Dead Hand

Dead Hand (2019)

One Man Army Games · July 26, 2019 · Roguelike, Turn-Based Tactics, Vehicular Combat, Turn-Based Combat, Difficult

Buy Dead Hand from Steam at $19.99 — the cheapest of 1 store we compare.

PC
Positive81% · 32
Best price
$19.99
lowest tracked $3.99
Steam Buy at Steam

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Where to buy Dead Hand — official stores

Steam
Steam
Standard Edition · Steam
$19.99
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Dead Hand price by region

Dead Hand costs $10.99 in Georgia (USD), $19.99 in the United States, €19.99 in Europe (EUR), £19.99 in the United Kingdom, CA$24.99 in Canada, A$29.99 in Australia, NZ$29.99 in New Zealand, R$64.99 in Brazil and zł84.99 in Poland right now.

Cheapest Dead Hand offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Georgia (USD) $10.99 $10.99 — 1
United Statesyour region $19.99 $19.99 — 1
Europe (EUR) €19.99 €19.99 — 1
United Kingdom £19.99 £19.99 — 1
Canada CA$24.99 CA$24.99 — 1
Australia A$29.99 A$29.99 — 1
New Zealand NZ$29.99 NZ$29.99 — 1
Brazil R$64.99 R$64.99 — 1
Poland zł84.99 zł84.99 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Dead Hand

Dead Hand is a turn based tactical roguelike game set in a fully destructible procedural environment. Guide your Autonomous Weapons Platform in a fatalistic trek through a multiple level underground cave complex in order to fulfill your directives. Along the way you'll explore abandoned caverns now populated by rogue robotic combat vehicles, scavenge parts to improve your weapons platform, engage in fearsome boss battles, and die multiple times in the process.

https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1117480/extras/FeaturesHeader.png
  • Tense and engaging tactical combat and exploration.
  • Modular combat vehicles, scavenge parts from neutralized enemies and upgrade your weapons platform.
  • Gear based progression. No XP and no levels, your weapons platform is literally the sum of its parts.
  • Old school turn based Action Points management.
  • Freeform movement, no hexagonal or square tiles.
  • Simulated projectile ballistics (no abstract and arbitrary "to-hit" chances) with triangle accurate collision detection.
  • Fully destructible cavernous environment, dig foxholes to protect yourself from enemy fire or punch through your foes' cover with explosives!
  • Procedural level generation for maximum replayability.
  • No metaprogression. The difficulty becomes more manageable as your skills and knowledge of the game improve, not as you grind your time away.
  • Permadeath.

Dead Hand — game info

Platforms
Windows
Player modes
Single-player
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Apr 18, 2026
This is a good, albeit overpriced game. Buy only on >50% sales. If you ever wanted to play 3D Cogmind (for some reason), this is the closest you're going to get. It is not well balanced by any means, and you will most likely find yourself in wildly different situations every run to the point of absurdity, however the game does give you enough tools and specific starting hulls that can carry you before you will be able to find good gear. The mechanics are very specific and sometimes you'll get into situations where you cannot predict how the enemies are going to act without experience earlier experience, but the majority of the situations i have been in were solvable and i could tell what mistakes i've made, as you're punished clearly and directly. Dying is very easy if you're not careful, as nearly every single weapon has high-damage burst firemodes, and vehicles that can survive multiple of these volleys are nearly nonexistent, even minibosses can all be killed in a singular, well-planned out turn. In the long run, inventory management comes into play which reminds me even more of Cogmind than it probably should have, but i dislike that there's no granularity in it, forcing you t…
2 found this helpful
Recommended Oct 15, 2024
I'm always thinking about this game for one reason or another, it is so memorable and engaging! I don't think any other game has replicated the feeling Dead Hand gives me - please do get it if you're on the fence.
2 found this helpful
Recommended Aug 30, 2026
gets very stressful
1 found this helpful
Recommended Apr 17, 2026
Dead Hand, developed and published by One Man Army Games, is a turn-based tactical roguelike that builds its identity around modular customization and freeform movement rather than rigid, grid-based conventions. It places players in control of a lone combat unit navigating hostile, procedurally generated underground environments, where survival depends on careful positioning, efficient use of resources, and the ability to adapt to whatever tools the game provides. It’s a focused design that emphasizes mechanical experimentation, though it doesn’t always sustain that initial intrigue over longer sessions. The core gameplay loop revolves around exploration and combat within interconnected cavern systems. Players move through these spaces using an action point system, allowing for flexible positioning and tactical decision-making. Unlike many turn-based strategy games that rely on strict tile-based movement, Dead Hand offers a more fluid approach, where line-of-sight, angles, and terrain play a larger role in shaping encounters. This creates a sense of freedom in how battles are approached, encouraging players to think spatially rather than simply counting movement squares. A defini…
1 found this helpful
Recommended May 11, 2025
Dark and Darker Killer
1 found this helpful
Recommended Jul 8, 2026
Others have mentioned that this game is a little bare bones, which is true. However, I find the gameplay pretty engaging, since you have to seriously consider things like positioning. A lot of the fun comes from dying, analyzing what went wrong, and trying again with a new approach. If you like brutal, traditional roguelikes, this definitely fits the bill. I just wish there was a little more variety is all

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