

COUCH VERSUS
Mubarak AlKhuzaee · 2019 · Casual, Action, Indie, Strategy
PC
1 user reviews100% · 1
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Screenshots
About COUCH VERSUS
COUCH VERSUS is a unique 2 players asymmetric versus game where players can be both the HERO and MONSTERS competing for victory.
Before the start of the match, the HERO player closes his/her eyes while the MONSTERS player devises a plan by hiding 4 portals on the map and choosing 4 monsters to spawn during the match.
When the match starts the HERO player opens his/her eyes and the MONSTERS player can use the shoulder-buttons to open and close the portals and the face buttons to spawn the monster assigned to the specific button in real-time. (the number of monsters on screen at the same time is limited)
The HERO player can jump around and shoot the monsters trying to figure out an opening in the MONSTERS plan.
The game really shines when both players know how the other thinks.
MODES
1-Versus Mode: Control either the HERO or MONSTERS competing in a best of 3, 5 or 7 rounds. (Two-Players)
2-Arcade Mode: An hour-long campaign consisting of a series of levels showcasing the MONSTERS abilities and their combination strategies. (Single-Player)
3-Endless Mode: Survive endless waves of monsters with a constant increase in the speed of the game. (Single-Player)
!!TWO CONTROLLERS ARE REQUIRED TO PLAY 2PLAYERS MODES!!
THE MONSTERS:
Just walks forward. Basic, cheap and useful.
More complex and more expensive version of its red brother. Turns toward the HERO if it sensed him behind it. Hard to use but can be very effective.
It walks slowly and can duck under small shots. Forces the HERO to charge which hinders the HERO's mobility. Can sneak up on the HERO in the middle of the chaos.
Eats any shots in front of it. Can be used to protect the MONSTERS behind it, to force the HERO to change position and to corner him in tight spaces.
Moves toward the HERO from any angle, it can even go through walls. Useful in adding pressure on the HERO and sneaking up on him.
Flies in a straight line. Effective in securing escape routes for the HERO.
Can be commanded to get planted on the ground. once planted it cannot be shot or removed until it rots. while planted it shoots pollen grains when the HERO come close to it.
Crawls along walls. can be commanded to fall downward.
Very fast but gets destroyed quickly. leaves a trail of lava behind it. The lava quenches when shot.
Can be commanded to sit and form an energy cage. The cage acts as a wall blocking both the HERO and MONSTERS. Useful in shaping the level to your liking. the cage is destroyed after a couple of shots and reappears after a few seconds.
USE YOUR IMAGINATION AND SYNCHRONIZE THE MONSTERS ABILITIES TO DEVISE PLANS OF YOUR OWN!!
CONTROLS:

Before the start of the match, the HERO player closes his/her eyes while the MONSTERS player devises a plan by hiding 4 portals on the map and choosing 4 monsters to spawn during the match.
When the match starts the HERO player opens his/her eyes and the MONSTERS player can use the shoulder-buttons to open and close the portals and the face buttons to spawn the monster assigned to the specific button in real-time. (the number of monsters on screen at the same time is limited)
The HERO player can jump around and shoot the monsters trying to figure out an opening in the MONSTERS plan.
The game really shines when both players know how the other thinks.
MODES
1-Versus Mode: Control either the HERO or MONSTERS competing in a best of 3, 5 or 7 rounds. (Two-Players)
2-Arcade Mode: An hour-long campaign consisting of a series of levels showcasing the MONSTERS abilities and their combination strategies. (Single-Player)
3-Endless Mode: Survive endless waves of monsters with a constant increase in the speed of the game. (Single-Player)
!!TWO CONTROLLERS ARE REQUIRED TO PLAY 2PLAYERS MODES!!
THE MONSTERS:
Just walks forward. Basic, cheap and useful.
More complex and more expensive version of its red brother. Turns toward the HERO if it sensed him behind it. Hard to use but can be very effective.
It walks slowly and can duck under small shots. Forces the HERO to charge which hinders the HERO's mobility. Can sneak up on the HERO in the middle of the chaos.
Eats any shots in front of it. Can be used to protect the MONSTERS behind it, to force the HERO to change position and to corner him in tight spaces.
Moves toward the HERO from any angle, it can even go through walls. Useful in adding pressure on the HERO and sneaking up on him.
Flies in a straight line. Effective in securing escape routes for the HERO.
Can be commanded to get planted on the ground. once planted it cannot be shot or removed until it rots. while planted it shoots pollen grains when the HERO come close to it.
Crawls along walls. can be commanded to fall downward.
Very fast but gets destroyed quickly. leaves a trail of lava behind it. The lava quenches when shot.
Can be commanded to sit and form an energy cage. The cage acts as a wall blocking both the HERO and MONSTERS. Useful in shaping the level to your liking. the cage is destroyed after a couple of shots and reappears after a few seconds.USE YOUR IMAGINATION AND SYNCHRONIZE THE MONSTERS ABILITIES TO DEVISE PLANS OF YOUR OWN!!
CONTROLS:


What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Welcome to Couch Versus. The title is a unique, shared screen competition between two players, with one player controlling the hero and the second player controlling the monster spawns. The hero must avoid the multitude of different monsters that will be spawned with only one desire - to feast on your body. Our hero only has a jump ability and a chargeable shot with three stages of power. The monsters must plan out their attack with strategic placement of their portals, and choose which monsters to take for the match. Let the battle commence! Released and self-published on Jan 23, 2019, by developer Mubarak AlKhuzaee, this is their first release on Steam. The title is a casual, action, strategy, indie title that has an old-school flavor, with gameplay taking you back 20 years with the nostalgic feeling of a console from the past. It was designed to be a competitive couch potato experience, but it does have single player components to it as well. In it, you can practice as the hero in a level-based play; once you finish it, you will unlock endless mode, where you endure increasingly difficult waves of monsters. This title does require the use of 2 controllers and has full controlle…8 found this helpful
An Original game with a new idea , its realy fun to play specialy with friends.2 found this helpful
The game concept is original and solid, I can see a lot of potential in this game there are funny moments when playing with someone, the controls are really good. it might seem a little bit confusing at first but once you play the first game you will get the hang of it .. the arcade mode is some extra content if your solo I found most of the monsters don't have a unique feature, but a couple of them are really cool, like that bucket one overall its a simple game with a unique idea that makes for a lot of fun with a friend. suggestions: 1- an option for controlling the player with the motor 2- sound design could use some work .. especially the foot sound it can get disturbing when there are multiple enemies 3- there is a bug in the arcade mode .. the levels names are not ordered, you start with level 2 then level 11! 4- Im not a big fan of the player weapon its too simple 5- some maps are not clear, the bridges in the foggy map are not clear I didn't even know there is a bridge2 found this helpful
Couch Versus is an odd game that attempts a unique hide mechanic but ultimately fails and makes no sense. The primary goal as the baddie is to hide your monster spawn portals in an effort to kill the hero (player 2) by sending your pre-assigned monster team to slay him. Unfortunately the mechanic fails as it only works the first time a monster exits the portal... from that point on the hero is aware of your portal placements, so it feels a bit pointless. There's very little in the way of a tutorial, though the developer does try to explain the game but the fact of the matter is, after less than one hour of play i was frustrated and bored. Interesting concept, poorly executed.1 found this helpful
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