

Aura of Worlds
Cognitive Forge · 2024 · Roguelike, Platformer, Metroidvania, Souls-like, Side Scroller
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About Aura of Worlds
- Creative Problem-Solving – There’s always more than one way forward! Grapple across pits, explode barriers, slow time, or even turn enemies against each other. Every object has multiple uses—grab a lantern from the ceiling and use it as a portable light source or an improvised flaming Molotov.
- Diverse Combat & Playstyles: Wield an arsenal of weapons and abilities: slash with a sword, attack from range, enthral enemies, or manipulate the environment. Choose between fast melee strikes, ranged precision, or experimental tactics like warping time and cloaking.
- Ever-Changing Death Labyrinths: Procedurally generated worlds with shifting layouts, dynamic hazards, and unpredictable challenges. Explore 12+ unique level themes and 6 primary world types, each filled with unique traps, powerful enemies, and devious secrets.
- Over 100 Deadly Enemies & Traps: Battle relentless foes, dodge lethal hazards, and out think colossal bosses that test both quick reflexes and lateral thinking.
- Unlockables & Progression: Find powerful artifacts, equip game-changing perks, and unlock new starting gear and world shortcuts to expand your options in every run.
- Handcrafted Pixel Art & Unique Score: A stunning blend of retro visuals, fluid animations, and an atmospheric soundtrack brings each deadly world to life.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise this rogue-lite for its beautiful visuals, satisfying combat mechanics, excellent sound design, and addictive progression loop that encourages repeated playthroughs. Common criticisms include limited active skill slots making most items feel redundant, procedurally generated levels that lack inspiration and interesting design, a broken economy with little currency value, and visual clutter during intense combat that makes it hard to track what's happening. The game is polished and fun but could benefit from better tutorial explanations and more thoughtful level generation.
This rogue-lite platformer is a beautiful, atmospheric indie gem with very satisfying combat and cool lore. Melee weapons feel great to use, every map has its own distinct vibe, and the sound design is fantastic. It's challenging in true metroidvania fashion, but deaths feel fair and the progression loop keeps you coming back. Honestly, the pet budgie alone is enough reason to play. Impressively polished too, no bugs in hours of play. 9/10, gorgeous, fun, and addictive. Highly recommend. P.S. the bombs are brutal6 found this helpful
✔ fast paced with high skill ceiling - very easy to get hit in this game ✔ breakable terrain and traps, which can be used against enemies ? you only have 4 active skill slots, so most of the active items you find just sit in your inventory - find the ones you like (simply meaning those which are useful to have at hand) and you don't really do much with the others ? procedurally generated levels aren't very inspired and generally lack interesting places ? health preservation/regeneration means everything, but there are ways of getting it back, so you aren't inevitably doomed when you get hit too many times. It does mean however, that the only truly meaningful items are those related with health ✘ economy is broken, there is little point in the currency ✘ maybe it's me but most weapons aren't very good - too finicky, too difficult to hit, which ends up being a health risk Pleasurable experience for a while (until you find a combo that carries you through the entire game), but with no lasting substance.1 found this helpful
This game is fun and addictive, and I'm excited to see that they've added more quick-slots and other content in the recent update! Keep up the good work!! I started out playing Rogue Worlds, but eventually found a Fanatical Bundle to get the full game, Aura of Worlds, and it was totally worth it!1 found this helpful
the game delivers a highly creative and mechanic-rich roguelike experience with fast-paced combat, strong build variety, and a world full of interactive possibilities. The combination of randomized weapons, environmental interactions, hidden content, and flexible playstyles makes each run feel unique and engaging. The combat system encourages quick reactions and experimentation, while the progression and equipment systems provide strong long-term replay value. However, the experience can sometimes become visually overwhelming during intense combat encounters. With enemies, projectiles, and environmental effects overlapping heavily, it can be difficult to track what is happening or understand why damage was taken. The tutorial also needs to better explain the game’s deeper mechanics, as new players may struggle with the large number of systems and interactions. In addition, the difficulty curve feels inconsistent, with some runs being significantly easier or harder than others. Despite these issues, the game stands out for its creativity, gameplay depth, and highly interactive world, giving it strong potential within the roguelike genre.1 found this helpful
I haven't had this much fun since Dead Cells!
is it just me or does it feel like this was made entirely by AI?
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