

Flowing Lights
gFaUmNe · May 7, 2021 · Arcade, 3D, Physics, Puzzle, Old School
Buy Flowing Lights from Steam at $9.99 — the cheapest of 1 store we compare.
Where to buy Flowing Lights — official stores
Flowing Lights price by region
Flowing Lights costs £8.99 in the United Kingdom, $9.99 in the United States, €9.99 in Europe (EUR), $9.99 in Georgia (USD), CA$11.49 in Canada, NZ$12.39 in New Zealand, A$14.50 in Australia, R$20.69 in Brazil and zł35.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £8.99 | £8.99 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| €9.99 | €9.99 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| CA$11.49 | CA$11.49 | — | 1 | |
| NZ$12.39 | NZ$12.39 | — | 1 | |
| A$14.50 | A$14.50 | — | 1 | |
| R$20.69 | R$20.69 | — | 1 | |
| zł35.99 | zł35.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Flowing Lights

Why is Flowing Lights different from other shooting games?
Puzzle elements! They offer a challenge for the brain on top of the immediate fun of destroying monsters. Deeper challenges, deeper sense of achievement!

How do these puzzle elements work?
Each fight has been designed as a puzzle that requires a new tactic. Thanks to a unique system of terrain and physics, bullets flow like a liquid and create new and gripping gameplay situations. The goal is not only to destroy all enemies but also to find the right tactic to do so! This may require several attempts so Flowing Lights has been designed to facilitate experimentation. Failing and retrying is part of the game! Fights can be restarted instantly and without any penalty.
Target audience:
Flowing Lights was designed to be easy to learn and difficult to master. It's a game for players who like a challenge. Each fight can be won with 4 levels of achievement: C, B, A and S. Ranks A and S can only be achieved by completing all Combos, which adds new challenges for the best players. However, the game is easily accessible with playable tutorials and training modes.
Features:
- Puzzle elements for a varied, always fresh experience
- Retro Arcade gameplay: smooth, accurate, challenging
- Unique physics based gameplay, gravity is the true 3rd dimension
- 200 fights created with love, each one unique and with optional challenges
- Power Ups, Combos, Ranks and online leaderboards for more replayability
Flowing Lights — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Flowing Lights, developed and published by gFaUmNe, is a distinctive hybrid that merges twin-stick bullet-hell shooting with physics-based puzzle design. Rather than delivering a traditional arcade shooter built purely on reflexes and memorization, it introduces terrain manipulation and gravity-influenced projectiles as core mechanics. The result is a game that demands both precision and planning, encouraging players to approach each encounter as a tactical problem rather than a simple firefight. At the center of the experience is a compact spacecraft navigating over irregular terrain while engaging enemy formations. Unlike conventional top-down shooters where bullets travel in straight lines across open space, Flowing Lights integrates gravity and environmental contours into combat. Shots curve, accelerate, or shift direction depending on the landscape beneath them. This mechanic transforms every level into a contained puzzle arena. Players must anticipate how their projectiles will behave and use the terrain strategically, sometimes slinging shots around obstacles or positioning themselves to exploit natural arcs. Mastery comes not only from dodging dense enemy fire but from und…1 found this helpful
Very clever and unique shooter. Love the presentation and the core curved bullet hell mechanics. I'm not a fan of being graded every minute, but I could see how score attack or speed challenge fans could really enjoy it. The game got too difficult for me pretty early on. If I had more patience, I could see trying to beat the game. But I don't, so I'm content with my 35 minutes of fun. GG!1 found this helpful
This is barely a thumbs down, but I just can't recommend this game. The visuals are there, the music is there, and I think there's a really cool fundamental idea there, the game just isn't... fun. Every new mechanic that would unlock I'd go "Oh, [i]this[/i] must be the mechanic that ties everything together," yet it never was. The game is so close to being good though it's hard to come up with helpful criticisms, and I think the problems are all just in that last 10%. The ship is fine to control, but the obstacles and enemy placements feel clunky to navigate around. The "billiards," mechanic of using gravity to steer your shots is cool, but not being able to aim your main weapon feels very limiting, and the slow speed of the secondary weapon felt out of place against most of the enemies in the game. In general it felt like I had very little player agency in how I solved levels, which is a shame because the game has a really neat vibe that I would have liked to spend more time in.1 found this helpful
A one of a kind shooter... visually striking, the gravity thing/shape of the world looks and plays in a very fun way. For me the puzzle / time trial ranking aspect falls flat, so it's not for me, but the game is really cool. Recommend giving it a try at least.1 found this helpful
good
Unique shooter where you need to use your brains to overcome a challenge. The game’s difficulty is accessible and can be customized. Easy mode slows things down and gives you a lot of extra lives. If you're really desperate, you can even make the space ship avoid enemy bullets entirely. This, of course, disables scoring and leaderboards. Aside from the usual movement controls, you can also fire and boost, which is highly important due to the rough terrain that is difficult to cross at regular speed. A stage is a long, narrow canyon packed with enemy encounters. Each encounter is a separate challenge that awards you a grade and an additional heart if your performance deserves it. Because you can quickly retry the task if you're not happy with the outcome, the game makes the entire experience very fluid. What’s more, you can return to any challenge you want. Naturally, you can play the game without regard for the scores. The timer starts when you cross the challenge line, so you can wait outside for a moment and observe what awaits you. This is due to enemy bullets, which come in two varieties: yellow, which allows you to pass quickly at the expense of a heart, and orange, whi…
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