

High Frontier 4 All
Johan Brandt · 2025 · Strategy, Board Game, Space, Action-Adventure, Exploration
PC
Negative18% · 17
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About High Frontier 4 All
Embark on an epic journey through the stars with High Frontier 4 All! As the head of a cutting-edge spacefaring company in 2020, your mission is to profit from the exploration and industrialization of our solar system. Each turn, make crucial decisions that will shape your strategy—perform key actions, move your rocket, and advance your company’s technological prowess.High Frontier 4 All invites you to lead Earth's spacefaring factions in the ultimate race to industrialize the solar system. Bid for cutting-edge space technology patents and launch your rockets into Low Earth Orbit (LEO), where water serves as both currency and fuel. Strategically build and fuel your rockets to explore planets, asteroids, and more. Claim, prospect, and transform distant worlds into industrial hubs by establishing factories that produce vital resources.Compete against other players over 48 turns (spanning 48 years) to earn victory points by making off-world claims, building factories, and achieving exploration milestones. The more you industrialize, the higher your stock prices soar, pushing you closer to victory!With each turn representing a year, the game unfolds through Sunspot Cycles, offering diverse strategies and gameplay with multiple modules. Follow a structured, immersive ruleset that ensures no two games are the same. Whether you’re racing for glory or constructing a thriving space empire, High Frontier 4 All offers deep strategy, endless replayability, and the ultimate space exploration experience.Differences & Missing Features from the board game Pathfinding: • While paths may not always be perfect, we are actively working on further enhancements.Unlimited Structures:• There is no limit to the number of outposts, claims, colonies, factories, and rockets that a player can have.Scientific Fuel Calculation:• Fuel calculation now uses the scientific rocket equation instead of the abstracted board game version.Astrobiology, Atmospheric, and Submarine Site Features:• Limited implementation.First Player Privilege:• Not available.Solar Oberth Flyby:• Treated as a regular hazard.Lander Hazards:• Currently functions like regular lander.Rotating Heavy Radiator Components:• No way to rotate heavy radiator components to their light side.• If they should rotate automatically, they will instead be decommissioned.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This... this... is... i don't have words... this is a sad joke not an.. app...? Please note that: High Frontier - board game - IS my FAVOURITE GAME! I not mad... I'm dissapointed Will request refund...25 found this helpful
I saw the reviews but thought "maybe I'm less fussy" because I really would love automation support and for solo play just having all the labels facing me would be great. Well...refund requested. As a random example of how truly bewilderingly bad the UI is (like 'how did anyone think this was good for even a moment?' bewildering) The list of things you can do on your turn is in a round menu at the lower left and only 3 things are shown, if you want to do something not shown like sell cards you have to think to rotate that control (that doesn't look at all like it's meant to rotate) so a menu of just 6 things only shows 3 at once and you have to do extra operations to get to other options. Fail at just the most basic usability. As for the sorts of niceties you might wish for from digitalization like "tell me how many cards there are that support this" or even just right click context info of any sort--zilch.7 found this helpful
This is my favorite boardgame so it was an instant buy so i can play with friends who live in another city. Immediately we were all frustrated trying to figure out how to do anything that we knew how to do in the physical copy. I haven’t had this much frustration since I tried to use FreeCad for 3d modeling. I know how to use other CAD programs but nothing made sense. Operations failed and I didn’t understand why? In this implementation there are NO tips or hints. No search function or how to’s. High Frontier is massively complicated yet there are no rules available in here???? Why put out this version without rules? I love and know the game, imagine how a newbie would find this? It felt nearly impossible for me. The interface is so frustrating. The only way I could view this without feeling irritated was on my 65” tv. On my laptop it was far too busy with stars and hardly visible routes. Adjusted path colors which helped however common routes and signposts were missing. The menus and rotating action dial are so intuitive. Why has the fuel strip been changed from the original game? I’ve Played for hours and still don’t really understand visually how weight is affecting the…4 found this helpful
Unfortunately, this feels like a clear cash grab from the developers. The game is painfully incomplete, lacks any AI opponents, has a clunky and confusing UI, and is missing basic features that should be standard. Even after release, there hasn't been a single meaningful update to improve the core experience. If the developers had made even a small effort to make the base game feel complete and playable without needing to buy additional modules or DLC, I might have reconsidered my opinion. As it stands, I cannot recommend this in its current state.1 found this helpful
Similar to the board game and fun to try ideas on. You can't build patents at factories in scientific mode which detracts from the game. Also, the automatic routing always wants to do pivots or hit fly-bys. Still, I enjoy the overall game play.1 found this helpful
I was hesitant to buy this given the previous negative reviews, however it was on sale so I went for it. My son and I have played a few hours of the board game and are still mastering the various operations and such and I thought this might be a good way to learn the nuances and gain some valuable practice time while saving on table space. Clearly they have done some work on the game since launch because I found that I could jump right in and get my rocket going with relative ease. The board looks great and the patent cards are easily legible. I am in that grey zone of having some knowledge of the rules but not being a purist or fanatic yet and I have really enjoyed my time so far. If you are in the same boat I highly recommend it. One feature that I would love to see incorporated is a "hover over" tooltip option so that the user can see what the various icons on the cards and map are. This would a really valuable QOL improvement.
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