

BACK*SPACE
Mostly Farmless Games · April 29, 2026 · Casual, Simulation, Walking Simulator, Exploration, Hidden Object
Buy BACK*SPACE from Steam at $7.50 — the cheapest of 1 store we compare.
Where to buy BACK*SPACE — official stores
BACK*SPACE price by region
BACK*SPACE costs £2.65 in the United Kingdom, €2.97 in Europe (EUR), $7.50 in the United States, $7.50 in Georgia (USD), CA$9.75 in Canada, A$10.75 in Australia, NZ$10.75 in New Zealand, zł16.46 in Poland and R$24.75 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £2.65 −54% | £5.75 | £2.65 | 2 | |
| €2.97 −56% | €6.75 | €2.97 | 2 | |
| $7.50 | $7.50 | — | 1 | |
| $7.50 | $7.50 | — | 1 | |
| CA$9.75 | CA$9.75 | — | 1 | |
| A$10.75 | A$10.75 | — | 1 | |
| NZ$10.75 | NZ$10.75 | — | 1 | |
| zł16.46 −52% | zł34.50 | zł16.46 | 2 | |
| R$24.75 | R$24.75 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About BACK*SPACE
How long will you stay?BACK*SPACE is uncanny, but still somehow feels comfortable and inviting. Nothing is chasing you, there are no entities, no threats of danger. Explore a little while you are here, and see what you might find. Search at your own pace.
Where is this place?BACK*SPACE consists of 16 unique levels, each with varying themes. 8 levels feel like forgotten offices, malls, and rooms, and smell of moist carpet and molding wallpaper. 8 levels feel like poolrooms, and lure you in with calm waters. These levels are inspired by backrooms lore, and feature some familiar takes, and some maybe less familiar. A wanderer can explore any level at any time, and does not have to progress in any linear order. These rooms are confusing and somewhat maze-like, but the way out is still reachable, if you really want to leave...After an introductory level, wanderers find themselves in a home ‘Hub’ of sorts, that connects to each of these 16 levels. But also, one final Exit elevator in this room is found, glowing in the light of a mass of television screens. Is this the way out? Do you want to leave? You are welcome to stay as long as you like…
What do you keep finding?Each main level has a VHS tape hidden somewhere in its rooms. This tape can show up in different places each time a wanderer visits, encouraging the wanderer to explore and look a little more closely. Some objects are decoys. Audio cues throughout a level may appear, trying to lead you on your exploration, maybe towards your tape, maybe towards the way out. Sometimes, a tape may be more tucked away and difficult to find, but, a wanderer only needs to find a VHS tape if they truly wish to move on from this place. 16 tapes, 16 screens…Each found tape will show up at Home in the collection, and finding a tape will also enable a signal that the tape has been found in its level, but you could return for a wander if you wish.Some levels are more maze-like while others are a bit more linear in nature, but in all of them you will start to feel your state of mind aligning with the level’s namesake. Many rooms are dark, but your flashlight will help. An explorer that feels trapped can save/reload and would restart at the beginning of the current level. Remember, the VHS tapes are not required to unlock anything except the Hub Exit. Your exploration, and your findings, are entirely up to you.
Are you watching closely?BACK*SPACE features multiple options to adapt the visual experience. It begins with a heavy analog/VHS look, but multiple VHS effects can be removed in game options if a clean look is desired. This is meant to help with wanderers who may be sensitive to motion sickness.Other options include disabling head-bob effects, use-icon effects, footstep sounds, look sensitivity, and audio disable.Some areas utilize some flickering fluorescent lights. It is not particularly extreme by any means, but users with photosensitivity should proceed with caution.BACK*SPACE features a manual save ability, so wanderers can continue wandering at a later time. 3 save slots are usable. Saving will store tapes found, time played, and current level. Saving once you return Home is recommended, to make venturing forth easier.BACK*SPACE can be played with either keyboard/mouse or XBOX controller.There is no music currently in BACK*SPACE. This is intended to draw the wanderers focus to the visual aspect, however, it also enables a wanderer to turn on their own liminal playlist if they desire.Is this what you want?BACK*SPACE features a free demo. The demo includes 2 of the 16 main levels, one ‘room’ style, one ‘pool’ style, along with the intro and hub rooms. The demo shows the true BACK*SPACE experience, just not all the levels are reachable. Wanderers are encouraged to ‘try before you buy’ to see if this liminal walking sim is something they would enjoy.The demo should provide about 2-3 hours of liminal exploration. The full game can provide 20+ hours of exploration to a dedicated explorer, but, generally speaking, the average wanderer might get 10-12 hours on a single playthrough. New playthroughs may place the VHS tapes in different locations, and thus lead explorers to different rooms a second time around.BACK*SPACE is built in UE5, using Lumen technology. Lumen seems to have issues sometimes with certain graphics cards. It is Highly Encouraged that a wanderer try the demo first if there is concern with maybe some older hardware. Many UE5 pre-made assets have been used in this game, credits for in-game assets can be found in-game upon completion and reaching the Hub Exit. No AI was used in the making of BACK*SPACE.Features Summary-16 levels of liminal exploration-search for VHS at your own pace-no entities or monsters-Visual and Gameplay options-3 Save Slots
BACK*SPACE — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Back*Space is certainly one of the better single-player, no-entities Backrooms games. Its level design is genuinely intimidating, creating environments that are so vast and disorienting that one can easily become lost for hours in some of the less linear levels—which is exactly how a liminal-space experience should feel. My only real gripe is the reliance on the increasingly overused liminal-space trope of searching for VHS tapes. That said, Back*Space does more with the mechanic than most. Tapes can appear in different locations across playthroughs, while the developer's clever use of “decoy” objects adds an extra layer of uncertainty to the search. It is a refreshing twist on a familiar mechanic, and one I haven't seen utilized quite this way before. For anyone looking for a Backrooms experience that prioritizes atmosphere, exploration, and the unnerving feeling of being genuinely lost, Back*Space is well worth a look.1 found this helpful
A really solid, good Backrooms game that’s genuinely fun just switch off your brain and run through it but keep an eye out for the tapes. I’m already looking forward to Back Space 2. The only thing that bothers me a bit though I’m really just nitpicking here is that I don't get true 1080p resolution and there are bars on the sides then again, that might just be because I'm playing on Linux. Oh, and as a side note: It runs great on Linux.
I've played a lot of these sorts of games now, and can honestly say this is definitely one of the good ones. This one definitely is more about exploring than it is scares or dread, not that some of these spaces can't be creepy. It's just that the game isn't trying to put you in a stressed state. If you've played other games and are thinking of a comparison, I would say this is more along the lines of a Dreamcore, minus some of that game's built in little scares, though this game has a few light moments of that from time to time. Still, in the same sense as that other game, this one really is about just getting a good view of the spaces, and oh boy are there a lot of them. The basic gameplay is simple. You have to go find a tape and get out. There's a sound cue for the tape and the exit. Because of random spawns for the tape, you could have a completely different experience to the next person. One thing this game does that I haven't seen too much of that I think is really neat, is have a hub area that is itself an interesting level to explore. Not only is the familiar place to come back to nice for the grounding element, it also serves as a way to track your progress and make ever…
From many liminal space games I have experienced so far, this is one of the top. The level design has a good variety and you never see the same set of rooms over and over again. Compared to Dreamcore, which levels are huuuge, this one keeps it compact but still confusing enjoy to get lost. The collecting tapes mechanic stimulates exploration, the subtle sound enviroment guieds you to goals and the smooth transition between level-themes are very nice. Best liminal explorer i came across since Limscape. Would love the play the second one once it comes out.
These developers don't get the idea of the Backrooms. I rarely find liminal spaces boring, but this one just sucked ass.
The best bang for your buck liminal game on Steam, and one of the few to have tons of actual effort put into the maps and views. The sheer variety in one level of Back*Space rivals all of Dreamcore combined. I absolutely recommend this if you want a pure liminal game to get lost in for a while.
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