GONE: Game of Necromancy Education

GONE: Game of Necromancy Education

Lior (DiSLreport) Hanina · 2025 · Real Time Tactics, Puzzle, PvE, Strategy, Point & Click

PC
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$4.99
lowest tracked $3.99
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Standard Edition · Steam
$4.99
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About GONE: Game of Necromancy Education

GONE is a casual strategy game where you step into the shoes of a novice necromancer. Your mission? To earn your necromancer degree.

Gameplay:

Levels:

The game features multiple levels, each presenting a unique challenge.
Objectives:

Primary Objective: Eliminate all goblins in each level, before being overrun.
Secondary Objective: Complete the level with the lowest score possible.
Tools and Weapons:

Players can utilize undead spells.
Strategic planning is key. Carefully decide how to use each tool to maximize your effectiveness.
Challenges:

As you progress, levels become increasingly difficult, demanding more sophisticated strategies.

Rewards:

Earn points for each goblin you defeat.

Graphics and Sound:

Enjoy detailed, cartoon-style graphics.

Storyline:

Follow a loose narrative where you, a budding necromancer, face various tests from the mage college in your quest to earn a necromancer degree.
Prepare for a fun and strategic adventure in GONE, where your necromantic skills will be put to the ultimate test!

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Nov 9, 2025
At its base, this game is fun. Killing the goblins and stopping them from multiplying with various tools is nice, and watching the score go higher is great as well. The problem starts when you want to aim for more stars - the way to do that is to have no successful breeding occur on the stage, which means you want the lowest score possible, which kinda contradicts with the "high score" term. Going for more stars is not easy, but succeeding in doing it feels nice, like in other harder games. I hate tunnels with a passion, it renders the goblins immune to most attacks, so you have to be creative about dealing with that (either with blockades, mines, or running ghouls, but those are almost always low ammo.) Eventually your tools also get upgraded and it ends up being a fast paced thinking game about murdering things. After getting all stars in all stages there isn't much replayability, unless you want to kill things, which is always available. Overall fun, albeit a bit short.

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