

Aztech Forgotten Gods
Lienzo · March 10, 2022 · Exploration, 3D Platformer, Precision Platformer, Puzzle Platformer, Female Protagonist
Buy the Aztech Forgotten Gods key for Steam from Kinguin at $11.01 — the cheapest of 5 stores we compare.
Where to buy Aztech Forgotten Gods — official stores
Cheapest Aztech Forgotten Gods keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Aztech Forgotten Gods price by region
Aztech Forgotten Gods costs $11.01 in the United States, $11.01 in Georgia (USD), £24.99 in the United Kingdom, €29.99 in Europe (EUR), NZ$36.40 in New Zealand, A$37.45 in Australia, CA$38.99 in Canada, R$51.99 in Brazil and zł93.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $11.01 −63% | $29.99 | $11.01 | 5 | |
| $11.01 −24% | $14.49 | $11.01 | 5 | |
| £24.99 | £24.99 | — | 4 | |
| €29.99 | €29.99 | — | 4 | |
| NZ$36.40 | NZ$36.40 | — | 4 | |
| A$37.45 | A$37.45 | — | 4 | |
| CA$38.99 | CA$38.99 | — | 4 | |
| R$51.99 | R$51.99 | — | 4 | |
| zł93.99 | zł93.99 | — | 4 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Aztech Forgotten Gods
Aztech Forgotten Gods, the cyber-stone universe action-adventure game that follows Achtli, a young Aztec woman, in her quest to become a hero by wielding the power of the gods.
Aztech Forgotten Gods — game info
- Platforms
- Windows
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Aztech Forgotten Gods impresses players with its creative Aztec sci-fi fusion, engaging jetpack/flight mechanics comparable to Spider-Man traversal, and ambitious boss design featuring towering mythological creatures that deliver epic set pieces. However, the game struggles with camera and animation issues that obscure the action, dialogue-heavy pacing that interrupts momentum, repetitive combat that boils down to button mashing, and technical performance problems on PC, leaving many players feeling it needed more polish and resources to fully realize its promising concept.
[h1]Swing and a miss[/h1] Aztech Forgotten Gods is a game I really do want to like. It's indie, goes for the South-American vibe with a sci-fi angle and PS2 aesthetics. But the TLDR is that while it tries to do a lot, it misses the mark on basically every mark. Vocals are limited to grunts/belches, our protagonist has the worst case of anime hair since Yugioh, 3D-movement is maximum clunckage and combat just boils down to mashing X and hoping something connects. The camera is all over the place, character animations are stiff and exaggerated and the story/dialogue is campy at best. Worse, of the 71 minutes I spent playing it, most of it was wasted on cutscenes and waddling between points to initiate the next one. First boss took 5 minutes and most of that time was just gaining enough height to hit the glowy rocks on its limbs and off it's head. It's too late for a refund so I'll wish the devs well and hope that next time they make a game they'll playtest it thoroughly. This unfortunately was a waste of my time and money.1 found this helpful
Absolutely happy with this one.1 found this helpful
The Lienzo development team seems to have landed in a fun mechanic and built a great game around it. The flying mechanic in this game is so fun. I could only compare traversal to Spiderman swinging around the city! Lienzo also nailed the boss design. It is amazing. Fighting literal Aztec gods with rock a soundtrack is something everyone should experience once. Lienzo does achieve the level of epicness they desire from their fights. Thus, I wish they had more resources to polish the game more. Some voice acting and polish on their already great anesthetics will have helped deliver their story with more of a punch. I really enjoyed this game.1 found this helpful
Aztech Forgotten Gods is a bold and imaginative action-adventure title that aims to merge ancient mythology with futuristic spectacle, offering a vision of a world where the Aztec empire never collapsed but instead evolved into a technologically advanced society. Developed and published by Lienzo, the game follows Achtli, a young woman whose life becomes intertwined with cosmic forces after she accidentally unleashes the “Forgotten Gods.” Armed with the Lightkeeper—a powerful gauntlet-like device that doubles as a propulsion engine and combat tool—she is thrust into a struggle that is both literal and personal, battling towering deities while confronting buried grief and uncertainty. From the outset, the game positions itself as a marriage of culture, myth, and high-energy action, and that ambition informs everything from the narrative beats to the visual presentation. The worldbuilding is one of the game’s most striking assets. Rather than relying on generic sci-fi tropes, Aztech crafts a setting built on Mesoamerican traditions reframed through an alternate future lens. Massive stone-and-metal structures, glowing symbols, and towering temples coexist with sleek technology, blend…1 found this helpful
Recommended. An open-city boss gauntlet in Mesoamerican futurism that stakes everything on flight and spectacle over combat depth, and mostly earns it. Jetpack boost, wall-grab and endless float make traversal the best part of the package, with city challenges (fights, pursuits, memory hunts) giving every flight purpose and completed events clearing from the map. The god-monster roster supplies six-plus properly scaled duels, the penultimate one staged as a psychological puzzle rather than a brawl, and a photo mode rounds out a package that few peers in this space offer. Reticle combat zips comfortably between enemies but turns janky up close, heavy attacks drifting wherever the camera points, upgrades saturate long before the credits, and pursuit challenges are fragile, failing on load-in and despawning targets mid-chase. The story's late revelations recontextualise the whole city, and flying through it remains worth the trip regardless.
At first I struggled to engage with the game, but then I must admit it caught my attention and I had a lot of fun. The thing that drags the game down (something MULAKA didn't struggled with) is how dialogue-heavy this is.
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