the artwork! If you like games like Doodle God or Infinite Craft then you with for sure enjoy this!
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