

Chronical
Class of 2022-2023 · 2023 · Puzzle, Adventure, 3D Platformer, Time Management, Magic
PC
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Screenshots
About Chronical
Chronical is a single-player puzzle-platforming game with gamepad controls only. The game contains 2-3 hours of gameplay with fresh new mechanics and puzzles you haven’t seen before: The power of time is at your fingertips! Take control of a powerful Chronomancer in this mysterious puzzle-platformer. Explore the Chronical school to discover its secrets and learn new spells. Will you save all of the professors and reveal the mystery of the Time Loop?
Features:
This game was created by the class of 2022-2023 of Campus ADN, a school of videogame development in Montréal, Québec.
Features:
- Innovative puzzles and mechanics
- 4 magic spells to master
- 2-3 hours of gameplay
- Fascinating mysteries!
This game was created by the class of 2022-2023 of Campus ADN, a school of videogame development in Montréal, Québec.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I think some of the existing reviews are a little unfair. I did get a little frustrated at the puzzles at times, and encountered a couple of glitches that were easily overcome, but I was overall impressed. I don't think the puzzles were ambiguous or opaque enough to demand greater tutorialisation or signposting of the solution - that would defeat the point of them being puzzles. For the scope of the game as a student project, I really enjoyed being in the world, even if there wasn't much world-building or lore to actually know the whys and whats of that world. It was an interesting place to be, even without any real story. Even if the platforming was clunky by modern standards, it just meant a little bit of extra care was needed. The mechanics were interesting and interacting with them and the objects they affected was enjoyable as I worked step-by-step to solve areas. To have 5 key non basic-movement or interaction mechanics (shoot, booster, speed up time, slow down time, doppelganger) that worked well and were kept interesting and varied to use is an excellent inclusion. Run-backs after a fail state were potentially annoying, but there are shortcuts available to be opened th…2 found this helpful
It's not a bad game but it's just lacks story telling and pointing out literally what to do in puzzles. I was stuck and unfortunately not even a single youtube video showing how to pass lol. Meaning not even the devs played it. Language isn't a problem once you switch on the main menu although there's not necessarily good translation there but still understandable. The only reason I can't recommend is you will simply get stuck with no tips no story telling no nothing but other than that it's acceptable. If you are a type of person that insists on solving puzzles then go ahead and play this one for sure it's fun!1 found this helpful
Not only are the controls, both in the menu and the prompts, always in a default language (I think French) regardless of what language setting you select, but the general optimization is pretty trash to boot, even after I went into my nvidia settings to force vsync (cause there are no graphical settings in the game itself regardless) it was still nowhere near as smooth as the trailer.
This student project was fun albeit a bit frustrating to play though as there were little instructions or tutorial or tips provided. Each section you go through has a limited time before you fail out and have to restart. Kind of had to deduce how the game wants you to progress, and the platforming is janky as well. On the positive side of things, the time manipulation mechanics are fairly intuitive and unique, plus the music and graphics are top tier!
Could be a good game but is unpolished. Frame rate is abysmal and 0 context for what's happening in the game.
I say no to this game not for the fact that it is a bad concept. The developers definitely put thought into how the time mechanics work, and after playing it for a few minutes I could see what they were trying to do. There is promise here for puzzle mechanics as a junior or single developer title. My biggest issue, the platforming. I have played N64 games that had better jumping than this game. I have played CD-i games that had better jumping. I just.....do not like the jumping in this game. I was also caught off guard that they just "dropped" me into the game. Normally I like that kind of thing but this one felt so abrupt. When you reset time from a mistake, it does take a good bit of load time to get back to where you were. I have not tried to run out the time of the yellow bar, it might lead to a bad ending? I need to tinker with it more. Would I recommend this? Not in the current state, but if curious about a newer developer testing their skills I say have a go at it. For educational purposes.
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