

Desktop Dungeons: Rewind
QCF Design · 2023 · Turn-Based, Roguelike, Puzzle, Fantasy, Comedy
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About Desktop Dungeons: Rewind
Descend into bite-sized tactical dungeons, carefully planning your exploration routes to heal and gather treasure before facing deadly bosses, then rewind and retry with different strategies after each death. Build your kingdom between runs by trading monster trophies for gold, unlock diverse adventurers, and tackle daily online challenges in this award-winning dungeon crawler packed with hundreds of hours of content and innovative design.
Desktop Dungeons: Rewind is a modern remastering of the award-winning, bite-sized, tactical dungeon crawler.Founding a new kingdom isn’t easy: it takes cunning, manpower, and lots and lots of gold. How will you pay for the outrageously overpriced taverns and banks? Better descend into the dungeons and steal riches from the deadly inhabitants any way you can.
- Embark on an adventure - Choose from a diverse cast of replaceable adventures. Explore bite-sized dungeons.
- Heal by exploring - Reveal hidden terrain to regain health and mana. But plan your route carefully or you’ll have nothing left to face the final enemy.

- Die. Rewind. And try again. - New to DDR, your death is no longer quite so inevitable. After death, you can replay a dungeon from an earlier point to try a different strategy.
- Build your kingdom - Trade monstrous trophies for gold and upgrade your settlement to attract the most skilled adventurers.
- Show your friends who’s boss - Daily online challenges.
Discover everything that earned Desktop Dungeons a cult following: innovative game design, hundreds of hours of content, daily online challenges, the amazing soundtrack by Danny Baranowsky and Grant Kirkhope, all the DLC, and more!

Desktop Dungeons: Rewind is similar to titles like Runestone Keeper, Into the Breach, and Dicey Dungeons.
DLC & expansions
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Base game + 3 of 3 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
TLDR; A fun game ruined by having to calculate every single action if you want to have a hope of clearing a level and earning any real rewards. I'd like to love it, however it just takes too much thought process to enjoy it much. Even on the normal difficulty levels you need to be extremely careful doing anything as almost everything you do either adds or subtracts resources which you need around 90% or more of used appropriately to be able to pass the level. On NORMAL. You can litterally waste hours of work due to one misclick or improper action. Add to this that the maps are randomised so you might find that one spell you really need sitting next to you or never find it at all. The game forces you to target enemies above your level just to get enough xp to be possible to win. You need to calculate almost everything, and the meta progression doesn't do a lot to make the game easier for you. This is not an RPG, this is just a puzzle game in disguise.2 found this helpful
Ugly and hard to read UI. Cheap 3D graphics instead of well made 2D graphics. What happened to the easy to read and simplistic UI of the original game?!1 found this helpful
Desktop Dungeons hasn't changed - it's still brilliant, and will make you feel like a complete idiot when you finish the tutorial. It's possible you might bounce off the writing (it is, however, entirely skippable), but "finger-crossbows" absolutely destroyed me and made me think I didn't want to miss a single line this game had to offer. Hearing bong noises outside the elves' village and fratbros screaming outside the warrior's guild are also two very good memories.1 found this helpful
A profoundly strategic, richly layered, cerebral roguelike with great amounts of content and variation, that honors thinking and logic, offering well over one hundred hours of exceptional entertainment to the bravest turn-based masterminds. Positive: - From the caricaturistic player portraits, to the fantastically magical sound effects, to the ethereal dungeon lighting, to the cleverly farcical writing, the overall presentation is top-notch, involving all visual and aural elements expertly in ways that enhance the experience while also creating artistic imaginativeness that results in a rare paradigm of the game medium. - Progression stems from beating dungeons and accumulating gold in order to unlock quests and playable attributes, such as the blend of kins and classes, which may or may not unite to generate some synergistic systems. This amalgamative and multifaceted, continuous advancement, is key in expanding the many mechanics while also extending the activities that one may take part in for results and for kingdom expansion. It all coalesces exceptionally well in involving the player in the framing of their own aggregate in-game evolution. - Although most of the available ki…1 found this helpful
Fun like the others, but not in a "play on a regular basis" sort of way. Get it only if you play it like grandma plays solitare.
This release came free if you owned the original, however this version is hard to recommend on PC. The game looks like it'd read perfectly on a mobile device and yet it isn't, afaik. A lot of the charm of the graphics and the readability of the original icons is lost with the 3D angles and pointless addition of monsters turning in 8 directions (their facing direction has no bearing on the gameplay) if you play this in a fullscreen/widescreen setup it's impossible to glance at the monster, stats and inventory at the same time. the original had a much better layout and control scheme that makes the board and your next move much more readable, while on this version you have to glance at all four corners of the screen to get complete information on your next move.
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