

Anomaly Loop
DidOne · 2024 · Adventure, Simulation, Puzzle, Walking Simulator, Immersive Sim
PC
Positive85% · 33
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Screenshots
About Anomaly Loop
You woke up and found yourself in an anomalous endless place from which it is not so easy to get out.
Carefully observe your surroundings to find a way out of this place.
Do not overlook any anomalies.
If you find any anomalies, turn back immediately.
If you don't find any anomalies, don't turn back.
Be careful if you find a red room!
This game was inspired by "Exit 8", we are trying to make it more interesting and elaborate.
Carefully observe your surroundings to find a way out of this place.
Do not overlook any anomalies.
If you find any anomalies, turn back immediately.
If you don't find any anomalies, don't turn back.
Be careful if you find a red room!
This game was inspired by "Exit 8", we are trying to make it more interesting and elaborate.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Decent anomaly game. Worth the $2 got it for.1 found this helpful
well made, fun and short. its a game to return to whenever you feel the need to play anomaly games.
Good fun, I recommend! Can be frustrating, but with a keen eye and patience you can often spot the anomalies. I have not played Exit 8 so I cannot compare to that. Criticisms are mild: Anomaly Loop is a bit harsh on the GPU given the simplicity of the graphics. I did have one game crash. Bindings are not keyboard layout agnostic and without a way to reconfigure, so you may need to change keyboard layouts to use WASD keys for movement. FPS limiter is limited in options.
7/10 Good anomaly game for the price. Didn't have any issues playing. 29 anomalies total, with 5 red rooms that offer a challenge to reach the end of the room. Some of the red rooms are difficult. Took me about a hour and a half to see all anomalies. No jump scares. It would be better if you prioritize the anomalies and red rooms that haven't been completed, it's a little tedious trying to get a specific red room to appear to get all achievements. I still think it's worth the price.
[h1]I really wouldn't call this a bad game BUT[/h1] I expected a simple and short, yet exciting anomaly game with a few challenging rooms and maybe the occasional jumpscare, where the 100% are hard but doable. I didn't expect a frustrating, mean-spirited and completely luck-based game with [spoiler]kill rooms (one of the red rooms kills you instantly)[/spoiler] and near impossible achievements. The graphics are fine, there were no [spoiler]unintentional[/spoiler] glitches and the anomalies are creative, but the rest of this game punishes the player for trying to beat it. I wish the developers all the best and hope, they can improve with their next projects.
Fun anomaly game. There are a couple of interesting choices; the room where the anomalies occur is enormous, which makes some of the details hard to spot. This means subtler anomalies are very hard to find, even after failing them multiple times. These games are all about memorizing what can change and how, obviously, and this makes learning those changes hard to learn. Another compounding effect--there seems to be no luck protection in terms of streaks; you can get several clean rooms in a row. Other looping anomaly games have used a rule that you can't have two rooms with no anomalies in a row, which gives you a chance to learn by finding the change. Something like that, that helps you know what you did wrong and figure it out over time, would be helpful. Many games in this genre struggle with this, but this combination of factors amplifies the issue in this one. Adding another kind of room is a good idea. Other games have essentially done this without codifying it, but making it a clear category with clear criteria is a good idea. Other games have struggled with adding actively dangerous rooms and this organization makes them fit in better by making them more understandab…
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