

CD Market - Music Label Sim
Lost Star Games · 2026 · Simulation, Strategy, Management, Music, Capitalism
PC
Very Positive97% · 100
This game is free to play. Get it on Steam →
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About CD Market - Music Label Sim
CD Market is a music label management game about taking a small record label through decades of music history.You sign artists, shape their careers, release records, send them on tour, chase charts, and try to keep the whole thing from collapsing when the industry changes around you.Some weeks are simple: a single sells well, a tour date goes smoothly, a new artist looks promising. Other weeks, a band is falling apart, a legal case lands on your desk, piracy eats into sales, a rival label makes an offer to your biggest act, and your next album still is not ready.That is the job. Build the label anyway.
Start Anywhere From 1970 To 2020
Starting in the 1970s means dealing with a world built around physical formats, regional distribution, and record stores. Start later and the business has already changed. CDs rise, piracy appears, digital platforms arrive, and the comfortable old ways of selling music become harder to rely on.You can keep playing beyond 2020 and see how long your label can survive.Sign Artists And Manage Their Careers
Scout new artists through your A&R department, negotiate contracts, pay advances, set royalties, renew deals, and decide who deserves a long-term place on your roster.Artists are not just sales machines. They have creative energy, stress, boredom, happiness, chemistry, traits, and problems of their own. A talented band can still burn out, fall apart, lose a key member, or become difficult to manage at the worst possible time.Make The Music Before You Sell It
A release starts before the release screen.Set the creative direction for a project, choose the style and theme, book demo sessions, hire writers and producers, record songs, and decide what should become a single, album, EP, promo single, compilation, greatest hits release, or special edition.You can release music in different regions and formats, including Vinyl, Cassette, CD, and Digital. Each era changes what makes sense, what sells, and what risks you are taking.Promote The Release
A great song can still disappear if nobody hears it.Run marketing campaigns, schedule PR events, send music to radio, create videos for TV, build hype before an album, and grow artist recognition across different regions. You may also get offers for commercial placements, collaborations, award-show performances, or other opportunities that can help a release take off.Tour, Sell Merch, Or Build A Festival Legacy
After an album, send the artist out into the world.Choose venues, set ticket prices, plan dates, build setlists, add supporting artists, manage travel and amenities, rehearse, and watch each show affect reputation, stress, ticket sales, and future demand.You can also create merch sets, work with suppliers, order stock, set prices, and turn fan excitement into another part of your label’s income.As your label grows, festivals become part of its identity. Get your artists onto festival lineups, or create your own festival, book the venue, set the schedule, invite label and global artists, manage budgets, and try to turn a risky event into a name fans remember.Survive The Industry
The music business does not stay still.Global charts move every week. New styles appear. Rival labels grow. Artists retire, get poached, or become famous enough to demand better terms. Awards can raise your profile. Legal cases can drain your cash. Piracy can destroy sales if you ignore it for too long.Build departments, hire better employees, bring in executives, run anti-piracy campaigns, settle or fight lawsuits, and make the kind of decisions that decide whether your label becomes a legend or a warning story.Grow Into Something Bigger... And Delegate The Chaos
If your label becomes successful enough, the business expands beyond signing artists and releasing albums.You can build your own studio, move into better offices, hire executives, open distribution centers, run your own record stores, buy radio stations, make distribution deals with rival labels, and even acquire other labels.As the company grows, you can start delegating some of the chaos. Marketing executives can run ongoing PR work for your artists. HR executives can recruit and manage department staffing. Tour executives give you better forecasts before you risk money on the road. Distribution executives help with retail infrastructure, store costs, and rival-label deals.You can also hire release executives to help manage an artist’s album cycle. They can plan demos, schedule recordings, prepare singles, build release drafts, and wait for your final approval before anything goes out.By then, your label is not just surviving the industry anymore. It is part of what shapes it.Explore The Game In Sandbox Mode
If you want less pressure, or just want to experiment, Sandbox mode lets you bend the game around your own ideas.Edit your label’s cash, recognition, genre popularity, release settings, ticket price limits, manufacturing costs, employee setup, and more. You can also create and edit artists, adjust members, change traits, boost happiness, fix chemistry, or set up the exact roster you want to play with.Use it to test strategies, build a dream label, skip the early struggle, recreate a specific music scene, or just make the numbers do something ridiculous and see what happens.Features
- Start in any year from 1970 to 2020 and continue endlessly
- Manage a record label through vinyl, cassette, CD, piracy, and digital eras
- Scout artists, solo members, and future stars through A&R
- Negotiate contracts, advances, royalties, renewals, and EP deals
- Manage artist happiness, chemistry, stress, boredom, burnout, addiction, and band drama
- Create demos, record songs, choose writers and producers, and build full album projects
- Release singles, albums, EPs, compilations, greatest hits, promo singles, and special editions
- Choose formats, regions, prices, publishers, marketing budgets, and distribution options
- Track sales, profit, certifications, piracy impact, chart positions, and regional recognition
- Run PR events, marketing campaigns, radio promotion, TV exposure, and commercial deals
- Plan tours with venues, ticket prices, setlists, support acts, travel, amenities, and show ratings
- Create merch sets, manage suppliers, order stock, and sell to fans
- Compete for awards and perform at major ceremonies
- Create your own festivals and invite label or global artists
- Handle legal cases, settlements, court outcomes, and anti-piracy campaigns
- Compete with rival labels, counter their offers, sign global artists, or acquire subsidiaries
- Build distribution centers, open record stores, and make deals with other labels
- Buy radio stations and strengthen your control over promotion
- Use Sandbox mode to edit your label, artists, money, recognition, and more
- Create or import custom music templates with different genres, styles, regions, stores, publishers, and radio stations
- Unlock achievements across sales, tours, awards, formats, legal cases, stores, and digital music
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
A surprising amount of nuance and complexity in this game. You can overextend yourself at almost any phase if you expand in the wrong way. Really loving it!3 found this helpful
I've put 40 hours into the game so far and love it. Bit of a steep learning curve, but once you figure it out, it's pretty simple to get on the right trajectory and ride your label to world domination. I want to buy out my competitors, and get every achievo, I'm at 15/25 so far. Dear Developer, I really love what you've done with this title. Thank you.3 found this helpful
It's actually so peak I cannot stop playing, everyday after work the only thing I can think about is "damn I want to play CD Market - Music Label Sim I can't wait to go home".2 found this helpful
A great music simulation game. I love this genre and this is one of the best. One thing that lets it down is the touring system - which lets it down and hopefully gets expanded.2 found this helpful
I LOVE this game. Even after only a couple of weeks release, it's got deep, deep customisation and massive replayability. It covers more than just music making, you can create Festivals, TV shows, and strategise long-term marketing/distribution dominance etc. The devs are incredibly responsive and are making suggested tweaks all the time. It really is a lot of fun. If this kind of Game Dev/Tycoon genre appeals to you, then check it out, and live out your Media Mogul fantasies...!2 found this helpful
It's a terrible game.
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