

Citadale - The Ancestral Strain
ERMedia · October 24, 2018 · Adventure, Indie, Pixel Graphics
Buy the Citadale - The Ancestral Strain key for Steam from CJS CD Keys at $1.98 — the cheapest of 7 stores we compare.
Where to buy Citadale - The Ancestral Strain — official stores
Cheapest Citadale - The Ancestral Strain keys — keyshops
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Citadale - The Ancestral Strain price by region
Citadale - The Ancestral Strain costs €0.59 in Europe (EUR), £1.50 in the United Kingdom, $1.98 in the United States, $1.98 in Georgia (USD), zł3.74 in Poland, CA$8.99 in Canada, NZ$10.29 in New Zealand, A$11.50 in Australia and R$16.59 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| €0.59 −93% | €7.99 | €0.59 | 6 | |
| £1.50 −75% | £5.99 | £1.50 | 6 | |
| $1.98 −75% | $7.99 | $1.98 | 7 | |
| $1.98 −60% | $4.99 | $1.98 | 6 | |
| zł3.74 −87% | zł28.99 | zł3.74 | 4 | |
| CA$8.99 −10% | CA$8.99 | CA$11.28 | 4 | |
| NZ$10.29 | NZ$10.29 | NZ$14.40 | 3 | |
| A$11.50 −10% | A$11.50 | A$11.63 | 4 | |
| R$16.59 | R$16.59 | R$43.98 | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
About Citadale - The Ancestral Strain
A century of relative peace (as far as peace goes in medieval times) is about to come to a shocking end. Once again, the screams of the undead are heard in the night as they hail the return of Rhogul, Lord of Darkness and Wearer of Capes. And he has but one goal: Revenge on the Dorleac family. That would be you.
As Arion Dorleac, you will face Rhogul once more - if you can survive the terrifying traps, dastardly demons and malicious monsters he puts in your way that is. Armed with the legendary Shadow Blade, Arion sets forth to end the reign of Rhogul before it really begins.
Arbitrary list of features:
- Retro styled action inspired by the greats on the SNES and MSDOS (because 8bit is so 2016)
- NOT a metroidvania - pure, stage based action, tough as vampire teeth
- Long, tough and challenging levels. And I mean LONG! What's it they say, git gud?
- Hidden exits lead to alternative stages, giving you great replay value
- Two endings based on what stages you conquer (there's that replay value again)
- New subweapons and spells to help you
- Did I already mention that this game is HARD? Do yourself a favor and read the manual! (It's in your install folder)
- A real save system this time (yeah, I listen)
-------------------------------
Controller Information:
Due to limitations with the engine, some controllers, for example 8bitdo gamepads, may not work properly. There is, unfortunately, nothing I can do about that. Should you have any trouble with your gamepad, maybe try another gamepad or use the keyboard. I apologize for the inconvenience.
Citadale - The Ancestral Strain — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Challenging difficulty is fine. Although you have unlimited continues, when you give the player just 1 life to do a whole level then kicking them back to the very beginning of the stage when you die doesn't entice me to play much further. Made it to level 4 and the difficulty spike is insane. The flip boards you stand on have some very precise timing required otherwise you fall through to your death or repeating a small section you just did. Over and over.6 found this helpful
Unfortunately, I can't recommend Citadale in good conscience. Though it has some redeeming qualities - the pixel art is crisp and the music is thematically appropriate - there's much here to take issue with. Level design is comprised largely of long, empty hallways packed to the gills with dead ends, forcing the player to backtrack numerous times in order to ascertain the correct path for progression. Enemies are by-the-books in design and behavioral patterns, and bosses fair even worse: the first boss in particular is compromised of entirely randomized movement patterns and doesn't telegraph his attacks at all - they're clearly proximity- and radius-based. Progression is gated off by doors that require a toll in the form of coins, a-la Mario 64's star doors, but strangely, these coins can be farmed from random enemies; they also seem to respawn behind torches and lanterns across each level, making them trivial (and random) to obtain. Top all this off with a number of bugs - spamming the slide move layers its sound effect atop itself, exiting the options menu closes the game entirely - and you can see there's a lot of room for improvement. There's a good game underneath it all, …5 found this helpful
Well, for starters i prefer the previous trilogy. The new subweapons are pretty much useless and i miss the old text dialogs from the prequels. There are some wonky design choices in this one like the illusion castle level design or the flipping platforms but even with this is playable and fun. The difficulty i would said is medium as 8bits games go, not as hard as the description says, there are checkpoints at boss battles and after completing a level. Multiple paths with different bosses and levels allow for further replayability this time and a alternative ending, the secret stages are actually better than the main ones. The music is catchy. Simply dont forget that is an indie and you will enjoy it, there are not that many Castlevania look alikes in Steam...4 found this helpful
Was having fun and I like how you can keep retrying when you make it to a boss. The game autosaves but unfortunately after making it through 4 or 5 chapters I accidentally clicked on new game and it automatically deleted my save file. Uninstalling out of frustration. There should be save slots or at lease have a confirmation before starting a new game so you can back out.1 found this helpful
Citadale – The Ancestral Strain, developed by ERMedia and published by Plug In Digital, is a retro-inspired action platformer that deliberately embraces the design philosophy of classic 16-bit era games. Instead of following modern trends such as open exploration, RPG progression trees, or cinematic storytelling, the game focuses on straightforward stage-based action and demanding gameplay that rewards patience and precision. Its visual presentation, combat style, and overall pacing feel like a tribute to the difficult gothic platformers that defined the early console era, creating an experience that is both nostalgic and intentionally unforgiving. The story centers around the Dorleac bloodline, a family long tasked with protecting the world from ancient forces of darkness. Players take control of Arion Dorleac, a descendant of this legendary lineage who must confront a familiar threat from the past. The powerful and malevolent Rhogul, an entity known as the Lord of Darkness, has returned after a long period of silence and now seeks vengeance against the family responsible for his previous defeat. As the latest warrior of the Dorleac line, Arion embarks on a dangerous journey thro…1 found this helpful
This game has its own rules and does test your resilience. For easier time, cheese the hell out of re-harvestable hearts, coins and pork chops by simply re-entering the screen (you can go back and re-visit screens - that is the 'metroidvania' part of the game) and the HEAL "sub-weapon." If you try to play it like the traditional CV games, you will have a needlessly bad time with it. You can have TWO sub-weapons (you can switch by pressing SPACE). Sure, there is the manual, though that is for nerds. The game is about 3.0 hours long first time through. It have five (5) stages. The fourth level, man, and those flipping platforms over bottomless pits. Unless you press jump in a specific way as soon as (or soon afterwards - it is unnecessarily cryptic and random at tunes), your jump will get ignored and you will fall. To improve the game, I would increase the duration the flipping platforms allow you to jump on them. That is because if the game lags even a little, the jump inputs in that 0.1 to 0.2 second window will get dropped and there is nothing you can do about it at that point. Make it closer to 0.5 seconds to match the overall stiffness of the game controls. Otherwise it will …1 found this helpful
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