

CodeWar Kingdom
NULL. · January 23, 2026 · Strategy, Simulation, Procedural Generation, Automation, Wargame
Buy CodeWar Kingdom from Steam at $8.99 — the cheapest of 1 store we compare.
Where to buy CodeWar Kingdom — official stores
CodeWar Kingdom price by region
CodeWar Kingdom costs £7.49 in the United Kingdom, €8.79 in Europe (EUR), $8.99 in the United States, $8.99 in Georgia (USD), CA$11.79 in Canada, A$13.19 in Australia, NZ$13.25 in New Zealand, R$29.99 in Brazil and zł40.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £7.49 | £7.49 | — | 1 | |
| €8.79 | €8.79 | — | 1 | |
| $8.99 | $8.99 | — | 1 | |
| $8.99 | $8.99 | — | 1 | |
| CA$11.79 | CA$11.79 | — | 1 | |
| A$13.19 | A$13.19 | — | 1 | |
| NZ$13.25 | NZ$13.25 | — | 1 | |
| R$29.99 | R$29.99 | — | 1 | |
| zł40.99 | zł40.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About CodeWar Kingdom
CodeWar Kingdom is a strategy game where you program Lua scripts to command six unit types in fully automated battles rather than controlling them manually. Victory belongs to the commander whose pre-written code executes the most intelligent tactics, whether you're climbing the ranked ladder against global players or studying top scripts to refine your algorithms.
CodeWar Kingdom – Command Your Army with Scripts, Dominate the Algorithmic Battlefield!
Welcome to CodeWar Kingdom, where there is no traditional point-and-click control—only lines of code that decide the fate of battles. You are not just a player controlling soldiers; you are the commander who strategizes and programs the scripts. On this automated battlefield, the Lua scripts you write in advance become the sole law governing every unit under your command. Will you forge an invincible army of iron and blood, or design cunning tactical traps? Victory is determined by your wisdom long before the battle begins.🎮 Core Gameplay: Program Your Commander Scripts
- Say goodbye to micromanagement and embrace strategic programming! The core joy of the game lies in writing unique behavior scripts for your six unit types: Infantry, Cavalry, Archer, Mage, Pastor, and Bolt Thrower.
- Build Logic from Scratch: Use our rich set of APIs to command units to move, search for enemies, attack, and cast skills. For example, program your Archers to "maintain distance and prioritize the weakest enemy," or script your Pastor to weave through the battlefield, healing the most endangered ally.
- Fully Automated Epic Battles: Once your scripts are ready, deploy them into battle! As a spectator, you'll watch your "Code Army" execute your will with precision, engaging in intense and unpredictable auto-battles against enemy AI or other players' scripts. Every victory is a perfect validation of your programming logic.
⚔️ Six Unique Unit Types, Endless Strategic Depth
Each unit type is not just a set of stats, but a unique programming challenge. Understanding and leveraging their traits is key to victory:- Infantry / Cavalry: The backbone of your army and your shock troops. Script them to hold formations, intercept enemies, or charge headlong into the fray.
- Archer / Mage: The core of your ranged firepower. Their scripts require intelligent target selection, distance calculation, and focus-firing on high-threat targets. The Mage's powerful area skill demands precise timing and positioning in your code.
- Pastor: The lifeline of your team. Writing efficient healing priority algorithms and movement scripts is the art of keeping your front line intact.
- Bolt Thrower: A strategic area-denial unit. Its script revolves around prediction and zone control—one perfectly placed shot can turn the tide of battle.
🚀 Easy to Learn, Deep to Master
- Programming for Everyone: We use the simple and easy-to-learn Lua language, accompanied by complete Chinese & English API documentation and examples. Even if you're new to programming, you can quickly write your first script to move a soldier forward and attack.
- From "Hello World" to "Elite Script": Start by controlling a single unit, then gradually learn to orchestrate multi-unit synergies, and ultimately create a highly intelligent, automated legion capable of handling complex battlefield situations. Your progress is clear and tangible.
- Powerful Built-in Debugging: Use the Log() function to output variables and analyze your scripts decision-making in real-time, allowing for rapid iteration and optimization of your scripts.
🌐 Prove You're the True "Code Commander" in the Arena
- Seamless Steam-Integrated Online Platform: Your battle scripts are automatically uploaded to our global servers after each match.
- Challenge Players Worldwide: Throw your best scripts into the ranked ladder and compete against commanders across the globe. Your Scripts will represent you, accepting challenges 24/7 from around the world.
- Learn and Evolve: Studying the public scripts of top-ranking players is the best way to learn advanced strategies and optimization techniques. Every defeat provides valuable data to refine your algorithms.
🛠️ Made for Geeks and Strategists
This game is tailor-made for you if:- You love programming and enjoy the thrill of solving problems with logic.
- You're a devoted fan of strategy games, reveling in deep planning and long-term decision-making.
- You're fascinated by artificial intelligence and automation, wanting to see how simple rules can give rise to complex behaviors.
- You crave a unique, creative, and intellectually challenging gaming experience.
CodeWar Kingdom — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
CodeWar Kingdom frustrates players with a guide that fails to adequately explain core mechanics and missing documentation for infantry functions that are supposed to exist. Players report significant barriers to actually using the game's systems, particularly around function access and implementation details, making it difficult to engage with the core gameplay.
Guide is useless. Infantry functions don't actually exist. You don't have access to globals to create functions and print it out from the metadata table.2 found this helpful
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