

CD Market - Music Label Sim
Lost Star Games · July 17, 2026 · Simulation, Strategy, Management, Music, Capitalism
Buy CD Market - Music Label Sim from Steam at $19.99 — the cheapest of 1 store we compare.
Where to buy CD Market - Music Label Sim — official stores
CD Market - Music Label Sim price by region
CD Market - Music Label Sim costs $5.75 in Georgia (USD), £13.49 in the United Kingdom, €14.25 in Europe (EUR), $19.99 in the United States, CA$22.49 in Canada, A$26.95 in Australia, NZ$29.99 in New Zealand, zł37.75 in Poland and R$50.49 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $5.75 | $5.75 | — | 1 | |
| £13.49 | £13.49 | — | 1 | |
| €14.25 | €14.25 | — | 1 | |
| $19.99 | $19.99 | — | 1 | |
| CA$22.49 | CA$22.49 | — | 1 | |
| A$26.95 | A$26.95 | — | 1 | |
| NZ$29.99 | NZ$29.99 | — | 1 | |
| zł37.75 | zł37.75 | — | 1 | |
| R$50.49 | R$50.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About CD Market - Music Label Sim
Start Anywhere From 1970 To 2020
Starting in the 1970s means dealing with a world built around physical formats, regional distribution, and record stores. Start later and the business has already changed. CDs rise, piracy appears, digital platforms arrive, and the comfortable old ways of selling music become harder to rely on.You can keep playing beyond 2020 and see how long your label can survive.Sign Artists And Manage Their Careers
Scout new artists through your A&R department, negotiate contracts, pay advances, set royalties, renew deals, and decide who deserves a long-term place on your roster.Artists are not just sales machines. They have creative energy, stress, boredom, happiness, chemistry, traits, and problems of their own. A talented band can still burn out, fall apart, lose a key member, or become difficult to manage at the worst possible time.Make The Music Before You Sell It
A release starts before the release screen.Set the creative direction for a project, choose the style and theme, book demo sessions, hire writers and producers, record songs, and decide what should become a single, album, EP, promo single, compilation, greatest hits release, or special edition.You can release music in different regions and formats, including Vinyl, Cassette, CD, and Digital. Each era changes what makes sense, what sells, and what risks you are taking.Promote The Release
A great song can still disappear if nobody hears it.Run marketing campaigns, schedule PR events, send music to radio, create videos for TV, build hype before an album, and grow artist recognition across different regions. You may also get offers for commercial placements, collaborations, award-show performances, or other opportunities that can help a release take off.Tour, Sell Merch, Or Build A Festival Legacy
After an album, send the artist out into the world.Choose venues, set ticket prices, plan dates, build setlists, add supporting artists, manage travel and amenities, rehearse, and watch each show affect reputation, stress, ticket sales, and future demand.You can also create merch sets, work with suppliers, order stock, set prices, and turn fan excitement into another part of your label’s income.As your label grows, festivals become part of its identity. Get your artists onto festival lineups, or create your own festival, book the venue, set the schedule, invite label and global artists, manage budgets, and try to turn a risky event into a name fans remember.Survive The Industry
The music business does not stay still.Global charts move every week. New styles appear. Rival labels grow. Artists retire, get poached, or become famous enough to demand better terms. Awards can raise your profile. Legal cases can drain your cash. Piracy can destroy sales if you ignore it for too long.Build departments, hire better employees, bring in executives, run anti-piracy campaigns, settle or fight lawsuits, and make the kind of decisions that decide whether your label becomes a legend or a warning story.Grow Into Something Bigger... And Delegate The Chaos
If your label becomes successful enough, the business expands beyond signing artists and releasing albums.You can build your own studio, move into better offices, hire executives, open distribution centers, run your own record stores, buy radio stations, make distribution deals with rival labels, and even acquire other labels.As the company grows, you can start delegating some of the chaos. Marketing executives can run ongoing PR work for your artists. HR executives can recruit and manage department staffing. Tour executives give you better forecasts before you risk money on the road. Distribution executives help with retail infrastructure, store costs, and rival-label deals.You can also hire release executives to help manage an artist’s album cycle. They can plan demos, schedule recordings, prepare singles, build release drafts, and wait for your final approval before anything goes out.By then, your label is not just surviving the industry anymore. It is part of what shapes it.Explore The Game In Sandbox Mode
If you want less pressure, or just want to experiment, Sandbox mode lets you bend the game around your own ideas.Edit your label’s cash, recognition, genre popularity, release settings, ticket price limits, manufacturing costs, employee setup, and more. You can also create and edit artists, adjust members, change traits, boost happiness, fix chemistry, or set up the exact roster you want to play with.Use it to test strategies, build a dream label, skip the early struggle, recreate a specific music scene, or just make the numbers do something ridiculous and see what happens.Features
- Start in any year from 1970 to 2020 and continue endlessly
- Manage a record label through vinyl, cassette, CD, piracy, and digital eras
- Scout artists, solo members, and future stars through A&R
- Negotiate contracts, advances, royalties, renewals, and EP deals
- Manage artist happiness, chemistry, stress, boredom, burnout, addiction, and band drama
- Create demos, record songs, choose writers and producers, and build full album projects
- Release singles, albums, EPs, compilations, greatest hits, promo singles, and special editions
- Choose formats, regions, prices, publishers, marketing budgets, and distribution options
- Track sales, profit, certifications, piracy impact, chart positions, and regional recognition
- Run PR events, marketing campaigns, radio promotion, TV exposure, and commercial deals
- Plan tours with venues, ticket prices, setlists, support acts, travel, amenities, and show ratings
- Create merch sets, manage suppliers, order stock, and sell to fans
- Compete for awards and perform at major ceremonies
- Create your own festivals and invite label or global artists
- Handle legal cases, settlements, court outcomes, and anti-piracy campaigns
- Compete with rival labels, counter their offers, sign global artists, or acquire subsidiaries
- Build distribution centers, open record stores, and make deals with other labels
- Buy radio stations and strengthen your control over promotion
- Use Sandbox mode to edit your label, artists, money, recognition, and more
- Create or import custom music templates with different genres, styles, regions, stores, publishers, and radio stations
- Unlock achievements across sales, tours, awards, formats, legal cases, stores, and digital music
CD Market - Music Label Sim — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Steam Deck
- Verified
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
CD Market - Music Label Sim is an engaging music industry simulation that players find addictive and rewarding, with compelling gameplay about managing artists and navigating the harsh realities of the music business. Players praise its depth, the satisfaction of building success from nothing, and active developer support, though some note the game becomes predictable once you discover optimal strategies, with limited differentiation between artists regardless of their starting point.
Like The Political Process for indie bands. Very promising!2 found this helpful
It's a lovely little game that somehow has managed to keep me really busy and interested for a few days straight, without having me lose interest as of yet. Worth the full price imho.2 found this helpful
An absolute delight that really makes you work hard to succeed. Your first few runs will end in absolute disaster if you play on the Nobody mode in order to earn achievements, but that is all part of the learning aspect of the game. Each week will feel stressful as you make pennies on the dollar as greedy publishers take 90% cuts and your artists become ever more demanding. Your main act who has kept the label afloat, now has a crippling drug addiction and you find yourself spiraling into debt to keep their treatments in place. All will feel doomed yet again. Then you will have that big break! Money will come pouring in after a hard fought recording process creates a hit or maybe a merchandise line has a surge of sales due to a fad, You get cocky and start buying radio stations or maybe open your own stores to stick it to those greedy publishers....and then the week clicks over and now you find yourself in the red yet again. But you've been here before, 200K in the hole is nothing to you now. Gotta spend money to make money. Your flagship main act has finally finished their addiction treatment and good news for them on their first day back...you have just booked them on a whirlwind…2 found this helpful
I like the game. It is currently being held back from being its best self by the fact that it is, essentially, solvable. If you play for large markets using popular music genres, there is a gameplay loop that will essentially guarantee you steady returns, eventually very large ones. For me, the core problem is that every band or artist is capable of being perfect in every aspect of performance. It doesn't matter whether they are discovered as a one-star garage band; there appears to be no training cap in any category, so given time, literally everybody can be a perfect songwriter with a perfect look, a perfect sound, and perfect performance skills. In fact, at the outset, you're playing against multiple other labels who feature rosters of perfect artists. There is no incentive to specialize or to find an under-explored niche and no real incentive to spend a lot of resources on talent hunting. It's an interesting tycoon scenario but it isn't the music industry. Suggestion: make certain categories (songwriting, look) fundamentally resistant to improvement through coaching and impose hard caps in other categories. Nerf the "vendor" songwriters so that the skill becomes mean…1 found this helpful
This game is so addicting its not even funny. Time passes by so much when I am locked in playing this.1 found this helpful
This is easily the best music sim I’ve played! I loved it on iOS but this version def takes it to another level with more features and customization options. The dev is also really active in Discord and is really good with patches and updates for the game. 1000% recommend.1 found this helpful
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