

Cloudrooms
LIGHTWORKER GAMES · 2026 · Psychological Horror, Exploration, Puzzle, Atmospheric, Realistic
PC
Mixed60% · 47 📈 Making a comeback 76%
This game is free to play. Get it on Steam →
Screenshots
About Cloudrooms
You wake up in a corridor of a strange building suspended above the clouds. At the end of the corridor is a door. Each time you open it, you return to the same starting point.
With every loop, the environment changes.
Some changes are obvious, while others require careful observation.
Your goal is to correctly identify these anomalies.


With every loop, the environment changes.
Some changes are obvious, while others require careful observation.
Your goal is to correctly identify these anomalies.
An alarm system located along the corridor plays a central role in your decision-making process.
- If there is no anomaly, you can proceed directly through the door.
- If you believe there is an anomaly in the environment, you must use the alarm.
- After activating the alarm, you open the door to complete the loop.
- If you make the wrong decision, the loop restarts.
Gameplay
- Loop-based progression system
- Randomly generated anomalies in each run
- Alarm system built around anomaly detection
- A structure that resets upon making a mistake
- Occasional emergent threats
Features
- A realistic and intense atmosphere inspired by Analog Horror
- Environment design based on Liminal Space, Backrooms, and Dreamcore aesthetics
- High replayability
- Different anomaly combinations in every playthrough
- Minimal UI, maximum immersion
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I'm so sorry to give this a bad review, this game looked so promising. my first issue is probably the levels there's not really an indicator on if it's an anomaly or not and got a bit confusing. second is the button to alert that there is an anomaly. It should be at the very end so we don't have to backtrack each time we look. Third is there isn't an indicator to tell you how levels are left or how many times we have to go through the level. Forth (Is probably a skill issue on my part) The anomalies are hard to find sometimes like REALLY hard. Please Dev if you could fix like issue one and three that would be amazing. I do still have high hopes for this game but I think it needs a little tinkering with.1 found this helpful
Even after the 1.1.0 update. Nothing is fixed like the devs said in the patch notes. I enter the new environments and theres no checkpoint and the starting rooms all have the button still. the purple environment and the flat cloud environment are all popping up as random anomaly or not an anomaly. Its unplayable in its current state...1 found this helpful
Before anything else, I want to say that Cloudrooms is a beautifully crafted game with a ton of potential. The atmosphere, visuals, and core concept show real talent behind the project. That said, I think the execution could use a bit more refinement. I’m a big fan of anomaly-spotting games like Station 8, Exit 8, and I’m On Observation Duty, so when I saw the preview for Cloudrooms, I expected something in that same enjoyable lane. Unfortunately, my experience didn’t quite match those expectations. The game starts out in familiar territory: a base scene where everything is normal, followed by gradual changes. At first, this felt right. But as you progress, you’re suddenly dropped into a completely different environment with no warning or context. At that moment, I genuinely thought the entire level was the anomaly, but apparently it wasn’t. This abrupt shift created a major problem: How am I supposed to identify anomalies in a room when I’ve never seen the room in its normal state? Without a baseline, the core gameplay loop becomes guesswork instead of observation. After about 53 minutes of trying to push through the confusion, I decided to stop. I think the game would…1 found this helpful
It was pretty hard; I wished that when you failed a level, you could restart there instead of going back 2 or 3 levels. I ended up taking 5 hours because there's no save feature. I don't know if maybe I was missing it, but I had to leave it open while I ran errands. I feel like I would have finished in an hour if not for that. I was pretty defeated today when I opened it to finish it, and I was back at the start. This is a lot of negatives, I know, but the anomalies are pretty cool, and the aesthetics are so nice; it spooked me at certain points too. For what it is, it isn't too bad; when I finished it, I was upset there wasn't more. I think that can be seen as a positive or a negative, but to me it's positive. If there was stuff added in the future, like more levels or anomalies, I would definitely play again. There's a lot of potential here, and if it's polished up, I think it would be an amazing, fun little game. Put me on to some new devs too, overall it's pretty good, and I would recommend it as a one sitting game to a friend.
The game looks really great, it does give you the feeling of being above the clouds. The anomalies are solid, most have to be obvious given the limited area to work with. The Different areas are confusing. I love that it changes so much to mix things up, but it makes it hard to know when to press the button. I did run into a few bugs. One of which i had to restart to fix. https://youtu.be/9xN-CTrKp_0
Full Walkthrough Here: https://youtu.be/QBFsv5QiOrs Not easy game, Enjoyed a lot!
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