

Forgotten but Unbroken
Centurion Developments · 2024 · Turn-Based Tactics, Turn-Based Strategy, Strategy, 3D, Top-Down
PC
Mostly Positive77% · 237
Compare prices in Official Stores
Screenshots
About Forgotten but Unbroken
Forgotten but Unbroken offers a unique perspective on the WWII turn-based strategy genre. Inspired by real stories and events, the game introduces fresh mechanics never before seen in the genre. Players will experience defense missions, historical characters, and unique "micro" features based on reality. From the special abilities granted by wearables to the absence of magical healing, "Forgotten but Unbroken" provides a realistic and immersive gameplay experience.
Elite enemy units, such as the feared SS troops, are designed to spread fear among players, affecting their aiming and overall performance.
Additionally, the game allows players to forge strong relationships with allies, who may send elite soldiers to assist in battle for a limited time, adding a strategic layer to gameplay.
Deep and Complex Experience
Forgotten but Unbroken delivers a deep and complex gameplay experience by intertwining historical events with personal narratives. Players will encounter a newspaper feature that reports on real events from WWII, such as the Battle of Kursk or the assassination of Reinhard Heydrich. These global events are presented alongside the personal story of the main character, Commander Martin, whose life is profoundly impacted by the events of the war. This dual narrative approach not only provides players with a rich historical context but also immerses them in the emotional journey of the main character.Real Protagonists of WWII
The game features real characters of WWII, carefully & respectfully selected for their legacies. Players have the opportunity to meet and interact with these protagonists for a limited time during the game, adding a layer of authenticity and reverence to the gameplay experience.Soldier Management
The game features six classes of soldiers, each with unique abilities and perks. Players can customize their soldiers and manage their traits, which affect their performance in battle. Traits such as "Iron Will" can significantly impact a soldier's morale, while physical traits like "Sickly" can affect their disease susceptibility.Base Management
Base management is a crucial aspect, allowing players to heal, train, and maintain the morale of their troops. Structures such as hospitals and armories can be built to improve various aspects of the base and troops. Additionally, players must consider factors such as weather and disease, which can impact the effectiveness of their base and troops.Region and Campaign
Forgotten but Unbroken is set primarily in central Europe, with a focus on Czechoslovakia. This region's strategic importance during WWII makes it an ideal setting for the game, as players will navigate the complex political and military landscape of the era.Diplomacy/Politics
Forgotten but Unbroken incorporates a diplomacy and politics system that allows players to impress allies through successful missions, thereby increasing support. Relations with allies can impact the type and level of support they provide, adding a strategic element to player decisions.What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I love history and WWII setting. This game has good immersion and atmosphere. Visualy it works character models work base works. Under the hood though it fails. It is as if they insisted not to make a X-Com clone and everything they did to make sure they are not another X-Com is what frustrates me. I am not sure what is a spoiler and what is not so I will just say two perks that break the game, Lucky bastard and Backstabber. First one is too powerfull second one does not work how one would expect... it should not be possible to trigger by someone a character is aware off... There are more examples that frustrate me in game but these made the cut for a review. There are no major bugs just some minor annoyances. I am half way into the war (1943) and not sure I will be able to will myself into completing it. I really wanted to like this :(2 found this helpful
It's mediocre at best. I really, really tried to give this game a fair shake and have some fun, but this game fights that at every turn. It doesn't have a great story - what story exists is delivered in campy cutscenes spread throughout the game, and I couldn't tell you what the plot was because it was so poorly told. It doesn't have great gameplay - the class system is largely unbalanced by one class (snipers), and with how grindy the game can be you really need the overpowered class to get past the tedium. Devs don't seem to be interested at all in constructive feedback, so no hope there either. (not surprising for 2 years since release) There is a weapon familiarity system that is supposed to improve the effectiveness of a weapon you use often, but it increases very slowly, and if you start using a new weapon you lose familiarity with other weapons. Hope you like using one weapon the whole game, because by the time you get some new interesting toys you are out of luck - you'll have to grind weapon familiarity up, and suffer without it in the mean time. This wouldn't be as big of a deal if weapon familiarity wasn't so bonkers - high stats can cut weapon AP cost to fire in *hal…1 found this helpful
Brilliant idea for a game, but somehow too much attention was paid on including features and not enough on making them fun. By about 50% through the campaign I was basically doing nothing much apart from waiting (who thought having months with nothing to do would be fun? might be realistic, but its not fun!) and I even just skipped missions in the last couple of years. The whole strategy layer is just really dull - where is our agency? why can't I plan how I disrupt the Nazis? a proper flow of partisan warfare is really essential to bring this to life. Lots of other problems...balance is all over the place. Stealth is massively overpowered, but essential in some missions. Weapons make little sense in gameplay terms. Snipers totally dominate over all. Medic is pointless, never took him. Familiarity with weapons is a pointless mechanic and removes the fun of finding new weapons. If you hate RNG what about making you miss 100% shots due to enemy traits...Many things just seem added on to correct a bad gameplay element, but then break something else. Still, it remains a wonderful idea for a game and I hope they (or someone else) tries again. Postive review for the future...
This one is a bit of a mixed bag. The combat is pretty good, but everything else ranges from "meh" to "ugh". Starting with the positive, the tactical combat is pretty good, with action points and a half/full cover system. Enemies aren't brilliant but it does seem like they're trying to kill you. Each mission starts in stealth, allowing you the opportunity to sneak around and eliminate bad guys, but you can't move their bodies, so you have to be very careful about your targets. It makes for a fun little puzzle. Early on you have to move through a narrow cone behind the enemy to avoid detection, later on you can wear a disguise and walk right up to them. The tactical UI is basic but functional. Your units have a deep desire to jump through windows without opening them first while in stealth mode, and there is no warning that you're about to wake up the camp, which caused me to reload a few times. Some keyboard shortcuts don't make sense, e.g. 'R' reloads (yay), but at the loadout screen, Ctrl+F reloads while Ctrl+R starts the mission. My XCOM-trained fingers like to hit '1' for a standard ranged attack, but here '1' means "end this units turn" and they don't let you undo it. …
- story is horrible - voice acting is horrible (in cutscenes) - dialogs are horrbile - some bugs - i got all the weapons in the world but no... knives, something is wrong with that - flawed, but i had fun
The UI is beyond confusing: Trying to access your inventory outside of mission prep? Good luck Trying to split item stacks? That's complicated, and doesn't work on some items The animations are stiff and pretty bad
Community reviews
—
0 reviews
Sign in to write a review.
No reviews yet. Be the first to review this game.











