

Beat Boxing
Burning Daisies · 2020 · Casual, Sports, Action, Early Access
PC
4 user reviews100% · 4
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Screenshots
About Beat Boxing
Get into the skin of young Aztec warrior that has to pass rhythm-based trial.
Beat Boxing is a Virtual Reality game aiming to translate boxing punches into the rhythm game. Our own algorithm is analysing music track (built-in or selected from user's music library) to synchronize target spawning to the beats. Player can change difficulty from an easy session to nearly impossible one that will push him to the limits.
Beat Boxing is a Virtual Reality game aiming to translate boxing punches into the rhythm game. Our own algorithm is analysing music track (built-in or selected from user's music library) to synchronize target spawning to the beats. Player can change difficulty from an easy session to nearly impossible one that will push him to the limits.
Features:
- immersive beat to beat action synchronized with built-in music or any track you select from your collection
- beautiful visualizations we plan to expand with skins
- great replayability - master your favourite tracks and challenge your friends to beat your high score
- wide range of difficulty levels from casual ones to superhuman that will give you hard exercise
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
✦ AI summary
Players praise the game's potential as a customizable rhythm VR experience with solid visual design and an efficient auto-song generator that requires no mods, though they note it's still early access and relatively affordable. However, common complaints center on unintuitive menu navigation, difficulty balancing that's too punishing even on easier modes, and problematic rock placement patterns that force unnatural controller movements and risk collisions, all of which need refinement to improve playability.
The bad: I started the game and I initially thought there was a problem with height detection, cause everything looked to be too down. Then I restarted and found out it is probably intentional. Not really sure if that's usable. Also, the whole menu system is sort of weird - some people would not even find the buttons to switch between normal songs, favorites and songs on computer. And last, but definitely not least, the way those rocks are going, people will have problems with controllers crashing against each other - too many times there are rocks for the left arm on the right side and right after that rocks for the right arm on the left side. TLDR: menu is chaotic and rocks needs some guidance to prevent controllers collision. The good: I did not like the design of menu, but I definitely liked the background during the menu and play. Do more of those, they look really good. Also, it was a good idea to allow custom song generator right from the start. Result: it looks like a solid early access, there is definitely potential there and the price will be interesting for the whole audience. If this will be updated (and not become an abandonware), it can be a success.6 found this helpful
I recommend this game because It's really a solid early access. Especially since it's so cheap. The best advantage is that you can load custom songs from disk without downloading any additional mods! But for the new players gameplay is kinda too hard even in a kindergarden mode so can discourage a little bit.2 found this helpful
Every time a new rhythm-based VR game with the ability to add your own music comes out, I buy it in hopes of it being Beat Saber for my own music. This game has the potential to actually do it. It is the second best rhythm VR game I have played, and it is still in early release. This game is already good, and has the potential of being great if they can make a few improvements. Pros - Visually appealing - The auto-generator does a good job of matching the music - The auto-generator works faster than in most other games Cons - Kindergarten level is quite challenging; superhuman is never going to happen. They need to adjust their difficulty settings to a more reasonable range. - Every block coming at you from your right has to be punched y your left hand, and vice versa. This means that, when they are coming close together, their is a lot of bumping of the controllers. At some point, controllers are going to get broken. - The navigation menu is a pain to find your own library. I hope they will make this more intuitive. - The blocks are not vivid colors. It looks like there is an option at the main menu to customize the blocks, but when I clicked on it, it did not do anythin…1 found this helpful
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