

Colloc
Pazolab Studio · 2019 · Indie, Adventure, Puzzle, Singleplayer, Cute
PC
Positive100% · 13
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About Colloc
Since the BLACKHOLE NO.24 came, the colloc land lost its color. Let's defeat the BLACKHOLE NO.24 and make the fantasy world colorful again!
As the color elf, every colloc has its own different energy, using its energy they can fission and merge, players can use this ability to solve puzzles and explore interesting gameplay. 
There are 6 entire unique chapters and 60 different challenging levels for you to explore. And there are so many fun elements that can keep your curiosity.
I am a solo game developer and I founded a game studio called Pazolab Studio.
I like puzzle games and cats. I will keep making games in the future.
If you like my game, you can follow those social media linked on the store page or you can catch me on twitter, etc. @EimanTan.
As the color elf, every colloc has its own different energy, using its energy they can fission and merge, players can use this ability to solve puzzles and explore interesting gameplay. 
There are 6 entire unique chapters and 60 different challenging levels for you to explore. And there are so many fun elements that can keep your curiosity.
I am a solo game developer and I founded a game studio called Pazolab Studio.I like puzzle games and cats. I will keep making games in the future.
If you like my game, you can follow those social media linked on the store page or you can catch me on twitter, etc. @EimanTan.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Don't be put off by the lack of reviews in English. This is actually a really nice puzzle game. The levels are varied enough to stay interesting and the learning curve is steady without any jarring leaps. Colloc feels very complete, with a nice outer map screen and charming backgrounds in the levels. There are simple and clear instructions for the main mechanics, which I really appreciate. The only feature that was missing for me was an undo button. As most of the levels were short (less than 30 moves) it wasn't a problem through the easier parts of the game, just on a few of the bigger levels with 30-55 moves. Still, it wasn't a huge issue as the character movement is easy and fast. I spent 11-12 hours to get all the achievements, and nearly all of that time was enjoyable. Something to note is that to get all of the 'towers' for completing the game, the levels have to be finished below a certain number of moves. There's more than enough content for a casual gamer who doesn't care too much about achievements or completion, or for a more dedicated puzzle-solver who likes to optimize their solution. Nothing is ridiculously difficult, as the solutions aren't so open-end…8 found this helpful
I like the puzzles of them. They are challenging, yet satisfying. Though, sometimes the movement control get overdone sometimes when holding the button. I would also like a undo feature if that's possible. And a linux build is also appreciable. Other than that really liked the game.4 found this helpful
The game is nice, not too complicated for as far as i got. As a casual puzzle-game player, I like it, and the absence of timer is really appreciated as it leaves more time to think through your moves. Don't be affraid to give it a try, GLHF !2 found this helpful
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