EXA: The Infinite Instrument

EXA: The Infinite Instrument

Aesthetic Interactive · January 14, 2020 · Indie, Audio Production, Casual, VR, Music

Buy EXA: The Infinite Instrument from Steam at $14.99 — the cheapest of 1 store we compare.

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Where to buy EXA: The Infinite Instrument — official stores

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Standard Edition · Steam
$14.99
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EXA: The Infinite Instrument price by region

EXA: The Infinite Instrument costs £10.99 in the United Kingdom, $14.99 in the United States, €14.99 in Europe (EUR), $14.99 in Georgia (USD), CA$16.99 in Canada, NZ$17.99 in New Zealand, A$21.50 in Australia, R$27.99 in Brazil and zł53.99 in Poland right now.

Cheapest EXA: The Infinite Instrument offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £10.99 £10.99 — 1
United Statesyour region $14.99 $14.99 — 1
Europe (EUR) €14.99 €14.99 — 1
Georgia (USD) $14.99 $14.99 — 1
Canada CA$16.99 CA$16.99 — 1
New Zealand NZ$17.99 NZ$17.99 — 1
Australia A$21.50 A$21.50 — 1
Brazil R$27.99 R$27.99 — 1
Poland zł53.99 zł53.99 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About EXA: The Infinite Instrument

EXA is an immersive virtual-reality environment for composing your own music, recording loops of your performed notes and motions, designing custom instruments, performing for audiences, building up virtual bands, and more. Step into EXA and experience an entirely new dimension of musical creativity!

This app has been under constant development since early 2016, continually growing and improving. Despite being in Early Access, the app is polished, stable, and packed full of features. Here's a look at the basics of making music with EXA in VR:

RINGERS & THEIR SOUNDS




EXA’s musical shapes are called ringers. They make sound when you hit or interact with them using one of the various playing tools (like a mallet, violin bow, or proximity tool). The ringers in EXA react to the velocity and angle that you play them, and they provide an extremely responsive, zero-latency playing experience. (Note: external audio-routing apps can introduce latency, please disable them or adjust their settings!)

You can change the sound that a ringer produces (like a drum, piano, guitar, synth, etc.) by choosing a different Soundfont (SF2) or sample (WAV, AIFF, OGG) as its audio source. EXA ships with 1,000+ built-in sounds, and encourages you to import your own! You can change a ringer's pitch by setting it to a specific note, shifting it up or down, or by applying a particular scale/interval across several selected ringers.

CREATING INSTRUMENTS




Ringers are the main building-block for creating your own custom instruments. There are four available ringer shapes, and you can move and resize them however you want. Sketch new ringers out of thin air using the draw tool, and use the group and clone features to assist your instrument-creation process.

EXA’s virtual space gives you incredible flexibility for designing entirely new and “impossible” musical instruments. You’re free to break away from traditional instrument structures, and instead create instruments that are perfectly suited to the way you want to move, the notes you want to play, and the musical performance you want to compose.

You could arrange ringers into curved rows that wrap around you, or into large grids, or stacks that form chords, or guitar-like rows of strings, or radial patterns that you play with circular motions… the possibilities are endless.

Of course, you don’t need to create everything yourself. EXA ships with several pre-built layouts (full musical scenes) and bundles (reusable instruments) that you can use right away. If you do create an instrument, however, you can save it as a new bundle and reuse it anywhere you want.

RECORDING AND PLAYING LOOPS




Recording and replaying loops is at the heart of EXA’s music-making experience. As you record a loop, EXA captures the notes you play and the motions you make while performing. Then, whenever you play the recorded loop, you'll see (optionally) a “robot” performer repeating the exact motions that you did.

To record a loop, hit the loop recorder’s red ringer. It displays a countdown to the first metronome beat of the next measure. Recording begins on that beat, and continues until you hit the red ringer again (or use the “auto-stop” feature). At this point, the loop recorder becomes a playable loop. You can apply new sounds to it, adjust its volume, change its duration, quantize its notes to align with the metronome, and more.

EXA's sequencer interface allows you to schedule loop playback and assemble full songs. You can link each sequencer row to a particular loop, then add playback events within that row. As the sequencer plays, each sequencer row sends those events (when the playhead reaches them) to their linked loop.

REMIX AND MORE




With EXA’s custom instruments, recorded loops, robot performers, and powerful interfaces to schedule playback and keep it all organized, you can compose and produce entire “virtual band” music performances.

Watch and move through these performances again and again, customize them, share them, and even export them into other apps! The EXA Remix package allows third-party developers to load, display, and customize full EXA performances within their Unity-based software.

There’s so much more to explore in EXA! Export loops and songs to WAV audio, 64-channel live MIDI output, sleek user interfaces, fast and efficient workflows, in-app audio device selection, teleport and slide-based locomotion, high-quality display mode for recording videos or performing live… and more being introduced all the time.

EXA thrives on feedback, ideas, and wish-lists from players like you! Share your thoughts with Zach (the EXA dev) and the community using the EXA discussion board.

That's it! Now that you know the basics, it's time to step into EXA, and start making music with your very own infinite instrument.

EXA: The Infinite Instrument — game info

Platforms
Windows
Player modes
Single-player, Multiplayer
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Jul 1, 2022
Just the fact that I can connect my hardware synths via usb to the pc and then build instruments in EXA, set the midi ports/channels and then play said hardware in VR is an absolute game changer!
6 found this helpful
Recommended Jun 13, 2023
This is amazing, truly underrated. I had been looking for VR music creator for a few days and decided to give this one a shot since it seemed to have more sounds and more interative elements than other apps just like it, and it does! It's easy to use while still having the option to dive deep if you want to. You can hook up your own MIDI keyboard if you want to, which is an amazing feature, and you can put in your own samples as well. This is quickly becoming one of my favourite VR apps and I highly recommend it!
4 found this helpful
Recommended Jun 25, 2023
This is one of the coolest VR music programs I've tried yet. I almost didn't find it, since it wasn't appearing on the Music tag. On a whim, I tried VR + Audio Production, and found this. There's so much about this that I like. Being able to make all kinds of unique instruments, being able to play them alongside friends or clones of yourself, it's awesome! One of the first things I did was make the instruments that the robots from Animusic play in Starship Groove, and it worked flawlessly! The only downside/issue that I ran into was the fact that it doesn't play nice with Virtual Desktop on my Quest 2 headset. Luckily, other people had that issue as well and found a solution, so I was jamming in no time. Weirdly, that solution makes it so that Steam doesn't count the playtime, so even though I've been going for a couple hours, it says less than half an hour on my account. TL;DR: This is super awesome, and I'm going to keep using it for a while to try to play a bunch of songs. I kind of wish that development wasn't over, as I'm sure that more could be done with this, but at the same time it's at a really good spot and I'm glad I stumbled my way to finding it!
1 found this helpful
Recommended Mar 20, 2022
I'm a musician. I find this VR program extremely powerful in producing music. So so cool is the program. You can see your VR self playing one instrument, while you lay down a track for another one and in the end of your song you see an entire VR avatar band playing BUT THEY ARE ALL YOU? There are so many layouts to choose from including some fantastic once from the community and in fact you can create a layout entirely from scratch and customize every aspect of your "studio". I highly recommend this musical program, there are others I have tried most but none of them are as productive as this one.
1 found this helpful
Recommended May 29, 2024
one of the best music creation apps for vr that I have found ( steam playtime is inaccurate, I run it through a different vr runtime and steam doesnt track my time ) after dozens of hours I can strongly recommend this, hit detection can take a little getting used to but even with the newer music making software nothing else gives quite the same level of freedom, I can only hope this review brings more people to the game and maby, if I'm lucky enough , will bring the dev back and renew his interest in working on the project ( or at the very least fixing things up a little so that it requires less tinkering to get it going )
Recommended Aug 26, 2023
fun music sim

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