

Block Clicker
MaCoGAME · 2026 · Point & Click, Automation, Casual, Pixel Graphics, Idler
PC
3 user reviews100% · 3
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About Block Clicker
Hi! I'm a solo indie game developer trying to create fun and entertaining games.Block Clicker is a mining clicker game where you break blocks to collect resources and grow your operation.Mine a wide variety of blocks, each with different values, and turn your resources into powerful upgrades. Improve your clicking strength, unlock automation systems to keep progressing even when you’re not actively playing.Features
- Mine a variety of blocks, each with unique values
- Upgrade your power with strong Player Upgrades
- Build automation systems that mine for you
- Use consumables for strategic boosts
- Complete missions and unlock achievements
- Prestige to grow stronger every run
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
✦ AI summary
Players appreciate this incremental clicker as a casual time-killer with a straightforward gameplay loop of breaking cubes for randomized ores and managing upgrades. However, some criticize the visual style for causing dizziness, and several note that the game lacks adequate explanation for key mechanics like how prestige points are earned, making progression confusing without trial and error.
The main gameplay loop is simple, just like in most incremental games. You click on the ore cube in the middle of the screen until it breaks, and the moment it does, a new cube instantly appears, ready to be smashed again. It’s a never-ending cycle. Every cube is randomized, and breaking one rewards you with different ores such as gold, emerald, copper, or stone. Stone appears most often with a drop chance of over 50%, while rarer and more valuable ores sit below the 1% mark. There’s a chance of a treasure vein appearing during cube smashing, which leads to more valuable ores, but that’s the only surprise. Each new cube has slightly more health than the previous one, so progression naturally demands more clicks over time. The ores you collect can either be sold for money or saved for upgrading your pickaxe, which directly improves manual mining. Upgrades begin with straightforward boosts like increased base damage and higher critical hit chances, but later expand into perks that improve ore yields and increase the odds of getting better cubes overall. Money serves a different purpose and is used for automation. You can purchase mining tools and machines that break cubes for you, …1 found this helpful
It's ok. The style makes me dizzy though.
Great game to pass the time !
Edit: This was fixed on the first day, it was very frustrating but its all good now :D Literally cannot figure out how prestige points are earned. Nothing in the game tells you, i've spent the last two hours trying to figure it out with no success. You'd think it would be something obvious like money gains but material gains but i doubled my lifetime earned money in 1 sale and the points stayed where they were, ive checked everything it seems. I cant figure it out lol. Why would this not be explained somewhere?
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