

Citizen Sleeper
Jump Over The Age · 2022 · RPG, Dialogue Heavy, Story Rich, Dice, Sci-fi
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About Citizen Sleeper
You play a digitized human consciousness on a decaying space station, building friendships and uncovering secrets while evading the corporation that owns you. Inspired by tabletop RPGs, you roll dice each cycle to shape your fate and influence the lives of the diverse characters around you in this richly imagined exploration of freedom, personhood, and survival.
You are a sleeper, a digitised human consciousness in an artificial body, owned by a corporation that wants you back. Thrust amongst the unfamiliar and colourful inhabitants of the Eye, you need to build friendships, earn your keep, and navigate the factions of this strange metropolis, if you hope to survive to see the next cycle.
Inspired by Tabletop Roleplaying games, Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world. Each cycle you use the dice you are dealt to choose what to do with your time. Make or break alliances, uncover truths and escape your hunters. Survive and ultimately thrive, one cycle at a time, and sometimes against the clock!
The station plays host to characters from all walks of life, trying to eke out an existence among the stars. Salvagers, engineers, hackers, bartenders, street-food vendors, each has a history which brought them here. You choose which of them you wish to help, and together you will shape your future.
Eventually, you will learn to use your dice to hack into the station’s cloud to access decades of digital data, uncover new areas and unlock secrets. This is your unique power, and with it you can change your future. Corporate secrets, rogue AIs and troves of lost data await those willing to dive into the depths of the station’s networks.
Essen-Arp: to them you are just property, one more asset in a portfolio that stretches across the stars. You are the product of an abusive system, in a universe where humanity’s expansion is marked by exploitation and extraction. Escape the makers of your decaying body, and chart your own path in a richly imagined, deeply relevant sci-fi world which explores ideas of precarity, personhood and freedom.
Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world.
Each cycle you roll your dice. Assign them to vast range of actions available on the station. With every action, choose what, and who, matters to you, shaping the lives of those around you, and ultimately the future of the station.
Clocks track both your actions and the actions of others across the station. From becoming a local at the Overlook Bar to protecting a friend from Yatagan enforcers, clocks allow you to track your own progress and the influence you have on the world around you.
Follow drives not quests, allowing you to pick and choose the stories and activities that matter to you. As you do, you will shape your character's five skills (Engineer, Interface, Endure, Intuit and Engage), unlocking perks and bonuses that reflect and change how you choose to live in this world.
Citizen Sleeper now includes all three post-launch DLC episodes FLUX, REFUGE and PURGE, which expand the game and introduce additional characters and locations to Erlin’s Eye in an exciting new late game storyline.
ABOUT THE DEVELOPER
Jump Over the Age is a one-person game development studio founded by Gareth Damian Martin (they/them). Gareth is the winner of GDCA and Indiecade awards, and has been nominated for a Games Award, multiple IGF Awards, a GDC Award, and four BAFTAs. They have been named both “An accomplished world-builder” (Edge Magazine) and “one of the most exciting indie talents around” (Eurogamer).DLC & expansions
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What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
2 hours in, no idea whether the actual resource management / character upgrade tree mechanics are balanced or broken, but the worldbuilding and character illustration art in particular are really good. Even the writing is pretty good. I actually find myself wishing there was MORE lore.
An interesting scifi game that blends a visual novel with rpg chance. The game took me a moment to understand the mechanics but the (literal) ticking clocks to the next potential disaster pushed me through. At times, the time management mechanics felt punishing so I'm hopeful that there may be a little bit more wiggle room in the sequel without taking away the "every second counts" feeling that defined so much of my playthrough and wormed its way into my heart. The characters you meet along the way are well developed and the art style is incredible. I was a little disappointed that after you complated their questline most just seemed to disappear never to be interacted with again. The DLC (the Ember moon refugees) did a lot to change my assessment of this game from "okay with some issues" to "a really good game that is worth playing". The DLC's ending felt much more final and satisfying than the ending(s) of the main game and the choice to stay or go felt like it had more meaning. Afterall, your first objective in the game is "to survive" and the DLC forces the player to decide what that means. If you're looking for an interesting story focused game that you can wrap up in l…
Amazing game with compelling characters and mini stories. Really makes you feel the weight of this type of world and the choices you male. I have done 3 playthroughs and I still feel as if the first time. Great writing that really makes the world feel real. A sequel has come out and reccomend to play both the games and hope another entry happens.
Love it alreadx
Spectacular little adventure game. Loved the worldbuilding, loved the pretty apparent leftist skew of the devs. Music was great. Art was great. Had a bug on macOS where I initially couldn't use the camera correctly, other than that, no issues. I look forward to replaying for other endings.
Citizen Sleeper was an incredible experience to me. One of the few games I found myself playing again (though only once more). The music was amazing, the story, characters felt alive. But looking back on it and what other people are saying, there is no longer a "threat" or "challenege" But I don't think that matters, it's not the devs hyped that part up a whole lot. Anyway: Would recommend for anyone looking for a good story and a modicum of challenge
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