Ecopunk

Ecopunk

Zerone Games · December 1, 2025 · Colony Sim, Simulation, Sandbox, Management, Post-apocalyptic

Buy Ecopunk from Steam at $22.99 — the cheapest of 1 store we compare.

PC
Very Positive82% · 1362playing now
Best price
$22.99
lowest tracked $18.39
Steam Buy at Steam

Prices last checked

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Where to buy Ecopunk — official stores

Steam
Steam
Standard Edition · Steam
$22.99
Buy

Ecopunk price by region

Ecopunk costs $11.50 in Georgia (USD), £19.32 in the United Kingdom, €19.99 in Europe (EUR), $22.99 in the United States, CA$29.90 in Canada, NZ$33.11 in New Zealand, A$33.58 in Australia, R$68.07 in Brazil and zł105.79 in Poland right now.

Cheapest Ecopunk offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Georgia (USD) $11.50 $11.50 — 1
United Kingdom £19.32 £19.32 — 1
Europe (EUR) €19.99 €19.99 — 1
United Statesyour region $22.99 $22.99 — 1
Canada CA$29.90 CA$29.90 — 1
New Zealand NZ$33.11 NZ$33.11 — 1
Australia A$33.58 A$33.58 — 1
Brazil R$68.07 R$68.07 — 1
Poland zł105.79 zł105.79 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Ecopunk

Ecopunk is a survival and colony management simulation game set in a post-apocalyptic world. Balance survival, resource management, and hope as you guide your colony through the ruins of civilization.

Ecopunk — game info

Platforms
Windows
Steam Deck
Playable
Player modes
Single-player
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Ecopunk has an engaging concept with solid potential that players find overlooked, but it's held back by significant quality-of-life issues and micromanagement burdens that make it feel unfinished. Common complaints include poor UI design, task assignment problems, unintuitive resource management, lack of game balance, and insufficient feedback on character needs, with players suggesting it needs several more months of development.

Not recommended Jun 26, 2026
June 2026. The game is a great concept, but I wouldn't claim it has enormous potential. Unlike the game's predecessor, this one is far more focused on zombies and less about nature itself. Do not but this game until at least January 2027. In its current state, the QoL is so low that your people will starve while holding food, or die of thirst while holding water because you haven't hit the right buttons. It is unrealistic about death to the point of absurdity, and if someone is dying there is no indication whatsoever. Needs at least another 6 months to become "playable."
17 found this helpful
Recommended Aug 22, 2026
I've been enjoying myself a lot with this game so far. Sad how overlooked it is. For now, I would get it when it's on sale. Not because it lacks quality, but because there's not That much content in there just yet. You're gonna get about two dozen hours worth of gameplay if you take your time though. Really hoping the devs aren't gonna give up due to the lack of feedback. It's a really cool game already, seems inspired by Rimworld but also taking a lot from their previous game. I can see mechanics from Green Project in there that have been overworked and polished and I really like that. It's a combination that just works. There's a lot of potential for more in here and I hope we will get to see where the devs are taking this.
5 found this helpful
Not recommended Jul 1, 2026
The game is incredibly micro-heavy at the moment and lacks balancing. For example, early on you want to get a lot of grass. To auto-harvest grass, you have to select every tree that produces it and manually mark "harvest grass produced by this tree". There is no way to set any limits or conditions, if you have enough grass, you have to un-mark auto-harvest. If grass is spawned on the other side of a wall, the harvester will walk around the wall and possibly get killed when you aren't watching. The game is filled with little UI flaws like this: you can't set "autoequip item when available" (you have to assign each item manually), you can't limit auto-harvest on regenerating rocks, you can't auto-cut-trees-when-needed, you can't demolish trees in one go (you have to cut them twice quickly, which requires babysitting the tree cutter) and many, many others. As it stands, the game requires the player to do too many chores. Most of the difficulty comes from the chaos of having to manually manage 9001 things at once - once you do manage the chaos, there's no challenge left.
2 found this helpful
Recommended Aug 30, 2026
Even on a barely running laptop, the game runs great. Of course it's early access so a lot to be tweaked. But I certainly haven't been let down by what i've seen and played. Just can't wait for more content, to be able to expand, and get achievements.
Recommended Jun 2, 2026
The setting and the whole concept is amazing in my opinion. The biggest problem this game has is that for some reason even after assigning specific jobs for people, they still manage to stay idle. I know that it’s probably my fault but I don’t think that a person that only has an ecologist job while having tree seeds in the global inventory should stand idle when I set trees to be planted. Again it’s probably me not seeing something because a lot of the times they actually do their job but I still think that you should be able to directly order them to do a specific job that is not hunting. Other then that, amazing game
Recommended May 13, 2026
Good Game :) Keep up the good work

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