

Counter Clash
Bjenssen · 2025 · Action RTS, Strategy, 2D, Base Building, Fantasy
PC
Mostly Positive79% · 24
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About Counter Clash
A fast-paced RTS where strategies and tactics, not build orders, decide the outcome. Rapidly build cities and command armies in explosive tactical battles without the usual grind.Counter your opponents with well-timed troops or upgrades. Can’t break through their fortifications? Deploy the giants! Having a hard time with those pesky priest heals? Upgrade Poisoned Tips to let them rot!Customise your armies with over 40 unique upgrades. Are you a turtle? Have your castle shoot bombs, or your merchants greet their harassers with a rain of arrows! Aggressive much? Deploy troops directly on the frontline with parachutes or redirect their projectiles with hurricanes!
- Crush enemies with holy armies. Monceaux is a kingdom of valiant knights and warriors. Their versatile troops, strong siege engines, and holy healing ways are easy to learn but hard to master.
- Overwhelm with elemental chaos. Fahad is a nomadic culture that harnesses the power of ancient elements. Take to the battlefield with fast, high-damage troops and impactful magics.
- Outgun them with industrial firepower. The URA are a republic of scientists and engineers. What they lack in speed and defence, they compensate for with tactical superiority and sheer firepower!
- Campaign Mode: Guide a paranoid king, a lost shaman, and a grumpy general as they rampage over the lands with ever-changing loyalties.
- Battle Mode: Create one-off skirmishes against up to three AI-controlled armies across multiple maps, from a simple river crossing to active volcanoes.
- Testing Grounds: Test your tactics against armies of any size! Money is no object in Test Grounds, so build up your and your enemy's forces, and let combat commence in battles with endless possibilities.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Wait until they fix pathfinding. It's horrible right now. I had an army of guards, archers, priests, and catapults and they would constantly wander through cactus and take damage. They also were separating themselves all over the place instead of staying in formation. It made it nearly impossible to keep my troops together as they made all sorts of weird patterns into areas that made no sense, even in open fields.2 found this helpful
Had problem with the game not running properly when fullscreen, I went to complain going to the game's discord server using in-game link and the solo dev responded and resolved the issue in a few days. The game itself is solid from the little time I played. Easy recommend and a no brainer buy esp on sale.1 found this helpful
The game feels really great to play! The only real negative thing I can think of right now is that the Monceaux and URA factions don't have as many units as the Fahad, but that is probably just my preference for overabundance, as the factions are pretty well balanced IN SHORT: The game is simple and mostly easy going, but extremely engaging. Great for those looking for a more laid back RTS experience or a friendly introduction to the genre! Edit: The campaign in special feels very good to play. You get to choose one of the 3 factions to play as in most missions (sometimes only 2 of the factions, when it makes sense for the story). It makes the campaign very replayable. I've been having a blast so far, seeing "what if X faction won that mission?" This does not change much in the world map, as you still unlock the same missions in the same order, but seeing the in-mission diferences (like dialogues changing, different start positions/objectives and unique interactions) makes for a great, satisfying experience. There are also two rows of perks you can unlock (one universal and one individual to each faction) by getting some simple (but still fun) achivements or by just completing th…1 found this helpful
I really wanted to like this game. It has a nostalgic feel that reminded me of an old browser RTS I used to play when I was around 16 years old. Unfortunately, that nostalgia wasn't enough to make up for the game's many issues. The biggest problem is the balance. On Hard difficulty, many missions feel less challenging and more outright unfair. Enemies constantly spam units from multiple directions, forcing you to defend several fronts at once while somehow also finding opportunities to push forward. Instead of rewarding strategy, it often feels like you're fighting against overwhelming numbers. Pathfinding is another major issue, and judging by other reviews, I'm not the only one who noticed it. Units frequently ignore commands, take strange routes, or move somewhere completely different from where they were ordered. Trying to coordinate attacks or defenses becomes frustrating when your own units refuse to behave predictably. The unit balance itself also feels off. Some units seem far stronger than others, and certain missions become more about exploiting AI weaknesses than using actual tactics. The breaking point for me was the first mission of the Ura faction. Discovering tha…
Unit movement can be rough, but this game is really good aside from that.
For the price its amazing!
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