

Artificer: Science of Magic
Psilocybe Games · 2020 · RPG, Fantasy, Adventure, Exploration, Crafting
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About Artificer: Science of Magic

Artificer is a single-player survival RPG focused on researching and practicing arcane arts. The game takes place on Alcor - a planet full of deadly creatures, bizarre plants and alien races.
The Story
Survive the perils of the alien planet as Raymond Everett, a marooned science officer of HMS Hawking, pitting your resourcefulness and intellect against the eldritch beings of Alcor that are after your head.

Create Magic
Delve into a dangerous world of mystical research to uncover new recipes and rituals on a journey to unlimited power. Create spells and build magical automatons. Perform magical experiments to further your knowledge. Master alchemy, thaumaturgy and divination to construct artifacts of immense power.

Explore Alcor
Steal arcane secrets from ancient ruins. Learn alien languages to read magical grimoires. Fight monsters and dissect them to learn their weaknesses. Harvest valuable alchemical ingredients.

What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise the game's compelling world-building, unique alien ecosystem, and atmospheric art style, with comparisons to Don't Starve Together's survival exploration appeal. However, they consistently criticize unclear progression mechanics, unexplained combat systems, poor tutorials that lead to trial-and-error gameplay, and the risk of softlocking yourself out of required pathways, alongside bugs and an unfinished feel that suggests the developer may have run out of resources partway through.
I really wanted to like this game. It has a great premise, set-up, and intro sequence, a fascinating alien ecosystem to explore, and a (mostly) believable magic system. Literally everything I could ask for. But none of that means much when the gameplay and story are so disappointing. In my opinion, the lackluster gameplay would be mostly forgivable if it was my only complaint. The main problems are obscure progression requirements, unexplained combat mechanics, and a seemingly unintentional cheese for the "boss fight". The two biggest failures in the gameplay are how easy it seems to be to softlock yourself out of a required progression pathway (which I managed to do twice), and how frustratingly slow progression is. Admittedly, I've chosen to interpret the latter as intentional to give the player a "realistic" impression of actually struggling to survive on a completely unknown alien planet. It was still annoying to deal with. It's the abysmal story that has me not recommending this game. There's a lot of setup with absolutely no payoff. Simultaneously, there's a big climatic ending sequence with no buildup [spoiler] in which the main character ascends to become [i] a god of mag…1 found this helpful
"Research magic and discover mystical secrets" and it's actually nanomachines. Like, c'mon, would it have killed them to make the magic real in some fashion? Are fakeouts like that exciting for people? I'm not down voting it for that reason, though it for annoy me. Found the game tedious and unpleasant to look at.
Artificer: Science of Magic est un titre qui a su se rendre séduisant, surtout grâce à son univers et son lore très captivant, mais également à sa saveur proche de ce que l’on trouve dans Don’t Starve Together et son ambiance de survie dans un monde particulier. Le problème, c’est qu’il y a beaucoup de mécaniques sont mal expliquées et l’on peut souvent patauger. Il y a également des bugs et des collisions parfois foireuses qui contribuent à casser l’immersion. Fort heureusement, il est finalement très beau graphiquement et propose une vraie atmosphère et un style graphique d’une certaine expérience. Donc en somme, un titre original, beau, mystérieux mais quelque peu brut et pas toujours finalisé sur certain point. (jeu reçu gratuitement après avoir fini un de leurs jeux "Balthazar's Dream" à 100%)
REMINDS ME OF, DON'T STARVE TOGETHER, HEHE WAS FUN WILL DEFINETLY SPEND MORE TIME IN THE UNIQUE WORLD IN THE FUTURE, LOVE THE MECHANICS
This game *is* unrefined, but I find the mechanics really beautiful. It doesn't hold your hand, by which i mean you will probably waste alot of time figuring out what random item solves a specific problem, but I like how it encourages experimentation and the mcgyver feeling around it all. I haven't finished the game, I'm stuck on ritual circles lol, but it is a cool game that you should give a try!
I really like this game. It has so much potential and fun mystery to play with. Really unfortunate the game feels like at some point the effort, focus and story line breaks off, likely because the developer ran out of resources and realized what a massive undertaking making a good and robust video game is. I still recommend it as I very much like the point and click style and artwork and alien plant mystery and sourcery. Very, very cool and unique. I hope the developer pick this up again at some point. Shall we start a crowdfunding project EVERYONE?
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