

Apple Clicker! (2024)
Chair Studios · July 20, 2024 · Incremental, Singleplayer, Casual, Idler, Free to Play
Apple Clicker! is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
Apple Clicker! price
Apple Clicker! is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Apple Clicker!
Get a random apple by having time in the game!
Here Are the Features:
- Apples to Grow Your Collection
Collect Mysterious Apples! (God knows what...) - Some Great News
Read funny and interesting news while clicking! some of them:
- News flash: The forbidden fruit was actually a banana. Apple's PR team is working overtime.
- An apple a day keeps the doctor away... if you aim well.
- Achievements
Get your achievements by clicking and scoring high in the game!
- Leaderboard
People who are brave enough to make the highest scores will be rewarded in Discord and their names will be shown in-game! - You can change the displayed apple by writing the full name of the apple in the skin menu.
Apple Clicker! — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I thought Apple Clicker was just another simple clicker game that I'd play for five minutes and forget about. I was wrong. The gameplay is simple. You click an apple. You get more apples. You upgrade things. You click even more apples. And somehow, it works. There’s something strangely satisfying about watching those numbers go up. What starts as a pointless little click quickly turns into a full-blown obsession. Suddenly, you're calculating upgrades, chasing bigger numbers, and thinking, "Okay, just one more upgrade." The graphics are simple, the idea is simple, and honestly, everything about it sounds simple. But somewhere along the way, you stop caring. You just need more apples. What I love most is how Apple Clicker doesn't pretend to be something it isn't. It doesn't need a massive story, complicated mechanics, or a huge open world. It gives you an apple. You click it. And somehow, that's enough. I've played games with incredible graphics, massive worlds, and hundreds of hours of content. I don't remember most of them. I'll remember the apple. Some games are fun while you're playing them. Apple Clicker makes you look at the clock…2 found this helpful
its an apple clicker game. you click. you click. you click, you click more. perfect1 found this helpful
🍊:hey apple! Hey apple! Hey apple! 🍎:WHAT?? 🍊:Knife! 🔪 🍎:👁️👄👁️1 found this helpful
Apple Clicker! takes one of the most elementary concepts imaginable and turns it into a casual incremental experience centered almost entirely on clicking an apple and expanding a collection. Developed and published by Chair Studios, the game makes no attempt to hide its intentionally minimal nature. The objective can be understood within seconds, making it approachable for anyone familiar with clickers or idle games. Its simplicity is simultaneously its defining strength and its most obvious limitation, as enjoyment largely depends on whether watching progression accumulate through repetitive interaction is satisfying enough to keep you engaged. The core loop revolves around clicking the apple and spending time in the game, with random apples becoming available for collection. Collecting these different varieties gives the otherwise basic activity a clearer sense of purpose. There are mysterious apples to discover as well, introducing a small element of unpredictability that encourages players to remain active or leave the game running. The resulting progression is deliberately uncomplicated. There are no elaborate skill trees, difficult battles, or complicated resource systems c…1 found this helpful
Mining is about as simple as a game can get. I am basically clicking on a pile of material to mine it, with the chance of getting minerals as I keep going. There is no big story or complicated system getting in the way, and the whole thing is built around that one simple action. I actually think that simplicity is part of the appeal because I can start playing immediately without having to learn anything first. The basic mining loop is easy to understand. I click the pile, collect what I get and keep going, with minerals giving me something to look out for while I continue mining. It has that very simple idle and clicker feeling where I can spend a few minutes doing it without needing to give the game my full attention. I can see myself using it as a small background game when I want something that does not require much thought. The biggest problem for me is that there is not much depth behind the idea. The official description is extremely straightforward and the actual game is built around clicking the mining pile, so there is only so much I can get out of the main mechanic. There are no large areas to explore, difficult challenges to overcome or complicated decisions that chan…1 found this helpful
Disclosure: This review has been sponsored by Kirito LLC. I was compensated for writing this. It's a niche game where you basically just keep it open in the background to gain steam digital inventory items. The reason for me playing this game is due to loving to collect items. Other then that, there's not anything much going on
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