

Awakening: The Sunhook Spire Collector's Edition
Boomzap Entertainment · 2016 · Adventure, Casual, Hidden Object
PC
Positive100% · 12
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About Awakening: The Sunhook Spire Collector's Edition
Long ago, a kingdom was cast into darkness. Its king and queen were cursed to a deep sleep. Their daughter, Princess Sophia, ascended the throne and brought hope to the kingdom. In her quest to awaken her parents from their slumber, Sophia learned of a powerful Enchantress who could undo the spell. Alas! On her way to the Enchantress' lair at Sunhook Spire, she was beset by treacherous mercenaries. Can the young Queen escape the mercenaries and get to Sunhook Spire safely? After a thousand years of separation, will Sophia finally meet her parents? Scale the heights of Sunhook Spire, rescue the Enchantress and uncover the tower's mysteries in this epic journey!
This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. The Collector’s Edition includes:
Collectible morphing objects
Unlcokable achievements
Strategy Guide
Soundtrack, Concept Art & Wallpaper
Bonus Chapter: Sophia's friends turn against her
This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. The Collector’s Edition includes:
Collectible morphing objects
Unlcokable achievements
Strategy Guide
Soundtrack, Concept Art & Wallpaper
Bonus Chapter: Sophia's friends turn against her
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Out of the entire series, I think this is by far, the best installment. The plot flowed quite smoothly, and I think this was the peak of the art style, where unlike the final installment, reused assets from the previous games didn't stand out like a sore thumb. Only problem is the puzzles are a downgrade compared to the rest, most definitely. Some are a lot easier compared to other games, and others are way too arbitrary to figure out properly.
This is the point in Awakening series where the gameplay starts to focus more on the point'n'click aspect, rather than hidden object scenes and puzzles. There are still plenty of those of course, but I like this shift in gameplay, and I would say the difficulty and fun is again perfectly balanced in The Sunhook Spire. I love the visuals, same as with the other games in this series, and this time the environment is more exotic, oriental and focused on magic, mysticism and the elements, which I find refreshing and captivating compared to the basic fantasy & fairytale setting of the rest of the series.
The best in the series so far. There are definitely some completely nonsensical puzzles and actions, but overall it's pretty good. Beware that the bonus chapter relies extensively on your knowledge of the previous games.
This is [I]Awakening[/I] #5, and while it carries over a few annoyances from #4 the complete experience is enjoyable enough that I'm recommending it. There's not a lot to say if you've been following the series until now. Graphics are beautiful and the characters are entertaining. The story arch, though, has overstayed its welcome at this point and is definitely treading water. This might be the least interesting story in the series thus far. But the puzzles are mostly fun, some quite challenging indeed.
:)
The fifth game in the [i]Awakening[/i] series. It picks up right after where the bonus chapter of the previous game ended. As is usual for games in this genre, and especially this series, the artwork shines through with lovely, detailed backgrounds and colorful characters. The music is soft and relaxing and compliments the pace of the game. The puzzles aren't very difficult, though there are some that elicit a little bit of thought. I had to restart in the last half of the game, however. This was caused in chapter 4 in the galley cabinet by clicking while the hidden object puzzle was going through its ending animations. The click exited from the zoomed-in screen, and I was unable to get back into the puzzle again to pick up some crucial items. It's possible that there was a specific area that needed to be clicked as some of the interaction points in other areas were not exactly on the item, but all of the clicking that was done did not bring me back into the area where the items were located. Thankfully, it didn't take long to get back to the troublesome area. Recommended overall, but with the caveat to look out for that troublesome area.
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