

Dear RED - Extended
Lee Sang · April 12, 2016 · Indie, RPG, Visual Novel, Short
Buy the Dear RED - Extended key for Steam from Gameseal at $0.46 — the cheapest of 6 stores we compare.
Where to buy Dear RED - Extended — official stores
Cheapest Dear RED - Extended keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Dear RED - Extended price by region
Dear RED - Extended costs £0.33 in the United Kingdom, €0.38 in Europe (EUR), $0.46 in the United States, $0.46 in Georgia (USD), zł2.13 in Poland, CA$3.59 in Canada, A$4.25 in Australia, NZ$4.79 in New Zealand and R$11.99 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.33 −83% | £1.99 | £0.33 | 4 | |
| €0.38 −87% | €2.99 | €0.38 | 5 | |
| $0.46 −85% | $2.99 | $0.46 | 6 | |
| $0.46 −79% | $2.19 | $0.46 | 6 | |
| zł2.13 −83% | zł12.49 | zł2.13 | 3 | |
| CA$3.59 | CA$3.59 | — | 2 | |
| A$4.25 | A$4.25 | — | 2 | |
| NZ$4.79 | NZ$4.79 | — | 2 | |
| R$11.99 | R$11.99 | — | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
About Dear RED - Extended
You play as Red, a girl seeking revenge on her mother's killer, navigating a web of truth and lies that drastically reshape your story across 16+ unique endings. Each choice you make fundamentally alters the narrative and how long your journey lasts, creating a deeply personal revenge thriller shaped entirely by your decisions.
Dear Red is a game based on two choices: Truth or Lie. Each of your choices will lead to a different result.
Dear RED - Extended — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Dear RED - Extended is a short story-driven RPG Maker game with an emotionally resonant revenge narrative and multiple endings that some players find genuinely moving, but most feel the concept remains underdeveloped with insufficient depth, natural dialogue, and explanation of character motivations. Players appreciate the creative premise and acknowledge the potential, but widely consider the game too brief and shallow for its asking price, with several recommending it only if obtained cheaply or for free.
"This another one of your missions? That’s why we’re here, isn’t it? How many will this make? I'm guessing you've done this, what ten, maybe 20 times? How long's it been? Six months, a year or your whole life? Something tells me you don't take breaks. You know, no one else has to die. You could stop now. Walk away." "Walk away? Could you do that? Could you walk away?” “What is that, midnight?” “St. Matthew's.” “You a Catholic?” “Once.” “From New York?” “Once.” “You still go to Mass?” “Stop now, Red.” “Stop?” “Stop digging.” “You know, a funny thing about New York few people are actually from here. The ones who are they don't leave. They can't, they, uh they feel like the city's a part of them. You know? Until one day, something changes. Maybe they get older. And then they have to leave, they have to get out. See the world, maybe. Maybe they enlist? Where'd they send you?" "You a shrink, Red? Now, come on, you must be something when you're not wearing the long johns, right?" "I'm just a guy." "Yeah? You ever been to war?" "No." "Yeah then don't talk about it." “I've seen some fights.” “Sure you have.” “Well, I almost had you beat.” “You talk about trading hands on a rooftop, Red. I'…6 found this helpful
I personally think it should be free...not enough story or gameplay for the price. I think this game could have been really touching, if the characters, story, and everything else were given more detail and depth. It's not a bad concept, but it just feels like that: a concept, very underdeveloped.2 found this helpful
Part of me really wants to put a positive spin on this game because I want to see more from its creator, if for no reason than to see that cute “Sang Game Boy” logo on another game. Is it anything special, though? No, don’t even think it’s good. I guess when it comes to 2010s RPGMaker games, I’m used to seeing games that are obviously broken or unfinished, while this is simply not particularly deep. It’s a super short game, pretty much a proof-of-concept, and you could argue that it works as such. The writing isn’t cringeworthy, but it doesn’t sound very natural either. For example, I don’t recall ever seeing a native English-writer use the contraction “this’s.” The murder revenge plot, the moral dilemma, and the mystery are coherent, but they don’t offer any fun twists, much less compelling storytelling or character writing. Dear Red neither amuses nor intrigues me. On the flip side, I am neither particularly offended nor bored by it. It has decent direction and is mostly functional. I’ve seen people saying that the achievements are bugged, so I don’t know if I was just lucky or if they got fixed. I’m half-curious to see what the “long” sequel that the developer was pl…2 found this helpful
Bought for the achievements. Genuinely enjoyed this story game and some of the endings were horrifically sad
There's just not much of it. The story has potential, but it didn't really go in depth in the game. I've finished the game and get all available endings (I think), and still didn't understand fully why Red need the revenge, so I'm left unsatisfied. Not worth the price, even on sale.
Developed by Lee Sang and published by Sometimes You, Dear RED - Extended is a story-focused RPG Maker title that blends visual novel storytelling with interactive decision-making. At its heart is an emotionally driven tale of revenge, following a young woman named Red whose life has been defined by the murder of her mother. Years after the tragedy, she finally stands face-to-face with the man responsible, forcing players to determine whether vengeance, mercy, honesty, or deception will shape the conclusion of her journey. Instead of emphasizing action or complex gameplay systems, the experience centers on narrative choices that gradually uncover the truth behind the characters and their motivations. The game's greatest strength is its storytelling. What initially appears to be a straightforward revenge narrative slowly develops into a thoughtful exploration of guilt, justice, trauma, and forgiveness. Every conversation presents choices that carry genuine consequences, making the player feel responsible for Red's emotional growth and ultimate fate. Rather than presenting obvious right or wrong answers, the narrative encourages players to consider the moral weight behind each decis…
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