

Creepy Tale: Some Other Place
Creepy Brothers · 2024 · Adventure, Puzzle, Indie, Hand-drawn, 2D
PC
Very Positive93% · 536
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About Creepy Tale: Some Other Place
Creepy Tale: Some Other Place tells a completely new story that takes place in our fairytale world. A dynamic quest awaits you, packed with vivid events and characters.
We pay great attention to detail and make our games with love. Share our passion for scary stories and dive into a dark tale filled with wonderful music and stop-frame animation. Awaiting you are a load of interesting puzzles that will bring pleasure to players of any age.
We pay great attention to detail and make our games with love. Share our passion for scary stories and dive into a dark tale filled with wonderful music and stop-frame animation. Awaiting you are a load of interesting puzzles that will bring pleasure to players of any age.
- Gripping puzzles that incorporate a wide variety of mechanics
- An immersive storyline with many creepy stories
- Unique hand drawn 2D Art-Style and animation
- Immerse yourself in the beautiful soundscape of music and melodies composed Alexander Ahura
- Professional voice acting
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I give Creepy Brothers a ton of credit for being really good at selling their games. Because I've now bought and played all four, and I'm probably going to end up buying and playing the upcoming fifth one, despite only thinking 1 was okay and not much liking 2, 3, or 4. They all have straightforward achievements and trading cards, a big plus, and they are all of reasonably length, 5 hours or so to 100%, so they're not a major time sink even when they get tedious and annoying. They look good and sound/voice is generally well done. So when I see them for less than $1 (what I've paid for all 4), I keep saying, 'might as well.' But really they're not very good games. The main puzzles in 4 remain terribly clued. The stories in all 4 are pretty unclear and incoherent and especially so here in 4 where I never had any idea who the main character was supposed to be, what he was trying to do, and why a princess suddenly needs to be rescued at the end. For some insane reason, the developers decided a boss battle -- yes, an action based boss battle (?!) in a Creepy Tale game - -was a good idea. It's not; it's a terrible sequence, very frustrating and unclear.2 found this helpful
Creepy Tale: Some Other Place is as good if not slightly better than the other episodes. I think each new game improves a little from its predecessor. Creepy Tale 2 had the most interesting story, but this one has the most pleasant puzzles. The first question I've asked myself before playing it: why is this episode not numbered "4"? Now, I can affirm it should have been called Creepy Tale 4. It follows the same recipe as the others. But like each episode, it's an independent story in the same creepy universe. Playing the previous episodes was never required for any of the Creepy Tale episode. So perhaps they should have never been numbered. But there are always many little references shown in a tactful way: if you have never played other episodes, you won't think you have missed something. In term of narrative content, it's very light, even more so than the previous episode. It's also less bloody or cruel toward its main character. The ambience, atmosphere is still very good. I've always enjoyed this strange nightmarish universe, and its hand drawn art-style. The gameplay is probably the most logical of all Creepy Tale games. There wasn't once where I solved a puzzle without eve…1 found this helpful
*Creepy Tale: Some Other Place*, developed and published by Creepy Brothers, is a compact point-and-click adventure that leans into the eerie charm of dark fairy tales, delivering an experience that feels unsettling without ever becoming overwhelming. It builds on a familiar structure—exploration, item interaction, and puzzle-solving—but distinguishes itself through a strong visual identity and a quiet, almost storybook-like approach to storytelling. Rather than overwhelming players with exposition or complex systems, it relies on atmosphere and curiosity to carry the experience forward. The narrative begins with a simple premise: a young boy’s ordinary outing takes an unexpected turn, pulling him into a strange and often threatening world. From there, the story unfolds gradually, not through lengthy dialogue or explicit explanations, but through the environments and encounters themselves. Each area hints at something deeper beneath the surface, encouraging players to piece together meaning from what they observe. This minimalistic approach to storytelling works in the game’s favor, allowing the mystery to feel organic rather than forced, even if some elements remain intentionally…1 found this helpful
Lost beyond the woods Nightmares bloom where paths dissolve Home waits past the fear
Шедевральная серия игр. Обожаю.
fun
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