Fire survival

Fire survival

ByDesignk · February 11, 2024 · Dungeon Crawler, Roguelite, Education, Survival, Action-Adventure

No store is selling Fire survival right now. We track it and will show a price as soon as one appears.

PC
7 user reviews43% · 7
Best price
No offers

Prices last checked

No store is currently selling Fire survival. It released on February 11, 2024 and was developed by ByDesignk. We keep tracking it across every store we cover, so set an alert below and you will know the moment it is on sale again.

Screenshots

About Fire survival

  • This game is a combination of first person, roguelite random elements and adventure decryption elements of survival games.
  • You play as a normal person who is traped in a randomly generated fire hazard. To survive the hazard, you need to be resourceful. Use your items found in the random world to find the best solution for escape.
  • In the game, every scene experience of the player is random. Every time you restart the game, it's a new experience. You can get different survival props in a random fire scene.
  • The game is still in the preemptive experience stage. I will gradually improve the game, fix bugs, add more content and play methods in the next long period of time. Thank you for your support! I will try to make the game better.This game is a combination of first person, rouguelite random elements and adventure decryption elements of survival games.

QQ group:695694804

Fire survival — game info

Platforms
Windows
Player modes
Single-player
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Nov 6, 2020
UPDATE: There have been some SOLID changes to this game since I last played it, which is very encouraging and promising for the final, full release. https://youtu.be/-93P2V3kaFs https://youtu.be/gs82nQNN4h8 Here's what I noticed that was changed: - Inventory streamlining - It seems like the hazard escalation is slower, which allows for more exploration - It seems like the player's character has more breath, which is a little more forgiving than before - The final door appears to be working as intended (no spoilers here) A couple of game breakers: 1.) The game crashed 2.) We couldn't open the briefcase This is not a long list of things that *I* noticed but these are all VERY impactful to the game experience and are the first dominoes in what I think will be a lot of solid improvements. ORIGINAL: Overall, this game has some replayability issues that I think will prevent it from gaining traction. I would not recommend buying it in its current state unless you have a thing for escaping burning buildings or you like helping in the development process by providing feedback. The jist of the game is pretty self-explanatory... right?! I do like the minimalist nature of the UI, which f…
5 found this helpful
Not recommended Feb 13, 2024
A horribly buggy and poorly executed mess. Issues I ran into in the very short time I played: -The lack of upgrades and notes with information, despite being shown in the store page's video. -Softlocks from fires that can't be put out blocking doors -Related to the above, many fires can't be put out with the extinguisher, or you have to aim at a weird spot such as above the fire. -A gas mask item that doesn't seem to do anything (even after using a filter with it equipped) -Being able to take heat damage from fire in a different room a floor above and several meters over. -Plenty of spelling problems -UI problems, such as text going off screen for the inventory or, my personal favorite, in the "tutorial" area there's text that goes through the walls making it impossible to read. -Despite being about surviving a fire in a large structure, there's no concern for anything like flashovers, backdrafts, and so on. Opening and closing doors have zero impact on fire spread. -Related to the above, fire doesn't actually seem to "spread" per-se. They're in pre-determined spots in the semi-randomized rooms. -The rooms are only randomized in how they're connected and what items they have you c…

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